Application Details:
| Version: | All Versions |
| License: | Retail |
| URL: | http://www.coh.com |
| Votes: | 45 |
| Latest Rating: | Bronze |
| Latest Wine Version Tested: | 1.5.31 |
Maintainers: About Maintainership
What works
* Ultra-mode graphics (but see notes)
What does not
* The "Depth of Field Effects", "Bloom", and "Desaturation Effects" settings are all disabled
Workarounds
What was not tested
* Online gameplay
Hardware tested
Graphics:
Additional Comments
Performance with high settings for "Ambient Occlusion" or "Shadow Quality" was abysmal (seconds per frame). I don't know how much of this is due to having an underpowered graphics card, how much is due to low Wine performance, and how much is due to the reams of debug information that the Nouveau driver prints to the console. Installation from official sources is no longer possible and was not tested. Test results are provided for people who have kept their copy of the City of Heroes client and are using the unofficial Icon launcher for offline gameplay. Tested with the Nouveau 1.0.4 driver, Mesa 9.1.2, libtxc_dxtn 1.0.1. See other reports for the closed-source Nvidia and ATI drivers.
| Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
| Current | Gentoo Linux x86_64 | Jun 03 2013 | 1.5.31 | N/A | Yes | Bronze | Mark | ||
| Show | Gentoo Linux x86_64 | Jun 24 2012 | 1.4 | No, but has workaround | Yes | Silver | Mark | ||
| Show | Gentoo Linux x86_64 | Jun 24 2012 | 1.4 | No, but has workaround | Yes | Silver | Mark | ||
| Show | Gentoo Linux x86_64 | Jun 24 2012 | 1.4 | No, but has workaround | Yes | Garbage | Mark | ||
| Show | openSUSE 12.1 x86_64 | Feb 18 2012 | 1.4-rc3 | Yes | Yes | Silver | Feldspar |
| Bug # | Description | Status | Resolution | Other apps affected |
Information courtesy of Dan.
"There seems to be an issue currently with the ingame resolution options. If you change them, then click apply, it will reset the resolution back to before you changed it and tell you to restart. When you restart, the resolution won't have changed. To get it to change you have to set it to the correct resolution, apply, set it again, and then quit the game with the options menu still open."
Information courtesy of Tremblay:
In the registry, in HKEY_CURRENT_USER\Software\Wine\OpenGL, have the string value DisabledExtensions set to:
GL_ARB_vertex_buffer_object GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_register_combiners3 GL_NV_texture_shader GL_NV_texture_shader2
(basically list each extensions with a space between each)
I can then set the in-game shader option higher than low with bumpmaps.
I think you *could* leave out GL_ARB_vertex_buffer_object, I put it there because it helps World of Warcraft.
http://www.codeweavers.com/compatibility/browse/name?app_id=1299;forum=1;msg=37609
Jeff has offered another work around:
Run 'CohUpdater.exe -usetexenvcombine' to run in a low graphics mode that allows use of the costume selector and mission architect. Beats adding / removing the registry keys, and it'll usually retain your old graphics settings. Just make sure you don't have any level of antialiasing enabled (2x, 4x, etc) otherwise there'll be graphical wackiness
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Quinn on Monday July 16th 2012, 21:26
Also seeing this error quite a bit- I had been seeing it before, but not on the mapserver.
Connecting to DbServer 64.25.36.75:7000 (UDP) cookie: 2df8282f..ok (0.55)
Connecting to mapserver 64.25.36.91:7009 (UDP) cookie: 5f725932..Error calling setsockopt, ending socket buffer size is not what we told it! (131072!=262142)
Error calling setsockopt, ending socket buffer size is not what we told it! (131072!=262142)
(0.20)
Could this be related? Not sure yet if this is a report-worthy bug- I just updated to Dev version of wine yesterday as part of my troubleshooting efforts. Anyone else having the same issue?
Around the same time, I went from having the rubberbanding bug occasionally on login to having it much more often than not. Again, don't know if that is related.
by Evil on Tuesday July 17th 2012, 6:12
by studionashvegas on Monday May 14th 2012, 0:38
Here's what happens:
1) Running with the restricted drivers enabled runs fine up until the initialization, then it LOGS ME OUT OF UBUNTU. It literally takes me back to the login screen, kills all the processes (so it seems) and when I log back in it's like nothing was ever running
2) Running it with the restricted drivers DISABLED causes audio to play (and the terminal shows input when I type) but no video at all - the game RUNS fine, sans video.
It's rather curious, and any input would be fantastic (I can give whatever information you need with some coaching on how to get it)
1 thing worth mentioning: the only "error messages" I'm getting per say are these:
p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "ATI Mobility Radeon HD 4500 Series", version "2.1 (3.3.11627 Compatibility Profile Context)").
So, if i've done something incorrectly or have something installed wrong, any steps to repair would be fantastic.
by Mark on Wednesday May 30th 2012, 23:14
1) With the restricted drivers enabled, it sounds like your X server is crashing. You may be able to find something useful in /var/log/Xorg.0.log, /var/log/Xorg.0.log.old, or your computer's system log (usually /var/log/messages, but Ubuntu might store it somewhere else).
2) With the restricted drivers disabled, you can try using the "-usetexenvcombine" command-line parameter. It puts CoH into a simplified rendering mode that the open-source drivers can almost handle, but unless you've got better luck than I do, it still won't be playable.
The "Direct rendering disabled" message sounds like it could be important. Does it happen with the closed-source drivers, the open-source drivers, or both?
by B.Collins on Sunday April 22nd 2012, 14:39
I've followed the workaround instructions to get this running, and am using Mark's excellent custom launcher. It seems to get the game 'running', but its not playable. The game starts, I log in, choose my server, select a character, and click to enter. The zone begins loading and gets 2/3 of the way and then crashes. It appears to be a directX error, I can grab the dxdiag report before the dialog goes away. Other than possible driver conflict issues, I don't know what is causing the crash.
I am running Xubuntu 10.04 using wine 1.2/1.3 with xorg libraries installed. I have manually added all the recommended directX DLLs in winecfg, and am running the latest drivers for my card (NVIDIA-Linux-x86-295.40). To have gotten this close only to fail now is rather disappointing. Does anyone have any ideas what could be causing this?
Thanks for your time,
-B.C.
by B.Collins on Sunday April 29th 2012, 21:07
Running fully updated version of linux mint, latest Nvidia drivers, other games running fine on this machine (ie: Oblivion).
I get the same crash at the same point while loading a character. This is the message in the terminal:
err:shell:SHGetFileInfoW pidl is null!
[xcb] Unknown sequence number while processing queue
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
oes.exe: ../../src/xcb_io.c:273: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
X Error of failed request: BadLength (poly request too large or internal Xlib length error)
Major opcode of failed request: 68 (X_PolyArc)
Serial number of failed request: xxxx
Current serial number in output stream: xxxx
by B.Collins on Monday May 7th 2012, 2:28
The problem appears to be related to the fact that I was using an install created by the CoX Good vs Evil dvd. Even when fully patched, the game would hang on the loading screen after choosing a character.
1. I went into my winXP virtualbox, downloaded the NCSoft launcher and installed the game with that, and patched.
2. Copied the NCSoft folders over to wine.
3. Dropped Mark's cohlaunch.pl into the NCSoft\City of Heroes\ folder.
4. Ran the launcher with --repair first, and then normally (./cohlaunch.pl --keep --en -live -renderthread 0)
5. CoH now runs flawlessly.
by dlbonsai on Wednesday February 1st 2012, 19:02
COx works perfectly except that my CPU usage was really high, and X was using ~40% of CPU while COH was at 100% or more.
I fixed the issue by doing two things, setting the ddr to opengl and disabling the glsl.
Now everything runs smoothly and coh only uses ~30% of cpu.
Wine isn't still recognizing correctly my graphic card Quadro2000M, if you have any ideas how to fix that, let me know.
by dlbonsai on Wednesday February 1st 2012, 19:06
by dlbonsai on Wednesday February 1st 2012, 19:34
Just disable it and watch your X server going to 9%-0% cpu instantaneously.
Hope it will help some of you.
Now coh is taking all the cpu for him, I am pretty sure this is due because there is no sync, so coh generates as much frames as he can, and totally overwork. Depending on the soft limit the devs have put this can explain everything.
If you have any idea how to fix the sync issue in coh you are welcome to comment here.
by Jen on Thursday September 1st 2011, 19:41
by Jen on Thursday September 1st 2011, 19:40
by Mark on Sunday August 7th 2011, 17:35
Use at your own risk -- I take no responsibility if it breaks your game, wipes your hard drive, or kicks your dog.
If you want a GUI-based launcher, boards.cityofheroes.com/showthread.php?t=267429 discusses modifying the unofficial NCSoft Universal Linux Launcher ( sourceforge.net/projects/ull/ ) to work properly with City of Heroes. I've got no relationship with the authors of the ULL.
by Scott on Monday August 8th 2011, 3:51
With > perl cohlaunch.pl -live -renderthread 0
I get an error:
File does not exist: /tmp/PatchListManifest.xml at cohlaunch.pl line 258
There is a PatchListManifest.xml file under City of Heroes/.Patches.
With ULL the program starts, but it has no data in it. It asks, "Please select game to configure" but there are no options. I've scratched my head about that, but have only found fleas. :p
by Mark on Monday August 8th 2011, 15:03
No clue about the ULL bug -- I don't use it.
by Nicodemus on Monday August 8th 2011, 21:49
delete the original text in the file, and use the Raw Paste Data from the bottom of the pastebin page to replace it.
that fixed it for me.
here's the current thread for the ULL on CoH forums:
boards.cityofheroes.com/showthread.php?t=267988
by Nicodemus on Monday August 8th 2011, 21:50
by Nicodemus on Monday August 8th 2011, 21:51
by Nicodemus on Monday August 8th 2011, 22:01
i'm receiving this error:
Can't locate XML/Simple.pm in @INC (@INC contains: /etc/perl /usr/local/lib/perl/5.10.1 /usr/local/share/perl/5.10.1 /usr/lib/perl5 /usr/share/perl5 /usr/lib/perl/5.10 /usr/share/perl/5.10 /usr/local/lib/site_perl .) at ./cohlaunch.pl line 18.
BEGIN failed--compilation aborted at ./cohlaunch.pl line 18.
Kubuntu 11.04, Crossover Games. i ran the program from the CoH directory.
by Mark on Monday August 8th 2011, 22:43
by Nicodemus on Tuesday August 9th 2011, 5:51
by Nicodemus on Tuesday August 9th 2011, 6:49
it creates a new directory, .patches, in my City of Heroes folder. in there it has a folder detailing the transition from one version to another, and it has the new files in here, instead of replacing the files in the main directory.
also, it has .X-D-E-L-T-A at the end of every file. o_O any idea what's going on here?
by Nicodemus on Tuesday August 9th 2011, 8:34
by Mark on Tuesday August 9th 2011, 16:18
by Nicodemus on Tuesday August 9th 2011, 16:55
i'm just trying to gather error data for you to hopefully help you isolate problems and fix the script.
by Nicodemus on Tuesday August 9th 2011, 8:33
by Fredrik on Friday August 12th 2011, 0:34
You're the man!
//CX
by Bart on Tuesday August 9th 2011, 8:43
The next attempt, it detected the new patch and downloaded and extracted everything. Unfortunately, it doesn't want to apply the patch. It quits out, saying "Unable to decompress patch CityOfHeroes_Main_2060.201107262317.0.0To2060.201108050059.1.0.ncpatch"
Is this an unrar or an xdelta thing? I doublechecked that both meet the requirements that you specified. Am I missing something else?
by Nicodemus on Tuesday August 9th 2011, 10:38
by Nicodemus on Tuesday August 9th 2011, 11:36
"The script is definitely failing on the 'unrar' command, most likely due to a file format issue, since the file appears to be passing the MD5 checksum prior to that."
just to try and narrow this all down.
by Mark on Tuesday August 9th 2011, 22:07
by Scott on Wednesday August 10th 2011, 0:35
I'll send the terminal output in an email.
by Mark on Wednesday August 10th 2011, 2:39
Have you tried running CoH directly, as "wine cityofheroes.exe -project coh -renderthread 0"? That'll tell if it's the launcher causing problems or not.
by Nicodemus on Wednesday August 10th 2011, 7:00
i do have a separate concern, and i understand if you won't persue it. i use Crossover and not straight wine, so the launcher won't actually launch the game for me (though it will patch.) is there anyway you could do something for crossover compatibility? if not, i understand. they offer a free trial on their website if you're interested.
i don't know if that will even fix my problem though. you see, when i try to run cityofheroes.exe -project coh -renderthread 0, it loads the game, but the server list is only populated by one UNNAMED server. i'm not sure why this is. =/
if you have any ideas, i welcome them.
thanks for everything! the script is great and i'm sure will work for most people.
by Bart on Wednesday August 10th 2011, 8:35
I encountered the "Unnamed" server myself, but that was when I was attempting the test server. When I patch and launch the live sever, I'm not having problems.
