Application Details:
Version: | All Versions |
License: | Retail |
URL: | http://www.coh.com |
Votes: | 45 |
Latest Rating: | Bronze |
Latest Wine Version Tested: | 1.5.31 |
Maintainers: About Maintainership
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What works
Login
Textures
Graphics
Sounds
Gameplay
Child-Windows
Translucency and Compositing
What does not
In Game Cursor does not display, making actual menu selection and gameply difficult
Workarounds
What was not tested
Costume selection
Character Creation
Hardware tested
Graphics:
Additional Comments
Hard to choose between bronze and silver. Game was almost playable. Seemed a little slow. Without the in-game cursor the game was difficult to control (cursor worked, but was invisible...hard to tell what you're about to click on...but not impossible. Clickable items/buttons highlight when you mouse over). Almost there.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Gentoo Linux x86_64 | Jun 03 2013 | 1.5.31 | N/A | Yes | Bronze | Mark | ||
Show | Gentoo Linux x86_64 | Jun 24 2012 | 1.4 | No, but has workaround | Yes | Silver | Mark | ||
Show | Gentoo Linux x86_64 | Jun 24 2012 | 1.4 | No, but has workaround | Yes | Silver | Mark | ||
Show | Gentoo Linux x86_64 | Jun 24 2012 | 1.4 | No, but has workaround | Yes | Garbage | Mark | ||
Show | openSUSE 12.1 x86_64 | Feb 18 2012 | 1.4-rc3 | Yes | Yes | Silver | Feldspar |
Bug # | Description | Status | Resolution | Other apps affected |
Information courtesy of Dan.
"There seems to be an issue currently with the ingame resolution options. If you change them, then click apply, it will reset the resolution back to before you changed it and tell you to restart. When you restart, the resolution won't have changed. To get it to change you have to set it to the correct resolution, apply, set it again, and then quit the game with the options menu still open."
Information courtesy of Tremblay:
In the registry, in HKEY_CURRENT_USER\Software\Wine\OpenGL, have the string value DisabledExtensions set to:
GL_ARB_vertex_buffer_object GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_register_combiners3 GL_NV_texture_shader GL_NV_texture_shader2
(basically list each extensions with a space between each)
I can then set the in-game shader option higher than low with bumpmaps.
I think you *could* leave out GL_ARB_vertex_buffer_object, I put it there because it helps World of Warcraft.
http://www.codeweavers.com/compatibility/browse/name?app_id=1299;forum=1;msg=37609
Jeff has offered another work around:
Run 'CohUpdater.exe -usetexenvcombine' to run in a low graphics mode that allows use of the costume selector and mission architect. Beats adding / removing the registry keys, and it'll usually retain your old graphics settings. Just make sure you don't have any level of antialiasing enabled (2x, 4x, etc) otherwise there'll be graphical wackiness
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