Campaigns and single-player skirmish (incl. saving and save loading). Multiplayer using HotA online lobby. Tutorial.
Random map generation template editor works.
Both h3hota HD.exe and h3hota.exe launch normally.
Updates of HD-mod install normally.
What does not
What was not tested
Anything but launch with h3hota.exe (non-HD version).
Traditional multiplayer connection methods, i.e. Hot Seat, IPX, TCP/IP, Modem and Direct Connect.
Any campaign mission beyond first one of each campaign.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Manjaro Linux 20.2||Feb 10 2021||6.1||Yes||Yes||No||Platinum||Dispossessed Spirit|
|Show||Debian GNU/Linux Testing "bullseye"||Sep 29 2020||5.0.2||Yes||Yes||Yes||Gold||elk aide|
|Show||FreeBSD 11.0 x86_64||Jan 12 2017||1.8.6||Yes||Yes||Gold||Serge Hooge|
|Show||Linux Mint 18 "Sarah" x86_64||Dec 09 2016||1.9.24||Yes||Yes||Platinum||an anonymous user|
|Show||Mac OS X 10.11 "El Capitan"||Aug 13 2016||1.8.3||Yes||Yes||Silver||an anonymous user|
Follow these steps to get traditional TCP/IP multiplayer working:
1. Install directplay dlls as described here.
1.1 Manual install is also possible. Steps are:
2. Remove DPWSOCKX.DLL from the core game folder (where the .exe files are located).
This workaround was suggested and is described in detail in the comment to a related bug report.