Current version of the game
Tested 32 bit client in a clean 32 bit prefix using WINE 4.4 staging. Everything appears to work.
What does not
Inventory icon loading lag/delay when in tile sets of great complexity and/or size.
Stick to using the town in ACT II. Items during rifts/greater rifts/adventure mode may take a few moments to show up so back track as necessary.
What was not tested
64 bit prefix was not used for this test (I will submit a separate dedicated test data set for this in a clean 64 bit prefix).
Would be a platinum rating if not for the item icon lag or delay.
Intel i-7-3770K 3.5GHZ
Geforce GTX 970 (proprietary driver version 410.93)
32 GB RAM
Although not officially supported by AppDB, DXVK dll overrides appear to still (as of version 1.01) resolve the item delay problems.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Jun 16 2019||4.10-staging||Yes||Yes||Yes||Gold||Acridwax|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||May 03 2019||4.7-staging||Yes||Yes||Yes||Gold||Acridwax|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Apr 20 2019||4.6-staging||Yes||Yes||Yes||Gold||Acridwax|
|Show||Debian 9 (Stretch)||Mar 22 2019||4.4-staging||Yes||Yes||No||Garbage||Acridwax|
|Current||Debian 9 (Stretch)||Mar 22 2019||4.4-staging||Yes||Yes||Yes||Gold||Acridwax|
|Bug #||Description||Status||Resolution||Other apps affected|
|11674||Dual-core unsupported in WoW and SC2||STAGED||View|
|29168||Multiple games and applications need realtime updates to KSYSTEM_TIME members in KUSER_SHARED_DATA (Star Wars: The Old Republic game client, Blizzard games, GO 1.4+ runtime)||STAGED||View|
|30967||Diablo III: Resolution problems without virtual desktop||UNCONFIRMED||View|
|30993||diablo 3 d3d device error||UNCONFIRMED||View|
|31072||Diablo III: Sound is very quiet||UNCONFIRMED||View|
|31262||Diablo III in game mouse cursor Out of sync, hangs in place.||UNCONFIRMED||View|
|31839||Mouse jumps to the upper left corner of the screen||UNCONFIRMED||View|
|32083||Diablo III: Missing logo on startup||NEW||View|
|32084||Diablo III: Crash on changing from fullscreen mode to window mode||UNCONFIRMED||View|
|32179||Diablo III: changing keyboard layout to nonlatin makes all letters to be questionmarks||UNCONFIRMED||View|
|33111||Graphical Artifacts in Diablo 3 on AMD Graphics||RESOLVED||NOTOURBUG||View|
|35990||keyboard becomes unresponsive in blizzard games||UNCONFIRMED||View|
|42191||Multiple games require d3d11 deferred contexts (Diablo 3, Dark Souls 3, The Evil Within, Elex, Alien: Isolation)||STAGED||View|
|45443||Diablo 3: Starting the game causes a black screen softlock on the X-environment||UNCONFIRMED||View|
Please note that due to bug #45443, Diablo III will work only in Wine Staging. The game will not launch in vanilla Wine (both stable and development releases) until the patch for this bug is integrated.
32-bit game client uses DirectX 9, while 64-bit client uses DirectX 11. For some reason the 64-bit client has abysmal performance (around 1-2 fps).
In order to get around this and have a usable fps, either 1) use the 32-bit client, or 2) use DXVK (not directly supported on AppDB).
(To use the 32-bit client, go to Battle.net App -> Settings -> Game Settings -> Diablo III -> "Launch 32-bit client (instead of 64-bit)".)
Below workarounds should not be needed anymore to run the game. If you find that they are still required, please post it in the comments.
1. How to run the game on 64-bit systems
On systems with more than 4 GB of memory Diablo III sees an unusual amount of memory (from its perspective) due to differences in the memory layout on Windows and Linux. As a result of this, many aspects of the application will fail to function properly (including chatting, authenticating, and closing the game). To resolve this problem you need to run the game in particular way to tell Linux to use a Windows-like memory address space:
setarch i386 -3 wine '<path to Diablo III.exe or Battle.net Launcher.exe>'
2. How to fix audio with PulseAudio
Edit /etc/pulse/daemon.conf and add
default-fragment-size-msec = 5
After that the volume was really low and it appears that pulse volumes bars per application. so just clicking on the sound Icon, tools icon and going to Applications tab allowed me to adjust the volume of the game.
Tested on Alllen and Heath Zed 10FX USB sound card.