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Category: Main Games Role Playing Games Baldur's Gate II Baldur's Gate Trilogy 1.18

Baldur's Gate II

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Baldur's Gate Trilogy is a modification which intends to create a continuity between Baldur's Gate, its expansion Tales of the Sword Coast, Baldur's Gate II, and its expansion Throne of Baal.

It's a mod to BG2 and it will modify BG2 game files to include everything needed.

This version is from GOG.com + BGT-WeiDU 1.18 and a few minor other mods.

Application Details:

Version: Baldur's Gate Trilogy 1.18
License: Retail
URL:  
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 4.0.4

Maintainers: About Maintainership

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Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

installs and runs great

played all the way through bg1 and totsc and about half of shadows of amn


Note:

I almost gave up on this as the mouse cursor stuttered horribly and every mouse move was extremely slow.

A post for ubuntu karmic on the shadows of amn database suggested

using winetricks ddr=opengl, then enabling 3d acceleration in bgconfig.

Game was perfect after that except load times were slow.

A comment on this page suggested a mod called 'generalized_biffing'. This greatly improved load time.

Thanks to all that posted I am very pleased.

What does not

installer stumble on discs

Workarounds

dump all discs in a folder and install from there

What was not tested

multiplayer

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

GeForce GT 710B graphics card

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentUbuntu 18.04 "Bionic" i386 (+variants like Kubuntu)Jun 18 20204.0.4No, but has workaround Yes YesGoldjim 
ShowLinux Mint 15 "Olivia" x86_64Dec 31 20131.7.9Yes Yes NoPlatinumevilny0 

Known Bugs

Bug # Description Status Resolution Other apps affected

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HowTo / Notes

Multiplayer via Directplay
Mentioned in a comment by zsolty_szasz:

Multiplayer can work, but requires some setup first.

The problem is with the current DirectPlay implementation. Read here how to set it up: http://wiki.winehq.org/DirectPlayGames

To get multiplayer working for games that use a DirectPlay version prior to 8, place the following DLLs:
dplayx.dll, dpnet.dll, dpnhpast.dll and dpwsockx.dll in this archive in WINE's windows/system32 directory, then add DLL overrides (native,builtin) with WINECFG.

HOWTO
In case of any problems be sure to see the instructions on http://wiki.winehq.org/Infinity_Engine_Games

Comments

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