And Mark, thanks again for your work on this!
by Nicodemus on Wednesday August 10th 2011, 8:36
by Nicodemus on Wednesday August 10th 2011, 9:07
~/cxgames/bin/wine --cx-app
that did the trick.
unfortunately, i'm still only seeing the Unnamed server. =(
by Scott on Wednesday August 10th 2011, 8:55
When they shifted from the test server to the beta server, for some unknown reason I was no longer able to access either the test server or the beta server. The last time I was able to access test was when dual pistols was up for testing, and I was on for the level 50 bump, but a patch came through within a day or two of that bump - in midday, while I was online - and I was never able to access test afterward. Then they shifted the focus to beta and I was never able to access beta.
I have no clue as to what's going on. For me this is just a magical box with gremlins or gerbils or whatever inside. ;)
by Nicodemus on Wednesday August 10th 2011, 9:56
try this command:
./cohlaunch.pl -live -renderthread 0 -auth 64.25.36.4
let me know if that works for you.
by Scott on Friday August 12th 2011, 2:21
For instance, if I start the game using cohlauncher and specify the -compatiblecursors 1 option, sometimes it takes, sometimes it doesn't.
Also, I'd expect if the darn game starts it would work trouble-free like it did when cohupdater would launch it. But that doesn't seem to be the case. I've got all kinds of bugs going on.
Now I've installed winetricks, and slowly the NCsoft launcher is coming along. It's presently at the gray screen, but doesn't seem to obey the /LaunchGame=CityofHeroes yet.
by Nicodemus on Friday August 12th 2011, 8:10
for now we run cohlaunch.pl when we need to update, and launch the game separately with either WINE or CrossOver when we just want to play and know it's up to date.
if you're all up to date now, and it sounds like you are, try just launching the game with WINE and see how that fairs for you.
for now we're waiting for the next update to cohlaunch.pl which will launch the game and then exit out.
by Scott on Friday August 12th 2011, 11:05
I don't know why my experience is so erratic. But yes, cohlauncher.pl seems to work great as an updater. I'm not sure it consistently passes all the command line arguments, but other than that, I actually had a more stable experience running under it - who knows why - than I'm getting right now trying to run CoH directly under WINE.
by Nicodemus on Friday August 12th 2011, 11:48
or perhaps it has to do with UNITY and compiz. try disabling compiz before you play and see how that goes.
by Mark on Friday August 12th 2011, 15:04
A number of Windows users with ATI graphics have reported stability problems when running CoH using newer drivers. I don't know if these problems are also present in Linux. If you've got an ATI graphics card, you could try downgrading to the 11.3 drivers (what I'm running); this may require downgrading your X server as well.
I've put a new version of the launcher on my website. It exits as soon as City of Heroes launches; additionally, I've added a "--silentlaunch" option that will suppress all console output from City of Heroes, and a "--silent" option that will additionally suppress output from the update process.
by Nicodemus on Friday August 12th 2011, 16:35
testing today, i'll report back.
by Nicodemus on Wednesday August 10th 2011, 9:49
if, when trying to log in, you only see one UNNAMED server, you need to launch the script with the following additional argument:
-auth 64.25.36.4
that works for me!
thanks, mark, for all your hard work on this!
by Bart on Wednesday August 10th 2011, 10:35
by Nicodemus on Wednesday August 10th 2011, 15:20
A new question/problem. Is it necessary for cohlaunch.pl to continue running after it calls for the game to launch? If so, is it necessary to continue to print out feedback from the game into the terminal?
I think, over time, this output is overwhelming my system and severly slowing everything on my system down.
Can we either: close cohlaunch.pl, since it is no longer needed after launching the game, or put it into some kind of silent mode after launching the game so it's not reporting everything that's going on to the terminal?
Thoughts? Thanks!
by Mark on Wednesday August 10th 2011, 15:41
That said, the next version will use "exec" rather than "system" to launch CoH, so it won't be uselessly waiting.
by Nicodemus on Wednesday August 10th 2011, 15:46
by Nicodemus on Thursday August 11th 2011, 16:24
you already have -project coh in there, so i was wondering if you were now planning to also include the auth ips for the various servers as well (live, test, beta.)
just for quick reference, the auth ips are:
live: -auth 64.25.36.4
test: -auth 64.25.36.21
beta: -auth 64.25.36.19
it appears necessary to add these arguments in order to successfully connect to the server when launching the game.
by Mark on Thursday August 11th 2011, 17:57
According to the CoH forum, those numbers come from an "addcache.xml" file. As soon as I figure out where that file comes from (it's not part of the normal updating process), I'll be adding support for it to the launcher, so I won't need to release a new version of the launcher if those numbers ever change.
by Nicodemus on Thursday August 11th 2011, 18:21
i'm looking forward to the next version! =D
by Nicodemus on Friday August 12th 2011, 20:55
So I played for a good few hours with 0.6.2.
Good news: after CoH started, it was no longer spewing every action I took into the terminal, so there were no negative effects from using cohlaunch.pl
pseudo-Bad news: cohlaunch.pl was still listed as a running process until i quit the game. i say pseudo-bad as since it's so small its resource use is negligible so there were no bad effects from it "running." it wasn't doing anything in any case.
thanks for putting in those silent commands too. i do appreciate having them there, even if it's just in case CoH decides to spew again at some point in the future (but hopefully not.)
all in all i'd say great work! i think it's good to go. do you have any future plans or tweaks you want to make to it?
thanks again for all your efforts! you made CoH on Linux possible again!
by Mark on Wednesday August 17th 2011, 0:19
As long as the patching system doesn't start using patch manifest options I don't support, I expect that future changes will be limited to bugfixes and better error checking.
by Nicodemus on Tuesday August 23rd 2011, 16:46
by Mark on Thursday August 25th 2011, 4:56
by Jen on Thursday September 1st 2011, 18:44
Also found this thread in the forums:
boards.cityofheroes.com/showthread.php?t=268043&page=7
Looks like it's broken for i21.
by Mark on Thursday September 1st 2011, 19:24
by Jen on Friday September 2nd 2011, 0:47
% ~/City_of_heroes ./cohlaunch.pl
Warning: City of Heroes may require the '-renderthread 0' option to function properly
Using wget for file transfers.
Using xdelta for patching.
Using unrar for decompression.
Using md5sum for MD5 checksums.
--2011-09-02 01:45:34-- cohlive.patcher.ncsoft.com/CityOfHeroes/Main/Manifests/PatchListManifest.xml
Resolving cohlive.patcher.ncsoft.com (cohlive.patcher.ncsoft.com)... 184.25.109.96, 184.25.109.120
Connecting to cohlive.patcher.ncsoft.com (cohlive.patcher.ncsoft.com)|184.25.109.96|:80... connected.
HTTP request sent, awaiting response... 200 OK
Length: 14385 (14K) [text/xml]
Saving to: "PatchListManifest.xml"
100%[======================================>] 14,385 --.-K/s in 0.03s
2011-09-02 01:45:34 (524 KB/s) - "PatchListManifest.xml" saved [14385/14385]
City of Heroes is up to date
--2011-09-02 01:45:34-- cohlive.patcher.ncsoft.com/CityOfHeroes/Main/Additions.xml
Resolving cohlive.patcher.ncsoft.com (cohlive.patcher.ncsoft.com)... 184.25.109.120, 184.25.109.96
Connecting to cohlive.patcher.ncsoft.com (cohlive.patcher.ncsoft.com)|184.25.109.120|:80... connected.
HTTP request sent, awaiting response... 416 Requested Range Not Satisfiable
The file is already fully retrieved; nothing to do.
junk after document element at line 20, column 0, byte 1002 at /usr/lib/perl5/vendor_perl/5.10.1/i486-linux-thread-multi/XML/Parser.pm line 187
by Mark on Friday September 2nd 2011, 1:00
by Fredrik on Friday September 2nd 2011, 5:31
MUCH appreciated!
by Jen on Friday September 2nd 2011, 9:12
by Jen on Tuesday September 13th 2011, 10:26
by Mark on Tuesday September 13th 2011, 16:37
by Jen on Tuesday September 13th 2011, 16:46
by Jen on Wednesday September 14th 2011, 0:28
by Mark on Wednesday September 14th 2011, 0:46
by Jen on Wednesday September 14th 2011, 8:15
by Evil on Sunday October 2nd 2011, 8:08
by Marc Grondin on Tuesday October 18th 2011, 7:39
by Scott on Friday August 5th 2011, 1:14
Or is someone able to get it to run, and if so, will they please share information on how this is accomplished?
I have updated my system to Ubuntu 11.04, added the 2 previously mentioned command extensions, and still no luck.
by Randall on Saturday August 6th 2011, 13:07
by Scott on Saturday August 6th 2011, 18:18
by James on Sunday August 7th 2011, 12:05
However, after resolving the SHELL_execute parsing issue, the .Net code throws a new error: "System.IO.FileLoadException: The specified user does not have a valid profile." Currently, no one knows what constitutes a valid profile, though a variety of things have been tried.
As far as I can tell, CoH can not be loaded at this time with WINE. Also, in looking through bugzilla, it doesn't look like anyone has been actively working on the problem since the end of June.
Looking at trends, it seems that game development companies are moving away from stand-alone games in favor of game systems that incorporate the ability to purchase features for your games, or buy more games, as well as patching games you currently own through that system. The NCSoft Launcher system has a lot of end-user similarities to Steam, for example. It is my opinion, therefore, that the .Net issues we're seeing now with NCSoft are only going to become more common.
by John P. Z. on Thursday May 26th 2011, 17:31
I'm using LXDE, with the latest NVidia drivers. Drivers installed today, error also appeared with the previous version.
I'm reluctant to outright file it as a bug, as the game also installed a new update today and I'm not sure if it's a wine issue or the game update blew it up.
by John P. Z. on Tuesday May 31st 2011, 9:01
by Christopher B. Wright on Friday May 20th 2011, 21:03
Prior to update mouselook was fine. However, at the same time of the update, my x server was updated as well so I can't swear it's a wine problem...
by Christopher B. Wright on Saturday May 21st 2011, 15:39
by John P. Z. on Tuesday May 31st 2011, 9:03
by Scott on Thursday March 3rd 2011, 15:33
I'm not even sure I'd know how to do the upgrade, frankly. :)
by Cayenne on Friday March 4th 2011, 3:47
by Cayenne on Friday March 4th 2011, 6:00
Installing dotnet2, ie6, vcrun2005, gdiplus, and dx3d via winetricks allowed it to run, but when it starts all that I get is a grey window. There is a 'path not found' error that can be fixed with a script located at dpaste.org/Fb7X/
Unless something changes we're going to be locked out when the new launcher becomes mandatory.
by stormsweeper on Saturday May 14th 2011, 21:39
by Scott on Sunday May 15th 2011, 1:15
Where does the /LaunchGame=CityOfHeroes flag go, and where does the -renderthread 0 flag go in the Games.xml file?
by stormsweeper on Sunday May 15th 2011, 7:28
wine NCLauncher.exe /LaunchGame=CityOfHeroes
The Launcher will still have a grey screen, but it will start up the game.
The conf file is at
~/.wine/drive_c/Program Files/NCSoft/Launcher/Config/Default/Games.xml
Search for CityOfHeroes.exe and look for
which you need to change to
-renderthread 0
by Scott on Sunday May 15th 2011, 17:54
by Evil on Sunday July 24th 2011, 18:37
by Scott on Tuesday August 2nd 2011, 15:16
If you're getting the NCsoft launcher to work, you must have done something else in addition to these 2 things. Any ideas?
I'm running Ubuntu 10.10, with WINE 1.2.2.
by Donald Mc Farland on Saturday May 21st 2011, 9:52
"ls: cannot access *.ncpatch: No such file or directory
More than one or no patch found!"
