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The Elder Scrolls Online 1.0



Category: Main > Games > Online (MMORPG) Games > The Elder Scrolls Online > 1.0


NameThe Elder Scrolls Online
Version1.0
License Retail
URLhttp://www.elderscrollsonline....
Votes  
RatingGold
Wine Version1.7.20
Maintainers of this version:
Description

Client Version: eso.live.1.1.2.995904 2014/05/23 23:09:41 (0.win.0.live.990524)
Launcher Version: 1.3.5.964404

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)

What works


What does not


What was not tested


Additional Comments

In addition to:

http://appdb.winehq.org/objectManager.php?sClass=version&iId=30124&iTestingId=83911

- If you get ALSA lib cannot open shared library, downgrading the  lib32-pulse package from 5.0.1 to 4.6.0.

In Manjaro:

yaourt downgrade

dowgrade lib32-pulse

Pick the lib32-pulse-4.6.0 package, then after that add it to ignore for updates. 

I haven't played it for long, but the game works very well in Linux. The reason that I don't want to give it a platinum is because I have to click on "default" in the graphics settings in game every time I start the game to get the textures to high. 



AMD X2 4130 3.8 Ghz
12 GB RAM
Evga GTX 760 2 GB

Linux314 Kernel

Running with OpenGL.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentManjaro LinuxJun 16 20141.7.20 No, but has workaround Yes Gold an anonymous user 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Apr 14 20141.7.16 No, but has workaround Yes Gold Nicholas Schell 
ShowUbuntu 13.10 "Saucy" amd64 (+ variants like Kubuntu)Apr 10 20141.7.16 No, but has workaround Yes Gold Hakkarainen 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Apr 02 20141.7.15 No, but has workaround Yes Gold Nicholas Schell 


Known bugs
Bug # Description Status Resolution Other apps affected
30981 Skyrim: Keys "stick" occasionally NEW View

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

No Spells
by Phobeus on Monday July 20th 2015, 17:00
I installed ESO about 2 weeks ago and it was working extremly nice, excepting the random crashes. However starting from today, it seems like spells are not working anymore. Everything else seems to be absolutely fine. I can fight, use the UI, everything except spelling seems to work. I neither see the deck, nor does anything happen, when I am pressing the keys. I tried resetting the configuration, restarting etc. but seems like nothing is helping.

Might be something very stupid, but anyone else affected by it or having an idea?

[post new] [reply to this]

Works much of the time, freezes/locks quite often
by Mark Ayliffe on Monday April 6th 2015, 1:49
[see bottom of post for system config]

I am very impressed that this works at all under Wine! But it took a bit of effort to get this far, it would be really great to crack the last tiny problem!

Installed OK, I'm using a shared install on Windows/Ubuntu, which works for me, not sure I'd advise others to try it! The launcher did not work under Ubuntu until I added the certificate and I've not yet successfully installed a patch under Ubuntu (the last one didn't seem to go cleanly under Windows either, but got there in the end). Under Ubuntu I generally start ESO.EXE directly. I had a lot of problems with stability to start with under both environments inc complete system crashes. Now I have the graphics all set to highest level and under Windows it runs flawlessly at 60-100FPS.

Under Ubuntu (Also at Ultra/high graphics - looks gorgeous BTW) I'll get 0-30+ minutes of game play at 25-55FPS until it locks (some may call this a crash). Very rarely I'll manage an entire session and quit the game normally. When running the CPU generally using 1 core only at 20-80% and about 3-3.5 GB of memory. I've tried most of the nvidia drivers currently available from xedgers (see below for current one).

At lock up sound plays all the time - even when I switch apps (I don't have BACKGROUND_AUDIO enabled, so normally switch away kills the sound), CPU drops to 1% or so. Image is frozen and mouse/keyboard have no effect in-app. Of course if I'm in combat the character will die, unseen by me! I can switch to any other app and can end (v occasionally have to kill) the ESO process in System monitor. I can then restart ESO and get some more play before another lock up. I would prefer this to work on Ubuntu/Wine without the lock ups and it would be good to see slightly more FPS though 30-40 is fine for playing the game. Ubuntu is my main OS, I only use Windows when I must and then usually in a VM (I'm not going to try ESO in a VM!).

