Deus Ex: Human Revolution

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Deus Ex: Human Revolution - Director's Cut initial release.

Version (?) released by Eidos Montreal, on 22 Oct, 2013.

The initial release version for DXHRDC.

New features (DXHRDC vs DXHR):

  • New game+ (Only Augmentations carry over).
  • Improved Textures.
  • Upgrades to the lighting and shading systems.
  • Reworked Bosses.
  • 45 Minute Documentary.
  • Around 8 hours of commentary from Eidos Montreal.
  • Adjustments to the energy system.
  • Players can now use Jensen’s augmentation powers more freely.
  • Reworked Bosses.

    Adding in non-lethal options to take down bosses, was not possible. However alternate strategies where created for players who took a stealthy and otherwise non-lethal path.

Application Details:

License: Retail
Votes: Marked as obsolete
Latest Rating: Silver
Latest Wine Version Tested: 5.13-staging

Maintainers: About Maintainership

Link Steam store page

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Played the entire game (with keyboard and mouse) on Sway, a Wayland tiling WM.

What does not

Had quite a few issues, however, the "bad" ones are easily fixable:

  • By default, the game uses DirectX 11, and I've experienced graphical errors with it. All the character models disappear and all you see is their eyes. Tried enabling/disabling CSMT, that didn't help. However, this is easily fixed by switching to DirectX 9 in the game settings.
  • (after switching to DirectX 9, I tested out Gallium Nine - saw no graphical errors, but no real performance improvements either. I played most of the game with standard WineD3D)
  • In certain situations, the mouse input becomes completely messed up: the slightest mouse movement causes the camera to point in random directions on every frame, as if the sensitivity was set to 10000x of normal. The "Capture mouse movement in fullscreen" setting from winecfg does not help. The only fix that I could find is to run the game in Windowed mode, or use a virtual desktop.
  • The mouse movement problem also appears when switching between different "contexts", for example when quitting out of the pause/augmentations menu, or when getting in and out of cover. If you move your mouse even slightly while exiting the pause menu, your camera will point to a random direction. I have not found a fix for this. Just don't move your mouse while exiting menus.
  • The game hangs on exit, takes two minutes for the window to close.
  • I've had a couple of crashes during gameplay. The game auto-saves quite often, so this was not a massive issue, but still quite annoying.


Enable DirectX 9, and enable virtual desktop. Don't move your mouse while exiting menus.

What was not tested

Haven't completed all the side quests. Haven't tested controller input.

Hardware tested


  • GPU: AMD
  • Driver: open source

Additional Comments

Played the GOG version.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentArch Linux x86_64Jul 29 20205.13-stagingYes Yes YesSilvergardenapple 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Nov 26 20172.22Yes Yes NoSilverKari Saaranen 
ShowGentoo Linux x86_64Jun 08 20161.9.11Yes Yes SilverRadosÅ‚aw SzkodziÅ„ski 
ShowArch Linux x86_64Oct 02 20141.7.27Yes No GarbageStorm Engineer 
ShowUbuntu 13.10 "Saucy" amd64 (+ variants like Kubuntu)Dec 23 20131.7.8Yes Yes SilverMichael 

Known Bugs

Bug # Description Status Resolution Other apps affected
43363 Unable rotate mouse more than 180 degrees using Wayland (Deus Ex: HR, Max Payne 2) NEW View

Show all bugs

HowTo / Notes

Test Submissions ... how to avoid a rejection notice!!

These notes were last updated: 28 November 2017

Follow these guidelines to avoid embarrassment when your Test Submission is immediately rejected!!

  • Put your PC specifications in the Extra Comments section e.g. like your CPU and system memory.1
  • When adding test results please specify video card and driver version you are using.2
  • It's also useful to mention what Desktop Environment you are using (e.g. KDE/Plasma, Gnome, Xfce, Budgie, Mate, Cinnamon, ...)
  • Specify if you installed the Deus Ex: Human Revolution into a fresh Wineprefix (or not).
  • Specify what version of the Windows compatibility you use for your Wineprefix (e.g. Windows XP, Windows 7). Specify if you override this for the Deus Ex: Human Revolution executable.
  • Specify whether you installed into a 32-bit or a 64-bit Wineprefix.
  • Add detailed comments about what is not working for you.
  • Please indicate if your using Wine Staging and/or any additional patches applied - to the version of Wine you are using.
  • Please, don't submit test results like "Everything is working" or "Everything isn't working".

These guidelines ensure your submitted test results are actually relevant to other users of Wine and WineHQ.

1 The console version of the lshw utility is your friend. This command will dump your System hardware specification in a clean format. Post command and output in the Extra Comments section:

sudo lshw -short | egrep -v '(volume|disk|bus)'

2 glxinfo can be used to display your OpenGL and graphics driver versions. Post the command and output in the Extra Comments section:

glxinfo | egrep '^[[:alpha:]]'

Known Issues

DirectX 11 Support

As of Wine version 1.7.53(+) there are tests enabled to see if your graphics hardware supports DirectX 11... Unfortunately a significant amount of the DirectX 11 translation layer has still to be implemented in Wine.

On supported hardware, Deus Ex: Human Revolution – Director's Cut will start in DirectX 11 mode. The menus will display correctly (some dialogue boxes may appear to be undersized??) In game there will be a lot of graphical corruption and missing textures.

The workaround is to disable support for the DirectX Graphics Infrastructure (DXGI) in Wine:

wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\AppDefaults\DXHRDC.exe\DllOverrides" "/v" "dxgi" "/t" "REG_SZ" "/d" ""

Graphical Corruption

Wine, by default, does DirectX draw calls in a different order from Deus Ex: Human Revolution – Director's Cut running under Windows.

The workaround is to enable strict draw ordering (via a registry key):

wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\AppDefaults\DXHRDC.exe\Direct3D" "/v" "StrictDrawOrdering" "/t" "REG_SZ" "/d" "enabled"

In addition the AlwaysOffscreen registry setting is enabled by default (since wine version: 1.5.10). It is important that this registry setting should be left enabled.

Mouse Escapes Window (Wine Virtual Desktop mode)

The symptom of this problem is that when Deus Ex: Human Revolution – Director's Cut is run in a Wine Virtual Desktop the mouse can escape from the fullscreen game window.

The workaround is to enable the grab mouse in full screen mode setting (via a registry key):

wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\X11 Driver" "/v" "GrabFullscreen" "/t" "REG_SZ" "/d" "Y" /f

This is a workaround introduced by Wine Bug 6971 - Mouse "escapes" window or is confined to an area in the full screen program.

Incorrect DPI Scaling of Elements

The symptom of this issue is that all UI popup elements, the in-game HUD, etc. are scaled to an inappropriately small size. This appears to manifest on a single-head X session with multiple monitors, combined into a single X display.

The only known workaround is to use a Wine Virtual Desktop. The issue is to be investigated further as no Wine bugs appear to be filed against it.

In-game stuttering and generally low FPS

Enabling StrictDrawOrdering leads to a high price in game performance. It is recommended, certainly for Nvidia GPU users (using the proprietary driver), to use the Wine Staging CMST patchset available in the Wine Staging package. AMD GPU users who are using Gallium Nine may not require or benefit from this patchset.

This unstable feature can be enabled in the Staging tab of the winecfg utility. Regressions (crashes, graphical artifacts, etc.) should be reported at the WineHQ Bugzilla - stating that the Wine Staging patchset was used.