I am new to this so please pardon my ignorance. Thanks
by Donald Mc Farland on Monday May 23rd 2011, 12:28
by Donald Mc Farland on Tuesday May 24th 2011, 18:07
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_END_BROWSER_SESSION: STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_RESET_URLCACHE_SESSION: STUB
by Mark on Monday May 9th 2011, 22:39
by Scott on Monday November 8th 2010, 9:56
My game works fine and test server works fine, but for some strange reason I've had this problem with Beta for months, despite all my attempts to fix it.
Anyone know what's going on and/or how to fix it?
by Lee on Friday July 9th 2010, 14:42
A clean install of city of heroes is playable -- the colors are too bright and I can change maybe three graphics options, but it works well enough, but I wanted to use the advanced graphics options, so I came here and tried the registry fix suggested above.
When I attempt the registry fix, all of my characters transform into things that look like ghosts, and when I log in, the rest of the textures do the same (except buildings look less like ghosts and more like gray blocks).
I've tried every combination of wine 1.2RC6, 1.1.42, 1.0; nvidia driver 173.14.22 and 195.36.24 possible. Please help.
by Mark on Sunday July 25th 2010, 14:04
by Christopher B. Wright on Saturday April 9th 2011, 15:51
by crystal on Saturday May 22nd 2010, 10:01
by Randall on Saturday May 22nd 2010, 10:36
env WINEPREFIX="/home/jsmith/.wine" wine "C:\Program Files\City of Heroes\CohUpdater.exe" -renderthread 0
by crystal on Wednesday May 26th 2010, 8:54
I in fact was already using that line in my launcher, but I cleared it out and redid the line, assuming I had a typo I was just not seeing. I change the jsmith to the correct name and still I'm being hung up on the loading screen. I'm using Ubuntu 10.04 and COH I17. I just cannot figure out what I'm doing wrong.
by Randall on Wednesday May 26th 2010, 10:09
by crystal on Wednesday May 26th 2010, 16:50
by Randall on Wednesday May 26th 2010, 17:11
by crystal on Thursday May 27th 2010, 12:36
by crystal on Thursday May 27th 2010, 12:42
by Randall on Thursday May 27th 2010, 12:59
I have run into odd behavior from wine before where reinstalling it or compiling the latest version from the source code repository seems to fix a regression that would affect me.
by crystal on Friday May 28th 2010, 11:05
by Randall on Friday May 28th 2010, 13:04
by crystal on Wednesday June 2nd 2010, 10:08
by Nick Hlavacek on Saturday May 8th 2010, 15:37
by Randall on Wednesday May 26th 2010, 17:13
by Randall on Sunday May 2nd 2010, 19:00
by Steve on Sunday May 2nd 2010, 22:25
Thank you, Issue 17. All I need now is Ultra Mode and a fix for Dinput.
by Steve on Wednesday April 28th 2010, 15:14
Also, was all excited to get Ultra Mode, but it appears not to be functioning on Linux at this time. Any advice?
by Mark on Wednesday May 12th 2010, 5:02
Ultra Mode works just fine with ATI cards. It's just NVidia that's got problems.
by Steve on Thursday July 29th 2010, 17:25
by Justice McPherson on Wednesday April 28th 2010, 12:12
by Philip Spencer on Wednesday April 28th 2010, 13:10
by crystal on Saturday May 1st 2010, 10:22
by Steve on Wednesday April 28th 2010, 15:27
by Nick Hlavacek on Wednesday April 28th 2010, 20:47
by Steve on Wednesday April 28th 2010, 21:09
Switch it off. If, like me, the game crashes when you've done so, open it up in Safe Mode and turn off 3D sound. Game should run fine from that point on.
Of course, it means you can hear the overbearing "WHOOOOOOOSH" of the new hover sound, but y'know.
by Nick Hlavacek on Wednesday April 28th 2010, 23:04
by Justice McPherson on Thursday March 25th 2010, 18:55
by Mark on Sunday March 28th 2010, 18:06
by Justice McPherson on Sunday March 28th 2010, 21:14
I was trying to reach home/justice/Games/binds/bots.txt via /bindloadfile z:\Games\binds\bots.txt - though I also tried z:\home\justice\Games\binds\bots.txt, z:/Games/binds/bots.txt, ~/Games/binds/bots.txt, as well as copying the files into the main game install directory (~/Games/City of Heroes/) and /bindloadfile bots.txt.
There are no spaces in these, and I am well aware of the need to surround space-containing strings in quotes in CoX binds in any case.
by Scott on Wednesday March 3rd 2010, 19:29
Is there perhaps a new splash screen that uses different graphics settings?
by Scott on Thursday April 1st 2010, 17:53
I've shared this solution on the CoH forum, for what it's worth. :)
by Chris on Friday January 15th 2010, 6:05
by Randall on Friday January 15th 2010, 23:21
by Chris on Sunday January 17th 2010, 7:25
by Randall on Sunday January 17th 2010, 19:47
In doing some cursory searching for Intel Chipsets City of Heroes and Linux drivers, I have run into other having some issues:
mediakey.dk/~cc/gaming-with-intel-gma-900-gma-950-915-or-945-glgvgm-based-chipsets/
ubuntuforums.org/showthread.php?t=1128075
by Chris on Thursday January 14th 2010, 12:10
Coh crashing on fixing geom.pigg
it states to cat /proc/sys/net/ipv4/tcp_wmem, then change the middle number by echo 4096 32768 131072 > /proc/sys/net/ipv4/tcp_wmem.
I try that and I am getting:
echo 4096 32768 131072 > /proc/sys/net/ipv4/tcp_wmem
bash: /proc/sys/net/ipv4/tcp_wmem: Permission denied
Any help would be appreciated.
by Chris on Thursday January 14th 2010, 14:00
by Chris on Thursday January 14th 2010, 12:04
by Steve on Sunday December 6th 2009, 15:17
However, the moment that my mouse leaves the screen to my second monitor, or I alt-tab out to another window, I lose sound. It basically starts popping and crackling (and you can hear that it is still receiving sound in the PulseAudio control panel, as sometimes the sound for what I'm doing will burst through on a pop or crackle), but sometimes it just shuts PulseAudio down entirely.
This doesn't seem to happen with other programs, just CoH, so I'm wondering if this is Wine or the game itself.
by Leandro Pardini on Sunday December 6th 2009, 16:30
by Justice McPherson on Wednesday September 9th 2009, 13:08
by Leandro Pardini on Saturday October 31st 2009, 2:52
by Mark Harrison on Tuesday November 17th 2009, 15:02
by Jeff on Tuesday November 17th 2009, 15:06
Did anyone ever get a bug submitted for that successfully? Seems like all involved devs (Wine / X / Ubuntu) all did the "not me" shrug.
by Mark on Tuesday November 17th 2009, 17:16
by Steve on Sunday August 16th 2009, 22:19
by Duane Robertson on Saturday August 8th 2009, 19:53
bugs.winehq.org/show_bug.cgi?id=10080#c63
After installing the necessary (and quite a few unnecessary) packages in my mostly-stock Ubuntu, I was able to recompile wine with the tiny change listed. Now I get decent graphics on my old nVidia-based laptop, and I can use the costume change menu, AE, etc. More importantly, my contacts list doesn't crash the game. (The Radio contact graphic, among others, uses the same functions as the costume selector.)
It's not perfect. Some of the character previews in the AE system show up too small to see, but I can work around that. I started looking for this trick when the --usetexenvcombine switch began giving me graphic artifacts that were driving me up the wall.
by Steve on Sunday August 16th 2009, 14:43
by Duane Robertson on Sunday August 16th 2009, 22:13
by Steve on Sunday August 16th 2009, 22:33
by Duane Robertson on Sunday August 16th 2009, 23:40
by Steve on Saturday August 22nd 2009, 10:49
by Steve on Sunday August 23rd 2009, 8:52
Fantastic!!!
by Randall on Saturday August 8th 2009, 10:56
by Randall on Saturday August 8th 2009, 11:07
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 136 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x23
Serial number of failed request: 149
Current serial number in output stream: 149
by Jeff on Saturday August 8th 2009, 15:17
by Randall on Sunday August 9th 2009, 17:27
by Randall on Sunday August 9th 2009, 18:08
by Jeff on Sunday August 9th 2009, 18:14
I'll see if I can recreate it and report back if I find anything.
by Randall on Sunday August 9th 2009, 18:33
by Randall on Tuesday August 18th 2009, 23:32
by Mike Earl on Thursday July 30th 2009, 20:23
I'm currently running it with a 9200SE and the OS driver (especially now that the closed-source one has dropped support for new X for older cards), and it works surprisingly smoothly, but it seems as though something is wrong with loading of textures?. Most objects are single-color, including heroes (!), although the occasional wall or ground area will have some sort of texture/bitmap drawn on it.
Is this a driver bug, a CoH bug triggered by the OS drivers, or the general patheticness of my 9200SE?
by Scott on Friday August 7th 2009, 13:35
Frankly, I'm amazed the OS driver even pretends to work. It gives me some hope for the future. Now if we could only get multicore working on CoH ... :)
FWIW, I'm playing CoH on the WINE + FGLRX from November '08 and it's working great. Maybe you can run an older version of FGLRX that still supports your graphics?
by Christopher B. Wright on Monday June 29th 2009, 22:27
Works fine under windows, and everything else in CoH seems to work just fine under wine (except the costume changing bug of course) but SJ doesn't work.
Could it have something to do with the key bind for jump not sending the commands fast enough when the key is pressed down? Essentially SJ uses the "+up" command and I figure if it's not getting a steady stream of "up up up up up" commands it assumes you want to stop jumping. I've noticed when I use the "+up" command for characters who use fly (to gain altitude) it's a lot jerkier in wine then it is in Windows, so I've been wondering if there's something interrupting that keyboard signal. If so that might explain why SJ is pretty much unusable for me in Wine.
(Running wine 1.24 on CoH I15, Kubuntu 9.04)
by Randall on Tuesday June 30th 2009, 0:08
by Christopher B. Wright on Tuesday June 30th 2009, 9:28
by Randall on Tuesday June 30th 2009, 22:00
by Steve on Friday October 9th 2009, 22:29
Another thing I'm noticing, though, is that when I'm running and I select anything with the mouse, be it in my control panel, or even just moving the camera, anything I'm doing on the keyboard stops.
This happens in Half-Life 2, as well, but most noticeably in CoH.
by nyu2 on Saturday June 20th 2009, 21:38
The post is 'Coh crashing on fixing geom.pigg', just look down a bit.
by Scott on Tuesday June 23rd 2009, 16:15
Also, is there some sort of magic or rationale associated with the number you selected: 131072?
One more question: are there any other network setting that should be automatically made for running CoH?
by nyu2 on Wednesday June 24th 2009, 2:50
4096 16384 4194304
root@tsunami:~# echo 4096 131072 4194304 > /proc/sys/net/ipv4/tcp_wmem
root@tsunami:~# cat /proc/sys/net/ipv4/tcp_wmem
4096 131072 4194304
root@tsunami:~# exit
by Scott on Friday June 26th 2009, 16:52
If anyone else needs to do this, I opened up a terminal window and typed the following 2 commands:
sudo -s
echo 4096 131072 4194304 > /proc/sys/net/ipv4/tcp_wmem
by nyu2 on Wednesday June 24th 2009, 2:52
by Scott on Friday June 19th 2009, 15:13
I used to be able to access Test with no problem, including during the early days of i15 beta, but about two weeks ago they issued a patch that threw a wrench into the works. Most Windows people couldn't complete their update of the patch and couldn't access Test either. Nor could the Mac people, and neither could I.
As of a few days ago, Paragon Studios issued a patch for the bad patch, and now considers the matter fixed. Windows people can get on Test, as can Mac people. However, I'm still stuck. I contacted tech support and they sent me a file called MAC_CoH_Installer_US.dmg and suggested I use it to run the same updater that they use for Macs. The file is found here: download.cityofheroes.com/US/MAC_CoH_Installer_US.dmg
Well, my Linux-fu is inferior. I haven't figured out how to successfully crack open this file format and put it to use on my WINE 1.0.1 + Ubuntu Intrepid system.
If anyone can help me with this, or give me a workable alternative, I'd really appreciate it.