UserSetting.txt:
SET MouseRawInput "1"
SET MouseSensitivityFirstPerson "0.50000000"
SET MouseSensitivityThirdPerson "1.00000000"
SET MouseSmoothing "0"
SET InvertMouseWheel "1"
SET InvertMouseY "1"
SET InvertMouseX "1"
SET MAGELIGHT_LIGHTS_VISIBLE "1"
SET PFX_SUPPRESS_DISTANCE_v2 "49.00000000"
SET PFX_GLOBAL_MAXIMUM "1028"
SET MULTI_GPU_CHECK "1"
SET CachedRLREnabled "1"
SET CachedReflectionResolution "4"
SET CachedShadowFiltering "5"
SET ScreenshotFormat.2 "PNG"
SET PregameGammaCheckEnabled "0"
SET HardwareCheckEnabled.3 "0"
SET SUB_SAMPLING "2"
SET REFLECTION_QUALITY_v3 "2"
SET PARTICLE_DENSITY "3"
SET HIGH_RESOLUTION_SHADOWS "1"
SET SHADOWS "4"
SET GAMMA_ADJUSTMENT "92"
SET VIEW_DISTANCE "2.00000000"
SET GPUSmoothingFrames "10"
SET MIP_LOAD_SKIP_LEVELS "0"
SET RAIN_WETNESS "1"
SET LENS_FLARE "1"
SET GOD_RAYS_v2 "1"
SET ANTI_ALIASING_v2 "1"
SET AMBIENT_OCCLUSION "1"
SET COLOR_GRADING_v1 "0"
SET BLOOM "1"
SET DEPTH_OF_FIELD "1"
SET TONE_MAPPING "1"
SET COLOR_CORRECTION "1"
SET SOFT_ALPHA "1"
SET DISTORTION "1"
SET CHARACTER_LIGHTING "1"
SET DIFFUSE_2_MAPS "1"
SET DETAIL_MAPS "1"
SET NORMAL_MAPS "1"
SET SPECULAR_MAPS "1"
SET CLUTTER_2D "1"
SET SIMPLE_SHADERS "0"
SET WATER_FOAM "1"
SET VSYNC_INTERVAL "1"
SET VSYNC "1"
SET MAX_ANISOTROPY "3"
SET PreferMaximizedWindow "0"
SET PreferExclusiveFullscreen "0"
SET FULLSCREEN_v5 "1"
SET FullscreenHeight "1200"
SET FullscreenWidth "1920"
SET WindowedHeight "1148"
SET WindowedWidth "1879"
SET FOVChangesAllowed "1"
SET AgreedToPEGI "1"
SET VoiceChatAutoJoinChannels.2 "0"
SET VoiceChatEnabled.3 "1"
SET LuaMemoryLimitMB "64"
SET GamepadSensitivityFirstPerson.2 "0.72000003"
SET GamepadSensitivityThirdPerson.2 "0.85000002"
SET GamepadInvertX "0"
SET GamepadInvertY "0"
SET GamepadVibrationEnabled "1"
SET SOUND_ENABLED "1"
SET FOOTSTEPS_VOLUME "50.00000000"
SET FOOTSTEPS_ENABLED "1"
SET SPEAKER_SETUP "0"
SET BACKGROUND_AUDIO "0"
SET VO_VOLUME "70.00000000"
SET VO_ENABLED "1"
SET UI_VOLUME "70.00000000"
SET UI_ENABLED "1"
SET AMBIENT_VOLUME "70.00000000"
SET AMBIENT_ENABLED "1"
SET SFX_VOLUME "70.00000000"
SET SFX_ENABLED "1"
SET MUSIC_VOLUME "52.00000000"
SET MUSIC_ENABLED "1"
SET AUDIO_VOLUME "100.00000000"
SET AUDIO_ENABLED "1"
SET TooltipFilter "-1"
SET TooltipNumOptions "2"
SET Language.2 "en"
SET GraphicsDriver.7 "D3D9"
SET PatchDataPath "game:/GameData/"
SET CacheDataPath "machine:/Cache/"
SET ViewedAddOnEULAVersion "5"
SET AcceptedAddOnEULAVersion "5"
SET AcceptedCodeOfConductVersion "1"
SET AcceptedPrivacyPolicyVersion "1"
SET AcceptedTOSVersion "1"
SET AcceptedEULAVersion "3"
SET DirectionalDamageIndictorVisibleInThirdPerson "0"
SET CameraFramingTransitionEnabled "1"
SET SkipPregameVideos "0"
SET HasPlayedPregameVideo "1"
SET RangedKillCamera "0"
SET PlayerKillCamera "1"
SET LastMonsterKillCamera "1"
SET MinFrameTime.2 "0.01000000"
SET ParticlesEnabled "1"
SET RequestedNumJobThreads "-1"
SET RequestedNumWorkerThreads "-1"
SET FreeUnusedGrannyFileSections.2 "0"
SET IsTrustedMachine "1"
SET RememberAccountName "1"
SET AccountName [Elided]
SET LastRealm "EU Megaserver"
SET CustomUIScale "1.00000000"
SET UseCustomUIScale.2 "0"
SET RollDodgeDoubleTapEnabled "1"
SET RollDodgeDoubleTapTimeWindow.2 "185"
SET ClampGroundTargetEnabled "1"
SET MonsterTellsEnabled "1"
SET CameraZoomDistancesSynced "1"
SET SiegeCameraZoomDistance "6.00000000"
SET WeaponsOutCameraZoomDistance "2.00000000"
SET WeaponsSheathedCameraZoomDistance "2.00000000"
SET MaxNetworkWriteBuffer "10485760"
SET MaxNetworkReadBuffer "10485760"


