City Of Heroes
* Ultra mode graphics
* Old-style graphics
* Vertical sync
What does not
* The official (NCSoft) installer/updater. See below for workaround.
* Multithreaded rendering. City of Heroes hangs at "Loading message stores...Done" if not run with "-renderthread 0" command-line option (bug 10081). This results in reduced performance when using CPU-heavy graphics options (water effects, shadows, and environmental reflections). A sufficiently powerful CPU can compensate for this.
* Running from NFS has very poor performance. When moving around outdoors, CoH makes frequent uncached writes to C:\users\
What was not tested
* Hardware PhysX.
The official NCSoft launcher does not work under Wine. An unofficial installer/updater/launcher is available from http://www.carnildo.com/cohlaunch/index.html Tested with ATI graphics using the closed-source 11.3, 11.7, 11.9, 11.11, 12.2, and 12.4 drivers on a Radeon HD5770 card. I had the best experience with the 11.3 drivers, but they're not compatible with Xorg newer than 1.9.5 or kernels newer than 2.6.38. The 12.2 drivers also work reasonably well. See other reports for NVidia graphics and the open-source drivers. Certain Rikti Chief Mentalist powers can, under "High" shader quality, cause the game to crash. The crash message and the reputation of the closed-source ATI drivers makes me think this is a driver bug rather than a Wine bug; it may be present in Windows as well. Many driver problems can be compensated for by running City of Heroes in safe mode (the "-usetexenvcombine" command-line option), at the cost of low-quality graphics.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Jun 03 2013||1.5.31||N/A||Yes||Bronze||Mark|
|Show||Gentoo Linux x86_64||Jun 24 2012||1.4||No, but has workaround||Yes||Silver||Mark|
|Current||Gentoo Linux x86_64||Jun 24 2012||1.4||No, but has workaround||Yes||Silver||Mark|
|Show||Gentoo Linux x86_64||Jun 24 2012||1.4||No, but has workaround||Yes||Garbage||Mark|
|Show||openSUSE 12.1 x86_64||Feb 18 2012||1.4-rc3||Yes||Yes||Silver||Feldspar|
|Bug #||Description||Status||Resolution||Other apps affected|
|6155||CreateIoCompletionPort and related functions not implemented||CLOSED||FIXED||View|
|8645||City of Heroes does not start||CLOSED||DUPLICATE||View|
|10080||City of Heroes crashes when costume selection menu appears||CLOSED||ABANDONED||View|
|10081||City of Heroes does not run if asked to use a dual core processor||CLOSED||FIXED||View|
|10082||City of Heroes chat window loses keystrokes, does not snap back out||CLOSED||ABANDONED||View|
|10561||City of Heroes runs very slowly when in-game "Contacts" window is opened, sometimes corrupts graphics||CLOSED||INVALID||View|
|13335||Wine virtual memory exhaustion causing OpenGL crashes / slowdowns||CLOSED||FIXED||View|
|13718||rubber banding at start of motion (not lag) in City of Heroes||CLOSED||ABANDONED||View|
|16916||CoH Updater causes Segmentation Fault||CLOSED||ABANDONED||View|
|17655||City of Heroes segmentation fault during gameplay||CLOSED||DUPLICATE||View|
|18296||Applications seeing key-up events when keys auto-repeat (not a Wine bug)||CLOSED||INVALID||View|
|19865||The City of Heroes installer hang after showing the splash screen||CLOSED||ABANDONED||View|
Information courtesy of Dan.
"There seems to be an issue currently with the ingame resolution options. If you change them, then click apply, it will reset the resolution back to before you changed it and tell you to restart. When you restart, the resolution won't have changed. To get it to change you have to set it to the correct resolution, apply, set it again, and then quit the game with the options menu still open."
Information courtesy of Tremblay:
In the registry, in HKEY_CURRENT_USER\Software\Wine\OpenGL, have the string value DisabledExtensions set to:
GL_ARB_vertex_buffer_object GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_register_combiners3 GL_NV_texture_shader GL_NV_texture_shader2
(basically list each extensions with a space between each)
I can then set the in-game shader option higher than low with bumpmaps.
I think you *could* leave out GL_ARB_vertex_buffer_object, I put it there because it helps World of Warcraft.
Jeff has offered another work around:
Run 'CohUpdater.exe -usetexenvcombine' to run in a low graphics mode that allows use of the costume selector and mission architect. Beats adding / removing the registry keys, and it'll usually retain your old graphics settings. Just make sure you don't have any level of antialiasing enabled (2x, 4x, etc) otherwise there'll be graphical wackiness