Also, this isn't just a test server problem. This is the beta of the new updater we'll all have to use when i15 goes live, which is probably sometime very soon. I'm trying to avoid getting shut entirely out of the game, so ... HELP! :)
by Jeff on Friday June 19th 2009, 18:53
by Scott on Saturday June 20th 2009, 6:58
I am using WINE 1.0.1. Would this problem go away if I tried a later version of WINE?
I'm hesitant to do so, as people seem to report frequent crashing under later versions of WINE, and under my current version everything (except Test) works fine.
by Randall on Saturday June 20th 2009, 10:35
by Scott on Saturday June 20th 2009, 15:38
by Randall on Saturday June 20th 2009, 16:09
boards.coh.com/postlist.php?Cat=0&Board=technical&page=5
Unless someone else has some suggestions.
by Robert Xu on Thursday June 18th 2009, 22:43
My system:
Dell inspiron 8200 with nvidia geforce 4 440 MX. 384 MB, ubuntu 9.04
directx 9.0c latest installed on wine, wine 1.1.23, disk space 37 GB
only problem with this laptop is the I/O buffer, but that problem only happens upon startup of computer.
by Duarte on Tuesday June 9th 2009, 5:24
After installing without any major issues, the game freezes on "loading fonts" (via console). Installing winetricks did not help. It does run using 'CohUpdater.exe -usetexenvcombine', but it's not pretty and kind of slow.
Does anyone have any idea how to get this running?
by Randall on Tuesday June 9th 2009, 11:11
by Duarte on Tuesday June 9th 2009, 11:17
AFAIK, it's using the open source driver, provided by Ubuntu, and I haven't been able to find an alternative. You may be right about OpenGL support, as Google Earth is also very very slow to run.
by Duarte on Wednesday June 17th 2009, 4:54
I bought an ASUS GeForce 8400GS Silent 512MB DDR2 PCI-E, installed it, and the game now works as indicated in the test result.
Google Earth is also back on track.
by Kevin OConnor on Wednesday May 27th 2009, 0:20
How do i set the launcher to low graphics mode so I can use the tailor shop without instantly crashing ?
The statement 'CohUpdater.exe -usetexenvcombine' is a little beyond me , I tried adding the -usetexenvcombine to the end of the desk top short cut , and the updater doesn't even load.
Made a copy from the menu for wine ... but it doesn't run at all...
I'm doing somethign stupid .. I can tell....
A straight add this laucher to desk top , with no modifications, and the launcher runs so i got that part right at least ...
This is what the failed command on the launcher looks like
[code]
env WINEPREFIX="/home/kevin/.wine" wine "C:\Program Files\City of Heroes\CohUpdater.exe -usetexenvcombine"
[/code]
by Kevin OConnor on Wednesday May 27th 2009, 0:50
env WINEPREFIX="/home/kevin/.wine" wine "C:\Program Files\City of Heroes\CohUpdater.exe" -usetexenvcombine
wow..everyone looks so ghost like..you can get into the costume editer ...but you can't see what you're doing ? And the new Valkry wings just don't show up at all...
By the way the costume editer is not the problem , because you go into it when you're making a new charactar , and it works fine. It seems to be the selection screen with the 5 costume slots that shuts you down. Thus you can make a charactar and design the costume ... but very difficult to edit after wards.
I have two short cuts ...er .. lauchers ... on my desk top now. One for normal graphics , one for low graphics. Editing a costume is going to be a cycle of back and forth , back and forth I see...
If I make an AE mish it's gonna be one guy with a costume and standard mobs for the rest of it... I aint editing 10 costumes this way !
by Jeff on Wednesday April 29th 2009, 10:30
So I have two questions:
1. Is it possible my video card ram or some such thing is just a wreck? Is there any way to test the card's health?
2. Are ATI users having any success? Less crashiness? I'm thinking I could just snag an ATI card and replace my nvidia 7600gt (at least I could avoid the nvidia related bugs). Is there any graphical / performance drawbacks to using the ATI card with either the free or closed drivers?
Any advice would be appreciated.
by Scott on Wednesday April 29th 2009, 12:09
Since i14, however, I've been getting graphics errors where the zoning screens start off normal, but hours into gaming they become altered and eventually just white screens. After a few hours I also get graphics anomalies in-game where a certain set of zone graphics (like grass or a rocky hill) will simply fail to appear. Typing /unloadgfx will fix the zone graphics, but the white zoning backgrounds continue to appear. So something in the updated game is not compatible with WINE 1.0.1 + November's ATI driver.
If anyone does have CoH running on Jaunty with ATI hardware I hope they'll let us know about it, as I'd be happy to upgrade if it is safe to do so. :)
by Randall on Wednesday April 29th 2009, 12:13
2) I switched over to an ATI Raedon HD 3450 when I got a new computer just recently. It came with the system, so I thought I would give it a shot. I am using the AMD build drivers (close source) and I did experience some unexplained crashes last night during the 5th Year Anniversary event. Right now, I can't say if it is Graphics card, or driver, or update to 9.04 Ubuntu. There are too many factors to isolate. Now before I updated to 9.04, I was not experiencing this.
You could do some looking around to see if there are some Mem Test applications available for your video card. I know that the new Ubuntu distro disk has a Mem Test utility, but I don't see any option to test Video Memory specifically. Off the top of my head I can't think of any software to do this other than Microsoft's DirectX testing console, but it is not specific to the ram but the capabilities of your graphics card.
by Jeff on Monday May 4th 2009, 11:30
1. Water effects (low quality) work again. Hooray!
2. High quality water effects are available but do the antialiasing broken thing (screwed up repeating graphics)
3. Any level of antialiasing doesn't work. The mouse over help actually states that AA and high quality water effects cannot be used simultaneously with an ATI card (something like that), but neither work. It's the same thing as the Nvidia cards do in low quality graphics mode.
4. No costume selector / architect pbuffer crashes at all (as we expected I suppose, but it's still nice to have that back)
5. One graphics setting won't stay enabled when set (offscreen rendering or some such thing?)
6. The crashes are still present, but I'm currently trying out two things to narrow it down (disabling sound completely, and patches in this bug: bugs.winehq.org/show_bug.cgi?id=13335 (last two patches; they still apply to current git)). Tried them out for the first time today and did not crash in the normal amount of time it would take. Will test some more and if it appears that this fixes it then I'll submit a bug link to appdb.
7. It takes way longer to start loading (maybe up to 30 seconds?) which may just be how ATI drivers work.
8. Surprisingly, performance feels about the same between the 7600gt and the hd4850
Overall it feels like an improvement. Just thought I'd share the differences I've found between the two.
by Nick Hlavacek on Monday May 25th 2009, 16:37
by Jeff on Monday May 25th 2009, 17:13
bugs.winehq.org/show_bug.cgi?id=13335
It's done wonders for me, no crashes since, but of course ymmv. I run all wine dlls, no native.
by Evil on Tuesday April 28th 2009, 19:42
1) The lockup if you don't click the "Next/I Agree" buttons in rapid succession.
2) There seems to be some problem very much like the rubberbanding problem now. If I try to run my character straight forward, sideways, or backward, the animation continually resets and the character ends up moving at about 1/3 normal speed. Hovering the mouse over the "Loading..." banner does not correct this, as it did with the old rubberbanding issue.
I noted that if you run the character at an angle (press forward/backward and sideways at the same time) then let go of the sideways key, the run animation and your speed will behave like normal. Stop moving, and you're bugged on takeoff again. This would seem to indicate some kind of DInput bug.
Is this pretty much what everyone is seeing?
This was tested with Kubuntu 9.04 final and an nVidia 9800GTX+ card with the 180.44 drivers.
by Randall on Tuesday April 28th 2009, 23:40
After almost 5 years of playing, I finally got my temporary title. :) I am attaching a screen shot of my wifes character with her title.
by Evil on Wednesday April 29th 2009, 7:25
I don't want to kill key repeat completely, so I'll play with the delay/repeat rate when I get home from work tonight to see if I can find a sweet spot that works with Wine. At the very least, you've given me a workaround.
Thanks again!
by Evil on Wednesday April 29th 2009, 20:54
With KDE 4.2, there seems to be some issue between Wine's dinput routines and the keyboard repeat.
I played with the delay, but as soon as the delay is exhausted, the stuttering in movement starts.
I'll open a bug proper for this.
Thanks again for the info.
by Randall on Thursday April 30th 2009, 10:51
by Randall on Thursday April 30th 2009, 11:01
by Jeff on Wednesday May 6th 2009, 16:06
by Randall on Wednesday May 6th 2009, 21:08
by Evil on Friday May 8th 2009, 15:45
This was pretty irritating, because if it's the only app having the problem, so the chances are still at worst 50:50 that 4.2 hadn't turned up a Wine bug.
Anyway, if you guys are still having the problem, and having it with Gnome and other managers, please feel free to open your own - less specific - bug.
The root cause may very well be due to an Xorg change, but the fact that it only affects Wine still leaves the chance of error in either's court.
by Jeff on Wednesday March 18th 2009, 8:23
Didn't someone pass a bug report on this along to Nvidia / AaronP on nvnews.net? Would it help if more of us did?
by Nick Hlavacek on Wednesday April 8th 2009, 21:13
Does the Updater still crash with the latest releases of Wine?
Has anyone looked into the Mac version to see what it does? I don't know much about that OS beyond the fact that it uses a Linux kernel. Would that version of COH work on other variants of Linux? Seems unlikely but not impossible.
by Athena on Monday March 16th 2009, 11:18
I saw that while getting an older version of wine, I could run CityofHeroes.exe straight, which started up fine, but I cant log into any servers. In fact, the only server mentioned was "UNNAMED" and it kicked me back to the login page when I tried.
Are there any hints as to why this is, or is it just wine acting up?
If so, being a bit of a beginner, I may need some help finding and installing an older version.
Thanks!
by Jeff on Monday March 16th 2009, 21:09
See the other bugs / hints on the appdb page for more info. Have fun!
by Jeff on Thursday February 19th 2009, 22:17
by Carl W on Wednesday March 4th 2009, 18:41
by Joakim Brännström on Friday February 13th 2009, 5:43
After some thinking and comparing the old kernel to the new one I figured that it couldn't hurt to try and turn off a couple of features. So this is what I did.
Turn off the following:
Processor type and features -> Tickless System (Dynamic Ticks)
Processor type and features -> High Resolution Timer Support
Change freq. to 1000 (probebly doesn't matter but what I did)
Processor type and features -> Timer frequency (1000 HZ)
You probebly doesn't have to do all this. It is probebly only one of this changes that really matters. But it now works flawless for me so I'm not going to touch them ;)
by Nick Hlavacek on Saturday January 17th 2009, 23:21
by tadadata on Tuesday January 20th 2009, 17:09
"sudo /etc/init.d/alsa-utils restart"
and then
"/etc/init.d/alsa-utils restart"
in a terminal with the game running restores the sound.
by Nick Hlavacek on Friday January 23rd 2009, 17:56
by tadadata on Tuesday January 27th 2009, 17:45
I'm glad I'm not the only one with this issue, I thought I was doing something to cause it.
by Aaryna Delsorou on Saturday January 3rd 2009, 20:59
Interestingly, it asked me about installing Gecko for the first time ever. Guessing this might have something to do with it?
by Justice McPherson on Saturday January 3rd 2009, 23:58
by Justice McPherson on Sunday January 4th 2009, 9:23
Dunno if that link will get deleted, though; the last thread mentioning Linux that I remember posting did.
by Randall on Sunday January 4th 2009, 12:43
by Jeff on Sunday January 4th 2009, 13:13
Don't forget that at least until another patch comes down you can run CityOfHeroes.exe -project coh and skip the loader.
by Randall on Sunday January 4th 2009, 13:18
by Jeff on Tuesday January 6th 2009, 10:47
wiki.cohtitan.com/wiki/Game_Client
-renderthread still doesn't work in wine (hangs), works in the last version of Cedega I tried (5.x) and in Windows
-test/-project "XXX" all work correctly
-console works fine too, although running directly from a terminal (instead of say a desktop shortcut) gets the same output (which can be redirected / captured)
cohupdater.exe -usetexenvcombine is new to me, wonder what that does (or if it works).
