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Age of Wonders III

Version purchased from GOG.com

Application Details:

Version: GOG Version
License: Retail
URL: http://ageofwonders.com/
Votes: 2
Latest Rating: Gold
Latest Wine Version Tested: 3.2

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

  • installer
  • in-game menus
  • Campaign intro
  • all gameplay in worldview
  • battles

What does not

Most texture rendering. Models look transparent unless you use orm=backbuffer, which is really slow.

Workarounds

What was not tested

  • multiplayer

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

winetricks d3dx11_43 d3dcompiler_43 glsl=disabled

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 17.10 "Artful" amd64 (+variants like Kubuntu)Feb 27 20183.2Yes Yes YesGoldKhral Steelforge 
ShowFedora 25 x86_64Jan 08 20172.0-rc3Yes Yes NoGoldmetro 
CurrentUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Apr 04 20141.7.15Yes Yes NoGarbageRoyce Remer 
ShowFedora 20 x86_64Mar 31 20141.7.13Yes Yes NoBronzePentalis 
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Apr 04 20141.6.1Yes Yes NoGarbageRoyce Remer 

Known Bugs

Bug # Description Status Resolution Other apps affected
35718 Multiple games have extreme flicker, stutter, slowdown (Path of Exile, Roller Coaster Tycoon, Counter Strike: Global Offensive, Warframe, Crysis, Anno 1602, Splinter Cell: Blacklist) CLOSED FIXED View
35925 Age of Wonders III (version <1.5) has graphical issues (fbo bailing out on context_set_gl_context) CLOSED FIXED View

Show open bugs

HowTo / Notes

Fullscreen app switching won't work

Application switching (alt+tabbing) may cause X to crash.  This is being tracked in bugid#35718

For the Marco window manager, it's been reported that checking "Fullscreen" will work around this bug.

For Unity3d, it's been reported that checking "Borderless mode" will work around this bug.

Game virtually unplayable - bad texture mapping

With orm=fbo, models are rendered like ghosts with missing texture mappings. With orm=backbuffer, some models have flat textures rendered and performance is incredibly slow.

 This is tracked in bugid#35925

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