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Ultima IX: Ascension

The gog.com edition is modified from the last official release from Origin Systems and uses a widely accepted but "unofficial" 1.19 patch to address some last minute bugs and Direct3D performance issues.

Though the game's D3D support targets DirectX 7, the gog.com edition uses the game's Glide rendering mode and wraps that using nGlide to target DirectX 9. This results in more stable gameplay (the game was originally written for Glide) but performance takes a hit. The game does run in D3D mode under Wine with some configuration tweaks.

Application Details:

Version: GOG
License: Retail
URL:  
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 3.18

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

The game works well after a few tweaks to get it running. Graphics, sound, mouse control, and the general game seem to work well. I played the first 20 minutes or so.

What does not

The two very notable bugs are that movie playback crashes the application (the game starts with a movie, so this is a problem) and that the mouse cursor does not draw correctly when books are open (important to playing the game).

Workarounds

What was not tested

The entire game was not tested. It's possible there's a special feature of the engine which crashes Wine that is not seen until one's played the game for hours but I doubt it.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Again, movie playback and the mouse cursor in books does not work. There are some keyboard shortcuts to get around the "mouse cursor in books" issue and movie playback can be corrected by simply renaming all the movies - if the game cannot find a movie file, it merely skips it, avoiding the crash.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowFedora 27 x86_64Nov 26 20183.18N/A Yes YesSilverChristopher Thielen 
ShowFedora 23 x86_64Feb 07 20161.9.3Yes Yes GoldChristopher Thielen 
ShowFedora 22 x86_64Oct 07 20151.7.52Yes Yes BronzeChristopher Thielen 
ShowFedora 20May 08 20141.7.18Yes Yes Bronzean anonymous user 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Apr 27 20141.6.2Yes Yes Bronzean anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected
9127 Multiple games fail to play intro videos/movies (quartz MPEG splitter: MPEG-1 system streams not supported) NEW View
37064 Ultima IX sometimes crashes on exit CLOSED FIXED View

Show open bugs

HowTo / Notes

Modifications Required to Run

Ultima IX gog.com edition runs under Wine but with some caveats:

1) The game opens with a lengthy movie. This movie is just a MPEG-1 .avi file renamed to ".dat" in the movies directory. Wine will complain it cannot decode MPEG-1 and will instead show a black screen with no audio for the duration of the movie. This may appear to be the game not running. Simply move your movies directory (e.g. rename it to "moves.backup") and Ultima IX will skip movie playback. It should be noted there are a small number of moments in the game explained by videos so you may be a little lost when one of these movies skips. (It may also be possible to copy a native version of the quartz.dll into Ultima IX's directory in order to avoid this but that has not been tested.)

2) The gog.com edition ships with the Glide renderer configured as well as the third-party nGlide wrapper (not part of the original distribution) to translate Glide calls to D3D 9. I believe this was done because the Glide renderer is/was less buggy. The D3D renderer in GOG's version (1.19) seems pretty good however, and is much, much faster than the nGlide-wrapped version. If you wish to use the D3D renderer, edit the Options.ini file in Ultima IX's directory and set the "Game Rasterizer" line to 2 instead of 3. If after doing so Ultima IX displays all black text and other 2D elements, edit Options.ini again and change the line "MultiPassChromaKey" to be equal to 0 instead of the default 2.


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