Never tried -exitlaunch, it's a weird thing to have in there.
by Perry V on Tuesday December 16th 2008, 12:31
boards.cityofheroes.com/showflat.php?Cat=0&Number=12814303&an=0&page=0#Post12814303
the american servers are going to be upgraded with the Mac patches. It will be interesting to see how this affects us Linux users and we should all be on the lookout.
by jkrage on Tuesday December 9th 2008, 20:38
by Dan on Sunday December 28th 2008, 12:13
by nyu2 on Wednesday December 3rd 2008, 2:11
by Duane Robertson on Thursday December 4th 2008, 14:12
"Azathoth has been summoned over Paragon City. While this event continues, a monotonous piping will force heroes and villains to dance. Eruptions of chaos will appear randomly, destroying anything in their path. Players can earn a special badge for destroying any of Azathoth's minions. We don't expect to give out many."
All I saw was some peculiar shadowing on the walls. I can't remember off-hand if that was visible on my system before I13 or not. I just reinstalled Ubuntu, Wine, and CoH, and I'm not using the OpenGL registry settings.
by Ryan Martinez on Tuesday December 9th 2008, 20:38
by Jeff on Wednesday November 5th 2008, 17:59
by Duane Robertson on Monday November 10th 2008, 15:10
I can definitely open the costume window on test as well. I haven't seen it in so long, it's like a new toy! I had to test it on live again, just to make sure, but it crashes there as per usual.
I hope the changes carry over.
by Perry V on Tuesday November 18th 2008, 14:24
by Ben on Tuesday November 18th 2008, 14:41
by Jeff on Tuesday November 18th 2008, 15:51
- Costume selector now "works" (possibly because of FSAA changes on the coh side)
- FSAA in-game is changable, but setting it to anything other than off freezes the actual game graphics (the menus are still accessible). It's quite odd.
- All the fun fancy effects we got from the reg key mod no longer work (if there was a way to pass arbitrary driver info / version it seems like we could get all of that back - anyone know where that data comes from?)
- Everything now looks about how it does/did in Cedega (i.e. a little crummy but functional)
- Still haven't tested the other known bugs too thoroughly (lag bug, renderthread, etc) but would be interested in other people's input.
So it's kind of a mixed bag. I miss the fancy graphics (I've never played it under Windows, but it was looking pretty decent to me with the reg key), but it is nice to actually be able to modify costumes. Everything feels a bit clunkier overall to me, but that's subjective I reckon. Guess we'll see what happens.
Ubuntu 8.10
nvidia 177 driver
c2d / 4gb / blah blah blah
by Carl W on Wednesday November 26th 2008, 21:55
The water effects do not work, but the shader can be set to High again.
by Robert on Tuesday December 2nd 2008, 14:31
by Carl W on Wednesday December 3rd 2008, 1:17
by Randall on Thursday December 4th 2008, 23:15
I am not experiencing any of the graphics weirdness reported. But, as my machine is 8 years old, I have to run most everything turned down anyway.
Has anyone else confirmed?
by Robert on Thursday December 4th 2008, 23:28
by Randall on Thursday December 4th 2008, 23:40
by Duane Robertson on Saturday December 6th 2008, 14:27
In an indoor setting, including instances, mousing over any selectable character causes what looks like a complete scene redraw. All complex graphics appear to be rebuilt from the core out. For example, you can see a hellion's bald head for an instant, then his hair is added. The whole process causes a lot of flicker.
This might involve shuffling all the graphic objects along the Z axis, rather than a complete redraw--perhaps to add in the target box display. I can't say.
It's nice that I can get to the costume selector when I want to, but I couldn't play that way for any length of time.
by nyu2 on Saturday November 29th 2008, 14:36
by Chris Wood on Tuesday December 2nd 2008, 16:16
Fresh install of WINE(1.1.9) and City of Heroes.
1. Had to close the updater and restart it as progress(if any) of download wasn't showing.(This happened twice. Applying the patch went fine.)
2. First log in(to an existing character, in Peregrine Island) resulted in a lot of graphics corruption.(img183.imageshack.us/img183/5279/screenshot2008120215025qo9.jpg) Turning on 'Safe Mode' enabled me to log in properly and adjust the advanced graphics.(Turning on FSAA resulted in similar graphics problems. Couldn't set Shader Quality above Low(With World Bump maps)
Things That Worked:
- Costume Selection via menu
- Chat. No lost keystrokes
- No rubberbanding
Things That Did Not Work:
- Chat. Does not snap back out
- Alt-tabbing
- Entering Superbase(Slowly gets to about 3/4ths loaded, then hangs. Resulted in image verification upon launching the updater again, after a hard reboot, due to the alt-tab issue)
- Numpad subtract acts like 'regular' subtract
- Unable to load in to Rikti War Zone(same as Supergroup Base, but doesn't load as far before hanging and when you log back in, you're in the war zone.)
I honestly can't say what's due to WINE or what's due to ATI Linux drivers. Hopefully things'll improve on that end as ATI and City of Heroes are working together more, lately.
by Randall on Tuesday December 2nd 2008, 23:10
by Athena on Monday October 20th 2008, 1:58
It worked fine for me on Fedora 9, why is it failing now? Does anybody know?
Thanks,
Athena
by Athena on Monday October 20th 2008, 2:10
by Dan on Friday October 24th 2008, 23:43
Are you running 64 or 32 bit?
by Athena on Sunday October 26th 2008, 1:45
I'm 32 bit actually.
The only major problem know it well known, the tailor..it crashes everytime. Hopefully they eventually get that sorted out, it's a pain to have to run to the Windows box for every costume change (especially since it's graphic card is awful)
Thanks for the help anyway!
by Jesse L on Sunday August 31st 2008, 3:15
by Jesse L on Sunday August 31st 2008, 3:16
by Dan on Friday September 5th 2008, 16:36
by Jesse L on Saturday September 6th 2008, 13:24
by Jeff on Monday September 22nd 2008, 21:33
by Dan on Thursday October 9th 2008, 0:01
by Jesse L on Thursday October 9th 2008, 0:20
by Dan on Thursday October 9th 2008, 10:10
by Jesse L on Monday August 18th 2008, 2:00
by Randall on Monday August 18th 2008, 20:26
by Jeff Schmidt on Friday November 21st 2008, 14:23
by Dan on Monday August 11th 2008, 18:05
So, I tried taking the compatibleCursors option out of the shortcut. No go, cursors are still scaled and interlaced wrong. So, I'm just confused now.
by Tremblay on Saturday August 2nd 2008, 14:15
GL_ARB_vertex_buffer_object GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_register_combiners3 GL_NV_texture_shader GL_NV_texture_shader2
(basically list each extensions with a space between each)
I can then set the in-game shader option higher than low with bumpmaps.
I think you *could* leave out GL_ARB_vertex_buffer_object, I put it there because it helps World of Warcraft.
by Dan on Saturday August 2nd 2008, 17:17
by Dan on Saturday August 2nd 2008, 17:24
by Tremblay on Sunday August 3rd 2008, 0:36
Something like that... hehe. :)
I will try to find the web page where I got this...
by Tremblay on Sunday August 3rd 2008, 0:37
www.codeweavers.com/compatibility/browse/name?app_id=1299;forum=1;msg=37609
by Dan on Sunday August 3rd 2008, 3:34
by Randall on Tuesday August 5th 2008, 1:10
Sorry, I was a bit out of reach recently.
by Dan on Tuesday August 5th 2008, 2:30
by Randall on Wednesday August 6th 2008, 0:08
by Dan on Saturday August 2nd 2008, 17:28
by Jeff on Saturday August 2nd 2008, 20:21
by Duane Robertson on Sunday August 3rd 2008, 4:57
Now if I could just figure out why mouse turns keep jumping in windowed mode.
by Duane Robertson on Tuesday July 22nd 2008, 21:27
by Randall on Tuesday July 22nd 2008, 22:08
by Jeff on Wednesday July 23rd 2008, 13:10
bugs.winehq.org/show_bug.cgi?id=13718
by Ben on Wednesday July 23rd 2008, 14:43
by Duane Robertson on Sunday August 3rd 2008, 5:02
I have noticed that sometimes my mouse cursor will not appear when mousing over the loading bar until I click it. Sometimes it appears immediately without a click. Maybe that corresponds to times when the rubber banding would and would not occur, respectively.
It's bizarre.
by Evil on Saturday December 6th 2008, 20:20
The four times I did not click the "loading" bar, I got rubber-banding issues.
The four times I did click the "loading" bar, it worked fine.
Weird... but it works. Thanks!
by Duane Robertson on Wednesday July 23rd 2008, 15:50
I logged in today several times and the rubber-banding had completely disappeared, except for some minor, lag-related flickers. As far as I can tell, it wasn't anything I did.
However, before everyone says server issue, let me point out that I was able to play CoH on Cedega with no rubber-banding of any kind yesterday during the same time periods when Wine was floored by it. I used the same City of Heroes directory for both programs (a soft link in the Wine directory), and that hasn't changed. The registry files were different but I tried to make the settings the same. Both Wine and Cedega were new installations.
As for the bad leaps in my mouse turns, when I'd turn 60 degrees and then find myself looking behind me without any transition, it only seems to happen in Wine when I'm running CoH in windowed mode. I fiddled with the mouse settings in Gnome, and even tried running in a new X session without a window manager, but the mouse turn problem never went away as long as I stayed windowed (even without any window decorations). Now that I'm running full screen in a separate desktop on my original X session, it works normally. Weird.
The rubber-banding issue may be related to or exacerbated by network and/or server problems, but Cedega doesn't seem to be prone to it.
I should also note that I tried an unrelated Cedega fix yesterday on a hunch, changing my tcp_wmem settings like so:
cat /proc/sys/net/ipv4/tcp_wmem
echo 4096 32768 131072 > /proc/sys/net/ipv4/tcp_wmem
As far as I can tell, it had no effect on the rubber-banding even after a restart, but I haven't changed the settings back.
by Dan on Thursday July 24th 2008, 19:23
It's not a server issue, as on the server it just looks like you're stationary or moving more slowly than on the client while you rubberband. You can tell that it is this issue if it persists even after zoning, and you are able to eventually move your server persona. I've gotten this several times, with no consistent way to reproduce it except to restart the game until I get it.
As I said in my comment in the bug report, I have always been able to make it go away by repeatedly restarting the game. Usually, one restart is sufficient but I had to restart about 10 times once. During a session in which I have the bug, it will persist the entire session, as far as I can tell; I haven't really tried just changing characters, but when I don't have it, I've never incited it by changing characters, so I don't think it will help either.
by Brett on Sunday July 20th 2008, 10:29
Whenever I try to run CoH/CoV, it runs in a window, that looks to be about 640x480 or so..is there a way I can just tell it to run in fullscreen mode? I am running from the menu shortcut that wine created.
Also, when I get to the main login menu for the game, I get the following message at the bottom:
"Important: Your computer appears to be using older drivers for your video card. City of Heroes may run poorly without updated drivers. Go to www.nvidia.com to get the latest drivers. In some cases, such as laptops, you may need to get the latest drivers from your computer manufacturer's site."
According to "nvidia-settings" my drivers are version: 169.12
I have always gotten this message when I have tried playing in Ubuntu, no matter what version drivers I have. They have both also happened in any previous version of wine I have used as well.
I do not currently have an active account, so I do not know if the warning above is actually affecting game play in any way.
If anyone could help resolve these two issues, I would appreciate it.
by Randall on Sunday July 20th 2008, 11:39
There is a newer version of the nVidia driver on their site that you should get. The version is 173.14.05. This will fix a texture issue where you get striping on some of the textures. You will however always get that "older drivers" message at the login screen. Just ignore it.
