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Age of Wonders III

Version purchased from GOG.com

Application Details:

Version: GOG Version
License: Retail
URL: http://ageofwonders.com/
Votes: 2
Latest Rating: Gold
Latest Wine Version Tested: 3.2

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installation

Setting options

Menus

What does not

Setting all graphical options (many were deactivated/grayed out)

Textures in title screen and gameplay (all mostly white)

Workarounds

What was not tested

Actually playing due to the missing textures (most of the playing grid looked white)

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

This error constantly repeats while running the game: fixme:d3d:resource_check_usage Unhandled usage flags 0x8. I tried using winetricks for d3dx9_43 and d3x11_43 but neither solved the problem.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 17.10 "Artful" amd64 (+variants like Kubuntu)Feb 27 20183.2Yes Yes YesGoldKhral Steelforge 
ShowFedora 25 x86_64Jan 08 20172.0-rc3Yes Yes Goldmetro 
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Apr 04 20141.7.15Yes Yes GarbageRoyce Remer 
CurrentFedora 20 x86_64Mar 31 20141.7.13Yes Yes BronzePentalis 
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Apr 04 20141.6.1Yes Yes GarbageRoyce Remer 

Known Bugs

Bug # Description Status Resolution Other apps affected
35925 Age of Wonders III (version <1.5) has graphical issues (fbo bailing out on context_set_gl_context) UNCONFIRMED View

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HowTo / Notes

Fullscreen app switching won't work

Application switching (alt+tabbing) may cause X to crash.  This is being tracked in bugid#35718

For the Marco window manager, it's been reported that checking "Fullscreen" will work around this bug.

For Unity3d, it's been reported that checking "Borderless mode" will work around this bug.

Game virtually unplayable - bad texture mapping

With orm=fbo, models are rendered like ghosts with missing texture mappings. With orm=backbuffer, some models have flat textures rendered and performance is incredibly slow.

 This is tracked in bugid#35925

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