Deus Ex: Human Revolution - Director's Cut initial release.
Version 184.108.40.206 (?) released by Eidos Montreal, on 22 Oct, 2013.
The initial release version for DXHRDC.
New features (DXHRDC vs DXHR):
Adding in non-lethal options to take down bosses, was not possible. However alternate strategies where created for players who took a stealthy and otherwise non-lethal path.
Everything tested, including gameplay, save, load etc. Including Missing Link.
Both with Gallium Nine enabled and without.
What does not
DirectX 11 - so no tesselation.
Hangs on exit, requiring a kill.
What was not tested
Wine version wine-1.9.11-162-g0c0c86a from git. R9 Nano with open amdgpu driver, Mesa git from 2016-06-03. No graphical glitches at all unlike what the bug states. No extra patching or workarounds required. Quite long load times, probably due to slow shader compile or texture load steps. Silver rating mostly due to missing DirectX 11.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Nov 26 2017||2.22||Yes||Yes||No||Silver||Kari Saaranen|
|Current||Gentoo Linux x86_64||Jun 08 2016||1.9.11||Yes||Yes||Silver||Radosław Szkodziński|
|Show||Arch Linux x86_64||Oct 02 2014||1.7.27||Yes||No||Garbage||Storm Engineer|
|Show||Ubuntu 13.10 "Saucy" amd64 (+ variants like Kubuntu)||Dec 23 2013||1.7.8||Yes||Yes||Silver||Michael|
These notes were last updated: 28 November 2017
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DirectX 11 Support
As of Wine version 1.7.53(+) there are tests enabled to see if your graphics hardware supports DirectX 11... Unfortunately a significant amount of the DirectX 11 translation layer has still to be implemented in Wine.
On supported hardware, Deus Ex: Human Revolution – Director's Cut will start in DirectX 11 mode. The menus will display correctly (some dialogue boxes may appear to be undersized??) In game there will be a lot of graphical corruption and missing textures.
The workaround is to disable support for the DirectX Graphics Infrastructure (DXGI) in Wine:
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\AppDefaults\DXHRDC.exe\DllOverrides" "/v" "dxgi" "/t" "REG_SZ" "/d" ""
Wine, by default, does DirectX draw calls in a different order from Deus Ex: Human Revolution – Director's Cut running under Windows.
The workaround is to enable strict draw ordering (via a registry key):
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\AppDefaults\DXHRDC.exe\Direct3D" "/v" "StrictDrawOrdering" "/t" "REG_SZ" "/d" "enabled"
In addition the AlwaysOffscreen registry setting is enabled by default (since wine version: 1.5.10). It is important that this registry setting should be left enabled.
Mouse Escapes Window (Wine Virtual Desktop mode)
The symptom of this problem is that when Deus Ex: Human Revolution – Director's Cut is run in a Wine Virtual Desktop the mouse can escape from the fullscreen game window.
The workaround is to enable the grab mouse in full screen mode setting (via a registry key):
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\X11 Driver" "/v" "GrabFullscreen" "/t" "REG_SZ" "/d" "Y" /f
This is a workaround introduced by Wine Bug 6971 - Mouse "escapes" window or is confined to an area in the full screen program.
Incorrect DPI Scaling of Elements
The symptom of this issue is that all UI popup elements, the in-game HUD, etc. are scaled to an inappropriately small size. This appears to manifest on a single-head X session with multiple monitors, combined into a single X display.
The only known workaround is to use a Wine Virtual Desktop. The issue is to be investigated further as no Wine bugs appear to be filed against it.
In-game stuttering and generally low FPS
Enabling StrictDrawOrdering leads to a high price in game performance. It is recommended, certainly for Nvidia GPU users (using the proprietary driver), to use the Wine Staging CMST patchset available in the Wine Staging package. AMD GPU users who are using Gallium Nine may not require or benefit from this patchset.
This unstable feature can be enabled in the Staging tab of the winecfg utility. Regressions (crashes, graphical artifacts, etc.) should be reported at the WineHQ Bugzilla - stating that the Wine Staging patchset was used.