As for your resolution, you adjust that in the game itself under Menu, Options, Graphics (tab), then set your resolution. You may or may not be able to run it in full screen. I seem to have issues when It try to run in full screen versus windowed. But I have apps loaded that I like to watch when I am playing anyway, so windowed works better for me. If you want to play around and see if you can get it to work for you, then you will want to play with the settings in the Configure Wine. If you don't feel that brave yet, then you should be good to go with the defaults in there. The main settings you would be looking at is Graphics and Window settings. There are 4 check boxes there that control how wine integrates the Windows application into your desktop. I have the middle two checked currently.
by Dan on Sunday July 20th 2008, 20:43
by Randall on Sunday July 20th 2008, 22:06
by Randall on Sunday July 20th 2008, 22:10
by Dan on Tuesday July 22nd 2008, 3:58
by Brett on Sunday July 27th 2008, 9:56
by Dan on Friday June 27th 2008, 16:28
by Randall on Friday June 27th 2008, 19:05
With the OSS though, I can, and often do have music streaming in via Audacity through Pulse, while I am playing CoH...
by Steve on Tuesday June 24th 2008, 9:23
Last time I checked it was still happening in RC-3, I believe.
by Pragmataraxia on Saturday July 26th 2008, 14:11
by TonyV on Saturday September 6th 2008, 8:24
What is supposed to happen is for when I right-click and drag, the mouse is supposed to be captured and not leave the window. I tried selecting the "Allow DirectX apps to stop the mouse leaving their window" setting, but it doesn't seem to help any.
by Dan on Sunday June 22nd 2008, 14:03
by Dan on Sunday June 22nd 2008, 14:03
by Randall on Sunday June 22nd 2008, 20:55
by Dan on Sunday June 22nd 2008, 21:41
by Randall on Monday June 23rd 2008, 9:36
by Dan on Monday June 23rd 2008, 13:27
regardless, probably won't be able to play the game on my laptop as far as graphics until AMD releases an Xorg 1.5 capable driver, at least.
by Dan on Thursday June 19th 2008, 17:46
major issues still present:
Video drivers not recognized (grays out several options)
Chat bug
Tailor bug and dual-core flag untested
by Dan on Monday June 23rd 2008, 13:31
by Chris Wood on Thursday June 19th 2008, 7:46
Have a (somewhat) functional cursor, even without the -compatible cursor flag.
Was my wife playing, rather than me, so not certain on the other bugs, at the moment. Not enough time to check for them, but if no one else has, I will later today.
Sound is a little wonky, but that might be 'solvable' using alsa-oss.
by Chris Wood on Friday June 20th 2008, 17:41
The chat bugs are still there(dropping first character, not 'escaping' correctly).
Sound's still odd, with alsa-oss.(might have added the 'aoss' bit to the wrong part of the command line?)
Like I said above, the cursor's functional(read: visible), but still a bit weird(looks like every other 'line' of it is drawn). Better than the compatible cursor, IMO.
My laptop fan's in the process of dying, at the moment, so didn't get to check on anything else.
(Oh, laptop has an ATI Radeon XPRESS 200M graphics card. Even under Windows it's only runnable on minimal graphics settings.)
by Randall on Friday June 20th 2008, 20:16
If you have have/are using pulse audio, you may want to launch wine with this command
padsp wine "C:\Program Files\City of Heroes\CohUpdater.exe"
by Chris Wood on Saturday June 21st 2008, 14:48
Thanks for the audio tip. I'll give it a shot, next time.
by Randall on Sunday June 22nd 2008, 20:59
by Chris Wood on Monday June 23rd 2008, 7:28
by Randall on Monday June 23rd 2008, 9:37
by Chris Wood on Thursday June 26th 2008, 23:36
Just installed Ubuntu 8.04 on my wifes computer. After updating things and installing WINE/CoH, I logged in and tried doing the costume change, and promptly crashed it.
by Randall on Sunday June 15th 2008, 13:47
ubuntuforums.org/showthread.php?t=828393&highlight=desktop+effects+-working+after+x.org+update
by Jeff on Monday June 9th 2008, 14:30
by Jesse L on Saturday June 14th 2008, 7:36
by Jeff on Saturday June 14th 2008, 18:08
by Randall on Thursday June 19th 2008, 21:22
by Randall on Sunday June 1st 2008, 22:23
by Dan on Wednesday June 11th 2008, 16:45
by Randall on Wednesday June 11th 2008, 21:28
Unfortunately I don't have Fedora installed, so I can't help you out there, however, were you aware of the forums for the nvidia drivers? www.nvnews.net? You can really get some good help there.
by Dan on Thursday June 12th 2008, 16:55
by Evil on Sunday May 25th 2008, 15:39
by Randall on Sunday May 25th 2008, 19:44
by Dan on Friday May 23rd 2008, 2:19
www.nvnews.net/vbulletin/showthread.php?t=111516 (scroll down to post by AaronP) I couldn't figure out how to change the GDM startup options for Xorg in F9, but since GLX isn't going to work yet anyway, I'll just wait for the functional drivers.
by Dan on Friday May 23rd 2008, 2:20
by Randall on Sunday May 11th 2008, 22:42
by Dan on Tuesday April 29th 2008, 18:33
Image at www.rpi.edu/~bookd/images/advgraphicssettings.png
My system:
AMD Athlon X2 3800+ 2.0GHz
NVidia GeForce 6800GS 256MB
2G DDR RAM
running Livna driver: xorg-x11-drv-nvidia-169.12-1.lvn8
on kernel: kernel-2.6.24.4-64.fc8 (x86_64)
Only other major issue is chat entry; /slashchat (activating the chat window with an initial '/') doesn't put in the initial '/', which is my primary method of communication and commands, and entering a command doesn't exit the chat window (i.e. it stays active until I press Escape).
Other than those, I'm very pleased with how the game is running, getting good FPS (considering it appears to not be fully using my graphics card and does not respond to -renderthread 1), and I can even alt-tab or switch workspaces from the game now! So happy with whatever they did to Compiz or Metacity (whichever I'm using now when GL effects are disabled..)
by Dan on Tuesday April 29th 2008, 18:43
This isn't really related to the game as it also affected my native linux Doom 3 install, but on 64-bit I had to install the 32-bit libs for my graphics drivers as well. They used to be packaged on Livna as xorg-x11-drv-nvidia-libs-32bit, but now I just installed the 32-bit version of xorg-x11-drv-nvidia-libs alongside my 64-bit version. This fixed the problem that was causing Doom 3 not to start, and CoX not to use hardware rendering.
Also, adding -compatibleCursors 1 to the shortcut for the updater really helps with the cursor.
I didn't submit a bug report for the graphics issue I mentioned above, as I'm not sure if it's a Wine issue or even a wine-fixeable issue. I can if it would help.
by Steve on Friday May 9th 2008, 8:41
I noticed that -compatibleCursors 1 works well - I've also noticed that sometimes I get a blue hand on clickable items and doors.
Wine is just getting better and better with CoH, though the costume selector bug keeps me on Cedega, as does the finicky TV-Out issue (for some reason, right-clicking to mouse-look doesn't grab the pointer, so it will still switch screens and sends the game wonky). I'd like to file a bug report, but am not sure what is needed in that regard.
by Randall on Monday May 12th 2008, 11:06
by Jeff on Monday May 12th 2008, 13:04
by Steve on Monday May 12th 2008, 14:21
You'd be looking at 173.08, released (in Beta) April 10th. They haven't released a full version, but this update was done in large part due to this striping problem, which seems to have been around since drivers went 100.xx.
It is strange that you didn't see striping on one, but not the other - I had the problem with both, and then I'd roll back to an earlier driver and both would be fixed.
You'll find it at the Nvidia site, in the "Beta and Archived Drivers" section.
by Randall on Monday May 12th 2008, 22:15
by Steve on Monday May 12th 2008, 22:17
I'd give it a whirl, it's nice to have proper graphics in CoH again.
by Randall on Monday May 12th 2008, 22:19
by Randall on Sunday May 25th 2008, 19:53
My lesson from this.... Post a question to the community BEFORE I post a defect.... ;)
by Dan on Tuesday April 29th 2008, 18:47
by Steve on Tuesday April 8th 2008, 10:16
I'm going to install the Hardy beta some time this week or next, will see if it persists. If it does, I might go file a bug on it. Eiher way I'll post here.
by Steve on Sunday March 16th 2008, 22:39
It is so bad that the game froze twice in 20 minutes yesterday, and randomly when I entered Perez Park.
Additionally, I can't alt-tab out any more, nor change desktops. It will register as being focused on Pidgin, but the screen will not change. My mouse will act as if the other window is on top, but I will only see the game screen.
Anybody else having these problems? I also seem to be one of the few who cannot, no matter what, get his game to crash to the desktop - either it just keep looping or the game freezes until I reboot. It is very, very, very aggravating.
by Steve on Saturday April 5th 2008, 14:14
I turned on Winefix's error logging recently, here is what I get from the moment I pass the patcher to when the game hangs and I'm forced to reset (sometimes I can restart X, most of the time I have to hard-reboot):
fixme:mshtml:HlinkTarget_SetBrowseContext (0x13b3d0)->((nil))
fixme:msimtf:CActiveIMM_Create ((nil) {08c0e040-62d1-11d1-9326-0060b067b86e} 0x13fef34)
fixme:ole:CoCreateInstance no instance created for interface {08c0e040-62d1-11d1-9326-0060b067b86e} of class {4955dd33-b159-11d0-8fcf-00aa006bcc59}, hres is 0x80004002
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x139f0c)->((null) 1 0x7e2b5460 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x139f0c)->((null) 25 2 0x7e2b5488 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x139f0c)->((null) 26 2 0x7e2b5488 (nil))
fixme:shdocvw:ClientSite_GetContainer (0x139f0c)->(0x7e2b54d4)
fixme:shdocvw:ClOleCommandTarget_Exec (0x139f0c)->({000214d1-0000-0000-c000-000000000046} 37 0 0x7e2b55c8 (nil))
fixme:shdocvw:HttpNegotiate_BeginningTransaction (0x135ead0)->(L"" L"" 0 0x7e2b5544)
fixme:shdocvw:ClOleCommandTarget_Exec (0x139f0c)->((null) 29 2 0x7e2b6a08 (nil))
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x139f0c)
fixme:shdocvw:ClientSite_GetContainer (0x139f0c)->(0x7e2b6894)
fixme:shdocvw:InPlaceFrame_SetStatusText (0x139f0c)->(0xf7e45f38)
fixme:shdocvw:ClOleCommandTarget_Exec (0x139f0c)->((null) 25 2 0x7e2b67a8 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x139f0c)->((null) 26 2 0x7e2b67a8 (nil))
fixme:shdocvw:OleObject_Close (0x139e70)->(1)
fixme:shell:DllCanUnloadNow stub
fixme:msimtf:DllCanUnloadNow ()
Patching project: Coh Install Dir: C:\Program Files\City of Heroes
checksumLoad returned 1
Verifying checksum
Checksum Verify succeeded, requesting patch
Client is up to date...Patched successfully
Searcing C:\Program Files\City of Heroes for bad files
err:ole:CoUninitialize Mismatched CoUninitialize
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,0,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,28,2): stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x34d960,0x00000000), stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,30,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,33,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,35,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,38,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,40,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,43,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,45,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,48,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,51,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,53,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,56,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,58,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,61,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,63,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,66,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,68,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,71,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,73,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,76,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,79,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,81,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,84,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,86,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,89,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,91,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,94,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,96,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,99,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,102,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,104,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,107,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,109,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,112,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,114,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,117,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,119,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,122,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,124,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,127,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,130,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,132,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,135,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,137,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,140,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,142,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,145,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,147,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,150,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,153,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,155,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,158,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,160,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,163,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,165,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,168,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,170,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,173,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,175,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,178,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,181,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,183,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,186,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,188,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,191,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,193,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,196,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,198,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,201,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,204,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,206,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,209,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,211,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,214,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,216,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,219,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,221,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,224,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,226,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,229,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,232,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,234,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,237,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,239,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,242,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,244,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,247,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,249,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,252,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:win:SetLayeredWindowAttributes (0x20044,0x00000000,255,2): stub!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:X11DRV_wglQueryPbufferARB unexpected attribute 2042
by Randall on Saturday April 5th 2008, 20:20
by jkrage on Monday March 10th 2008, 21:22
Debian unstable, Nvidia 169.09 (nv6200), wine 0.9.57
by Ben on Tuesday March 11th 2008, 13:11
by Steve on Thursday March 13th 2008, 17:56
However, I confirm that yes, the contacts are FINALLY going faster, though the costume bug is still there.
by jkrage on Thursday March 13th 2008, 20:01
by Steve on Friday February 29th 2008, 12:41
The game seems completely incompatible with Firefox/Flash being open, meaning I can't keep ParagonWiki in the background to tab-out, and I've had problems with Compiz being active.
Overall, these problems are ones I've discussed while the game has been in Silver, and most seems to be repeatable by others on the forum, and they haven't changed yet. Granted, 0.9.56 isn't in the Ubuntu repos yet, so maybe something has been fixed.
The game runs flawlessly in Cedega, but looks so much better in Wine, however I think comparatively Wine's status should stay in silver until some of these bugs are fixed (the costume change seems small, but you can't go to the tailor until it is fixed).
by Ben on Friday February 29th 2008, 14:07
Seeing as how Co* didn't work at all in .45, it's certainly improved greatly but it's not worth gold with the kinds of problems left.
by Emmett Hendrick on Friday February 29th 2008, 17:06
So yes maybe Gold status is a little premature I do apologise
by Steve on Friday February 29th 2008, 18:32
Let's hope Wine's newer updates push this baby up to Gold or even Platinum status soon!
by andrew on Wednesday February 13th 2008, 18:36
by Jesse L on Sunday February 3rd 2008, 16:47
"If the updater crashes on geom.pigg, you need to increase your default TCP send window size. To do this issue the following commands at a terminal as root: cat /proc/sys/net/ipv4/tcp_wmem you should see three numbers. The middle number needs to be doubled (or otherwise increased) to at least 32768. To do this you can echo 4096 32768 131072 > /proc/sys/net/ipv4/tcp_wmem where the first and last numbers are the same as the values reported by the first command. Users may have to even triple or quadruple the middle number to get past this error."
I had to take mine up to 65536 before it could get past it without crashing (was giving an error along the lines of it not being the expected size when ran through a terminal, can't remember the error exactly as it would take the terminal with it when it crashed, and the error doesn't show up in redirected output for some odd reason).
Hope this helps. I'll let everyone know if I actually get past the updater and into the game.
by Gerardo C. on Sunday January 27th 2008, 21:04
by T.H. Cooke on Sunday January 4th 2009, 11:49
As a history, I originally installed F10 and installed Wine (1.1.9), and could run City of Heroes using the nv driver - it was not playable by any means, but I could at least log in. Since I've installed the Nvidia driver, I haven't been able to log in under any circumstances. I would appreciate any suggestions or help anyone could offer.
by T.H. Cooke on Friday January 9th 2009, 0:43
I'm recording the answer that worked for me here, in case someone else comes along with the same problem; maybe it will save them the three months of grief I've experienced.
When installing the Nvidia driver, make sure to install xorg-x11-drv-nvidia-libs.i386 as well as xorg-x11-drv-nvidia-libs.x86_64. The latter was installed by default for me; the former, not so much.
by Jon on Tuesday January 8th 2008, 13:40
1) Can't run/rubber band effect. I try to move from the spot where I enter the game but I only get a few feet before I'm back where I started.
2) The menus don't work. I try to click in-game menus and nothing happens. The chat window works so I can quit the game by typing /quit.
by Randall on Tuesday January 8th 2008, 14:25
by Dean Burrows on Saturday January 19th 2008, 21:15
Using backslash got me into the menu. I found that changing surround sound from enabled (I enabled that in full-screen mode) to disabled when in windowed mode would crash the game.
Chatting could be done with forward slash. It seemed everything had to be pressed twice. to type /netgraph 1 I had to do //netgraph 1, and Esc Esc to exit chat window.
by Steve on Saturday December 29th 2007, 20:12
1. I've often mentioned a problem of my game hanging for no good reason... I've managed to track it down to having a web-browser open. I don't have any error code because the game basically hangs my whole system.
Firefox in particular is bad about this, but even Epiphany starts to interfere in the game. I can tab in and out of Pidgin with pretty much no issue, and especially when it is windowed. While I don't need to keep checking my e-mail, I would like to see paragonwiki.com on occasion.
2. Also, I'm assuming this is nVidia issue, but the latest set of drivers (including the beta which I installed to clear the pbuffer error with my contacts) are causing textures on characters to degrade to a set of squares, and all water effects and some buildings to look like diagonal lines. I can take a screenshot at some point to show what I mean, but as I say, this COULD be a nVidia problem since it happens with both Wine and Cedega.
Out of curiosity - does anyone know why CoH doesn't like playing while Compiz is running? I seem to recall there being a conflict with OpenGL somewhere.
by Mike on Wednesday December 26th 2007, 17:40
Any chance of getting this fixed and keeping it that way? Yes I know lots of folks play it windowed. I have a 15" LCD monitor and can't really see it when it's windowed (alas I'm a broke college student so no funds to fix that either).
I swapped over to Ubuntu 7.10 a while back full time and no longer have windows available to use and this is really frustrating. I was *thrilled* when 0.9.50 fixed it.
by John P. Zaph on Sunday December 9th 2007, 7:14
by Jon on Tuesday December 18th 2007, 5:17
I've experienced the same problems as previously noted, client crash on costume change and distorted mouse cursor etc. but other than that it's playable!
by Jeff Schmidt on Sunday December 2nd 2007, 8:45
CoH has been running more or less fine for me, until today. I haven't played in about a week, and apparently the CoH Devs published Issue 11 to the live servers. So, when I launch CoH, it tries to update. It launches the updater, downloads a 'file manifest', then tries to fix file piggs/geomV1.pigg. At this point, the updater window just disappears.
I decided to launch coh from a terminal window, to see if any error messages are printed to stdout/stderr. A bunch of stuff was printed, but I think the relevant part is:
Fixing files: piggs/geomV1.pigg
Error calling setsockopt, ending socket buffer size is not what we told it! (16384!=32768)
Error calling setsockopt, ending socket buffer size is not what we told it! (32768!=65536)
Error calling setsockopt, ending socket buffer size is not what we told it! (65536!=131072)
fixme:dbghelp:SymInitializeW what to do ??
Segmentation fault (core dumped)
by Jeff Schmidt on Sunday December 2nd 2007, 9:21
by Randall on Sunday December 2nd 2007, 23:06
Now on another note, with the latest Wine version, I have had to change my Wine configuration in how I run the game. Full Screen will no longer work, I have to run it in windowed mode. This appears to be a regression in the latest version. I haven't had a chance to look for the fixme's and any other errors and search th bug database yet though....
by Duane Robertson on Monday December 3rd 2007, 10:01
However, the game is working perfectly for me in fullscreen mode. I can coolswitch in and out normally. I don't even get the complaint about resolution when starting.
by Jeff Schmidt on Monday December 3rd 2007, 12:15
Well, more technically, if you cancel the patch, you probably end up with a corrupt installation which the updater automatically repairs. But, effectively, it just applies the patch when you launch it again. I think what is happening is that for some reason, the 'repair' process is failing when it tries to fix the files.
I might just delete everything but CohUpdater.exe, and let the updater do a fresh installation of I-11.
Btw, I am also using Ubuntu Gutsy (I think that's 7.10 but I don't remember). The only other thing which might be 'non-standard' about my installation of wine is that I moved the drive_c directory to /usr/local/wine_drives/drive_c (I updated the wine config, using the wine configuration utility, to point to the new location, and I did a chown jeff.jeff /usr/local/wine_drives/drive_c so that my unprivileged user account would own the directory.
The reason I did that is that my home directories are stored in a separate, smaller (I think the total size is like 5 or 10 Gig for /home), encrypted partition. I don't need my Windows games encrypted (and the encryption likely introduces some performance penalties, albeit likely small on my computer, since I have a second cpu core that encryption can be offloaded to), and I have a lot more space on the / partition (I think 20 or 30G, don't remember at the moment exactly).
by Jeff Schmidt on Monday December 3rd 2007, 12:17
Would it be useful to you guys to get the core dump file mentioned in the error messages? Where would that have been generated? Where can I upload it to for you guys to find it?
by Duane Robertson on Wednesday November 14th 2007, 4:34
by Steve on Tuesday November 13th 2007, 21:16
Previously, trying load the contact window would take my level 31 upwards of five minutes, entirely due to the pictures, and now it won't do it at all.
I am going to roll back to 9.48, which is the last time I recall it working.
by Randall on Tuesday November 13th 2007, 22:05
by Steve on Wednesday November 14th 2007, 9:58
Quick question about error data: I noticed the Winedebug command earlier in these threads, will that output directly to a file that I can post? Most of the time, when I get the Pbuffer error, it results in my computer hanging and churning and being unable to actually save anything. If I can just output it all automatically, that would be great. There a way to do that? (still figuring out this newfangled Linux thingie ;-)
Also: where would a good place to tweak be? I've been searching online for more specific processes that might affect the Pbuffer but with no luck.
by Steve on Thursday November 15th 2007, 13:49
Other than that, I'm not sure where to tweak. I've reinstalled the package a few times, poked around the registry, tried to search for OffScreenRendering (and while it appears as if shutting it off is a possible option, I can't seem to find where the heck I would go about doing that - everywhere on the net just says "disable it," without actually saying *where*).
Getting a log or something of the error is nigh impossible, since giving me the pbuffer error when it happens generally causes my computer to churn until it is unusable, making me reboot.
From what I gather, Pbuffer is an OpenGL thing. Would reinstalling my nvidia drivers and/or trying to resinstall OpenGL entirely help?
All said and done, this came out of nowhere, but seems to be the exact same issue as the costume-change bug. I don't know programming, but maybe they're the same. I have no other info to really give in starting up its own bug report.
Geh, any thoughts?
by Randall on Friday November 16th 2007, 13:49
It is possible that the call that crashes the game may be very similar to the Pbuffer error. On mine when I hit the costume selector and get the crash out of wine, wine gives me a popup to copy the error to the clipboard, so I was hoping that you were getting that as well. Then maybe you could paste it into a text file and get the data the developers may need that way. Another possibility for debug information, would be when an app crashes in Linux, it typically creates (or overwrites if one already exists) a file called "core" in the /home/ directory. You may want to check and see if wine is creating a core dump when it crashes.
Now for cleaning up the uninstall, you may want to check Synaptic (if you use the Graphical interface, apt if you use the command line) and search for the wine package and make sure that you uninstall all on it. There is also a way to force a cleanup using dpkg and I believe remove or -r, when apt sometimes may fail.
by Steve on Tuesday November 20th 2007, 14:17
I can attach the error when I get home - I did manage to copy it to a text file at one point before my computer went into a churning loop and I had to reboot the computer, but I can tell you that it looks similar if not identical to the costume-selector pbuffer error. There may be no connection, but when I load the contacts tab, it takes a while to load - not the text, but the pictures themselves. I have a hunch that trying to create the small contact pictures is causing the error in the same way that rendering the costumes in the costume-selector is likely causing the crash (since tha is the only thing the costume selector really does, right?)
I've fully uninstalled WINE through Synaptic, but it is giving me GCC compiler errors when I try to install the previous version via source (since there is no way to find 9.48 in Synaptic AFAIK), which I think it related to my GCC version. I think I read about an updated version being tricky to find just a moment ago, so I'll give that whirl later.
by Duane Robertson on Tuesday November 20th 2007, 17:25
wine.budgetdedicated.com/archive/index.html
by Randall on Thursday November 22nd 2007, 12:00
You may be on to something with the gcc. For reference, my fully updated Ubuntu Gutsy's gcc version is reporting at 4.1.3 20070929 (Pre-Release). You can find this (in case you don't know) by getting to the Terminal and typing gcc -v
Other than that, maybe it has something to do with your video driver, but I would be hesitant if everything else seems ok, and you are running full effects on your destop, but still possible.
by Steve on Friday November 23rd 2007, 18:09
Things I notice now:
Might be the new driver, but character selection screen has some strange colour issues on costumes - what is supposed to be a red cross on one character's helmet, for instance, is a black helmet with five rows of four red dots. It is pretty prevalent across the board, but when you load the game it is fine.
Not bugs: Also, what is the best alternative to alt-tabbing out of the game? I've tried to use multi-workspaces, but it doesn't bring me out of the game. If I alt-tab too much, though, it crashes the game. And I use dual-screen but DXGrab doesn't seem to keep the mouse in one spot when I am rotating the camera like it does on Cedega.
Thanks for both of your help, I really appreciated it.
by Randall on Friday November 23rd 2007, 21:00
I have the same issue with loading the contact pictures. I didn't have that on Etch though, which seems odd. It may be a new "feature" with 9.49 of Wine. I have noticed though, if you let it sit there and load them up (go take a bio break or what have you) then it is done for the rest of the game for that character. Now I haven't gone back into a character yet to see if it is still cached up (fingers crossed that it is).
For alt-tabbing I don't use the window manager, and I stay in full screen, so, I don't really know. When I am in the game I am in the game and don't like to be interrupted from the game. Hopefully someone else can offer some advice there...
And for the mouse issue, I had mentioned some odd behavior with my mouse in my test results. It doesn't seem to be particular to a variation of OS as I still have it in Ubuntu Gutsy as I did in Debian Etch, but I will have to see if the pointer is changing position on me when I am trying to mouse look. I really wasn't looking for that, but I think you are on to something there, and that may be a bug (hopefully a regression that they missed). I was thinking it had something to do with a buffer for the mouse getting overloaded with input and thus starting to lag behind, as I noticed if I hit a movement key, it would briefly clear up, but it could be I am experiencing a different issue altogether.
by Steve on Monday November 26th 2007, 7:53
Last night I had the game running wihout Firefox and it went pretty much flawlessly for hours while chatting out of game pretty heavily, but when I had Firefox running I couldn't tab-out without it starting to buckle and lag, eventually stalling entirely.
The tough part is that ParagonWiki is so damn useful sometimes. ;-)
Contact pictures are fine if you have the time to wait, but my lvl 31 takes upwards of ten minutes, I can only imagine how long it would take an upper-level player (that being said, it is also a CoH design flaw to have all contacts stay in your tab for the duration of the game - why would I go back to my lvl 1 contact at level 50?). Still, the game play better than on Cedega, despite the issues.
by Randall on Monday November 26th 2007, 20:08
by Duane Robertson on Wednesday November 14th 2007, 13:19
by Steve on Tuesday November 13th 2007, 10:01
Immediately quit the installer, and then creae a Symlink from your old CoH directory to the Program Files folder in WINE Delete the newly-created CoH folder there, and rename the symlink accordingly. the installer will ask you whether you want to install into that directory or not, just say yes and it will run swimmingly from the old install.
At this point, for some reason, there is no concern about permissions or what-have-you. The only thing is that it will often need to re-verify the game files, so you may have to wait upwards of 2-3 minutes before it begins to load.
by Mike on Sunday November 4th 2007, 12:38
After the installation, launching CoH will randomly say that it cannot launch in fullscreen mode at 1024x768, instead using 1024x768 windowed. Sometimes, despite my settings, it uses 800x600 rather than 1024x768.
Now I'm spending 20 minutes trying various random things before I finally get it to run fullscreen. Any thoughts on this? I'd remove the X development stuff, but I need that for work, so CoH has to take 2nd string on this :(
by Mike on Sunday November 4th 2007, 12:51
"Resolution 1024 x 768 not supported in fullscreen mode. Defaulting to 1024 x 768
then I get
Couldn't change to fullscreen. The display driver failed the specified graphics mode. Setting game to 800 x 600 windowed mode.
by Duane Robertson on Sunday November 4th 2007, 17:07
However, since I've been doing some tinkering with my graphics settings both in the game and in the nvidia settings application, I've been getting the same sort of messages you do. The game starts to open in one mode then switches to 800 x 600, then goes to CoH windows mode when the game opens, in a window that fits the 1280 x 1024 screen appropriately.
Normally I like fullscreen, but I'm starting to get used to the window. I haven't taken time to fool with it since I haven't had a lot of play time lately.
I think this is related to the fact that Gnome and CoH don't seem able to detect my video refresh rate. The nvidia settings show 60 Hz (which is normal for the LCD), but Gnome and CoH insist it's running at 50 Hz. I suspect there's some disconnect where the window manager is not getting the information correctly, although it's basically working anyway.
by Mike on Tuesday November 6th 2007, 16:24
The only reason this is a problem is that the mouse position is *off* by the distance from the bottom of the window to the bottom of the screen, so when I go to click on something it's not in the spot it seems - even though it is still shown there. At this point, I'm back to having to play under Windows as this makes the game nearly unplayable. If I could get fullscreen to work that would be fine. If I could get windowed to work and could adapt to it being so small (and having proper positions) that would be cool.
by Duane Robertson on Tuesday November 6th 2007, 23:17
by Mike on Wednesday November 7th 2007, 8:55
I set it for full screen, and it refuses to do it. I set it for windowed and there's a 50/50 shot of it working properly. If I new where to set gnome to do a keybinding for full screen I'd try that, but alas most of my X work has been on IBM RS/6000 systems and it's vastly different than linux.
by Duane Robertson on Wednesday November 7th 2007, 14:17
Before that option was set, nothing I did would make a window go fullscreen. I can see why they'd write it that way. If you don't have the toggle set, how do you get out of fullscreen mode?
With that keybind set and my CoH resolution set to desktop resolution, I get the peculiar message "option 1280 x 1024 not supported, using 1280 x 1024" when I start, but it does run correctly in 1280 x 1024. I should also note that the mouse loses compatible cursor setting even though I specified it. (The pointer still works fine, it just looks funny.)
If you're using another window manager, different rules will apply. Kmix sets keybinds for KDE, I take it.
Overall, I think I prefer the windowed/windowed (1272 x 971) mode now. Bear in mind that you must set "windowed" in CoH options and use a window in your window manager. Unfortunately, I suspect this is all more in the province of window handling than actual wine bugs.
by Chris Wood on Wednesday October 31st 2007, 9:59
Worked pretty good, apart from the invisible mouse.
Logged out, which prompted the CoH updater to run and grab Issue 11 content(not out yet, but they're installing it anyway).
After a bit, I ran CoH again(via the shortcut wine placed on the desktop)..but the graphics were gone. Shiny textures and logging in resulted in the "Port Oakes" load screen staying on top of the game window. It should be noted that the mouse was vaguely visible, but not much else was.(Power bar, nav, chat, etc. were)
by Magnus on Sunday November 4th 2007, 3:37
by Chris Wood on Thursday November 29th 2007, 6:23
Try /cc 0-4 in the chat line in game.
by Randall on Thursday November 29th 2007, 10:43
by Matthew Gerber on Sunday October 21st 2007, 20:06
by Duane Robertson on Sunday October 21st 2007, 18:06
by Mike on Monday October 22nd 2007, 0:08
I normally setup the normal tray as tray 1, the "alt-tray" (i.e. holding down left alt key pops up a temp 2nd bar) with tray 2, and the "ctrl-tray" (holding down left-ctrl brings up another tray) as tray 3. I can't change which of these trays are assigned to what on the two alternate trays. I'm researching to see if I can set these in binds, but it's late and haven't found it yet.
I tried using winecfg and setting it to non-managed mode for the window, but then I get no keyboard input at all, even after clicking on the window somewhere. Not sure if I did something wrong or what. Changing it back worked as usual again.
I did get the anti-aliasing working using nvidia-settings. Thanks for the heads up on that one. I've been using red hat for years and am a new convert to ubuntu, so wasn't accustomed to having a working high res X session on an Nvidia card.
If you all have any other suggestions on things to try to get alt/ctrl working I'd appreciate the input. I'm glad to be able to play, and to be fair it seems to perform better under Wine than XP.
by Duane Robertson on Saturday October 20th 2007, 22:15
It's been several years since I've done much with Linux. I've been playing with Ubuntu for only a few weeks, determining whether or not it would work as my main operating system, and I was so impressed that I've already removed my Windows partition. Of course the thing I was most pessimistic about was running my favorite MMO without having to reboot to Windows.
Last night I did a clean install of Ubuntu Gutsy from the new CD to wipe out the many mistakes I made while trying out Ubuntu. I changed very little except to load as many gstreamer packages as I could and a few utilities. I also loaded the restricted nvidia driver for my fanless geforce 8600gts.
I loaded the distribution version of Wine (0.9.46), and created a directory for my C drive which I entered in the winecfg application under the drives tab. At that point, I copied my backup of my City of Heroes folder to the correct position in my C drive folder. I typed into my terminal:
wine "C:\Program Files\City of Heroes\CohUpdater.exe"
For some reason the updater would stop with a complaint that I didn't have the necessary file permissions or my disk was full. Of course the disk wasn't full, and changing the file permissions on the existing files and directories didn't help.
So I dropped back and punted. I removed the copy of the City of Heroes files and installed from the disc (the Good vs Evil edition DVD, to be precise) with:
wine "E:\setup.exe"
The install ran normally and gave me the option to start CoH, which I did. I got a message when the updater started that wine needs gecko to display Web content. Since I don't particularly like the splash information in the updater, I canceled it and the updater started downloading patches.
At that point I decided to cancel the download and copy my old directory back over again. I changed the permissions for user (me) to read, write, and execute using the nautilus file manager since I've forgotten most of what I used to know about chmod. When I started the updater again, I was able to log in immediately.
When I saw the character screen I was impressed. Then I selected one of my new guys and entered the game. I could see him, barely, but some sort of artifact was drawing sky over everything else. I could just catch glimpses as I turned. When I tried to select the menus, the menu applet disappeared and I had to feel my way to the quit option and the desktop button.
After checking the winehq download page for debian binaries in the latest version (0.9.47) at [winehq.org/site/download-deb], I added the repository to my apt sources per the instructions and grabbed the latest file with synaptic. This time, when I started up I was able to see everything.
The game was loading with (I believe) the default settings in graphics and audio. OSS had been detected, the mouse was not constrained, and the window manager (gnome) was handling the window. Wine was set to behave like Windows XP. The game loaded in the default 1024x768 resolution taking up the full screen. I changed the resolution to 1280x1024 (the same as my desktop) in game, and quit to desktop to restart.
This time the game loaded in a window (oddly enough) and with borders, it was larger than the screen. To compensate, I set my two default panels in gnome to auto-hide and positioned the game window using alt-left click and drag. It was a bit ugly, but it played fine at first glance.
Next I set the winecfg graphics options to prevent gnome from handling the game window. When I restarted, the game went full screen but I couldn't cool switch (alt-tab) out. I had a difficult time figuring a way around this.
I tried starting the game in a new x-window session with some instructions on the Ubuntu site:
ubuntuforums.org/showthread.php?t=51486
Since the instructions were for an earlier version of Ubuntu and some of the file paths have changed from "xfree86" to "x11", it took me a while to get it to work. The updater ran fine in the window, but when it tried to load the game, the second x-session quit. Since part of the instructions involved giving anyone permission to start an x-session, I changed everything back and tried another tack.
After searching the forums and google a while, I found a reference to a full-screen option in gnome. Using the shortcuts application, I set it to ctrl-alt-enter. I also set the window back to managed in winecfg. The next time I started CoH, the 1280x1024 screen started up in a fullscreen window (no borders, just CoH -- without my actually having to use the shortcut, mind you). I could cool switch out to my desktop normally, and could use the shortcut to change to a standard window and back.
The first caveat is that I usually have to left click on the CoH screen when switching back to get it to accept keyboard input. Not a big deal.
The second issue is that cool switching is very sluggish when the CoH window is being handled. The default gnome settings use a lot of transparency in switching windows, which probably doesn't help. At one point I started using the fullscreen shortcut repeatedly and alt-tabbing back and forth rapidly. Eventually the screen went black and the system wouldn't respond to mouse or keyboard input. I couldn't even bring Linux down with alt-sysrq RSEIUB and had to power the computer down. Maybe the keyboard input was being intercepted by the unresponding CoH program.
Over the next few days I'm going to look for more problems in Wine/CoH and file a test report. I'll probably end up turning off transparency in gnome everywhere I find it. It's pretty, but no big deal.
by Matthew Gerber on Saturday October 20th 2007, 22:32
I think you can bring over an existing install by running the updater from outside the Wine hierarchy the first time. It will copy itself to the Program Files directory and won't have the permission problems, which are caused by it trying to patch itself. At least, that's how I had to do it under Cedega (which is where I first created my Linux CoH folder). *Installing* it this way definitely works.
You might also try running City of Heroes in windowed mode - that's sometimes solved problems for me in Windows, let alone Linux.
by Duane Robertson on Sunday October 21st 2007, 16:34
I can imagine trying to take a complex, three-dimensional, openGL application and move, resize, and change the Z axis simultaneously in real time could be stressful on the software. It works fine with standard applications, but it might be too much to expect an emulated Windows game to do the same thing.
The problem might be in the nvidia drivers. My Windows nvidia drivers have always given me the occasional problem.
by Matthew Gerber on Sunday October 21st 2007, 20:05
by Matthew Gerber on Thursday October 18th 2007, 21:06
by Chris Barnard on Thursday July 26th 2007, 6:49
by Sean Cowan on Monday December 18th 2006, 23:44
by Nick on Sunday November 26th 2006, 2:20
plz help
by joe on Thursday September 28th 2006, 15:46
Say in earlier posts probs with Gentoo. Has anyone a completely successful install, loading, and gameplay of coh using wine on any distro, especially ubuntu?
Thank you.
by Carl W on Thursday October 2nd 2008, 16:48