System is Alienware X51R2
Intel Core i7 3.4GHz
16GB memory
NVidia GeForce GTX670
Dual boot Windows 7/Ubuntu 14.04 LTS both 64bit
nvidia-349.12 from xedgers
Wine 1.7.38

[post new] [reply to this]

Hey guys
by Kyle Kuntz on Wednesday April 1st 2015, 3:08
I am still pretty new with using wine on linux. I am using Zorin os 9 i am not sure what ubuntun version i am using. ESO's launcher wont install the game. When i look at the debug report, its giving me a warning that my gnomekeyring isn't connecting and a error CoGetClassObject class {0968e258-16c7-4dba-aa86-462dd61e31a3} not registered

does anyone know how to fix this?

[post new] [reply to this]

  • RE: Hey guys by Andrew Schott on Friday April 3rd 2015, 19:19
  • RE: Hey guys by Andrew Schott on Friday April 3rd 2015, 20:28
  • RE: Hey guys by Kyle Kuntz on Tuesday April 7th 2015, 12:39
TESO
by theo samas on Thursday January 15th 2015, 22:19
Hi.
Installed the game from playonlinux etc
Put the certificate as told but game doesnt show like downloading or news and when im copying my game folder (not latest patch) it says play not update :/
any1 to help?

[post new] [reply to this]

Nvidia-Driver
by Andreas on Saturday November 22nd 2014, 9:08
Hi all,

on Ubuntu (Gnome) 14.10 after upgrading to nvidia-346 via xorg-edgers the game would not show me the login-screen anymore...

Can anyone confirm this or did I mess up something else in the process ?

Thanks a lot,
Andreas

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Cannot Connect to Login Server
by Damien Clark on Sunday June 22nd 2014, 10:19
I have been trying to get ESO running under WINE, I have followed all instructions to the letter, everything is installed and starts fine. However, once the game has launched, I cannot Login, after inputting password it just sits still for a sec, then returns an Error 200 (which according to the Zenimax Website is trouble connecting to the Login Server). My Wife is logged in and playing fine right next to me though, and it works fine on Windows.

I have tried everything I can think of, still cannot get it to work.

WINE Output in Terminal when running:

fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
GeForce GTS 250/PCIe/SSE2 3.3.0 NVIDIA 331.38
err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded
fixme:alsa:AudioSessionControl_RegisterAudioSessionNotification (0x17c2e8)->(0x83ebb7c) - stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x85ee948): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
NumTemps=32
MaxInstructions=4096
MaxAddressRegs=2
MaxLocalParams=1024
ARB_draw_buffers
NumTemps=4096
NumInstructionSlots=16384
NumTexInstructionSlots=16384
NumMathInstructionSlots=16384
MaxTexIndirections=16384
MaxLocalParams=512
MaxDrawBuffers=4
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:thread:SetThreadIdealProcessor (0x700): stub
fixme:thread:SetThreadIdealProcessor (0x70c): stub
fixme:thread:SetThreadIdealProcessor (0x700): stub
fixme:thread:SetThreadIdealProcessor (0x70c): stub
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification (0x17c2e8)->(0x83ebb7c) - stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub


Nothing there that I can see obviously pointing to the problem.

$ uname -srvmpio
Linux 3.13.0-29-generic #53-Ubuntu SMP Wed Jun 4 21:00:20 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux

$ inxi -M -C -I -G -A
Machine: Mobo: Gigabyte model: GA-880GM-USB3 version: x.x Bios: Award version: FC date: 03/14/2011
CPU: Hexa core AMD Phenom II X6 1090T (-MCP-) cache: 3072 KB flags: (lm nx sse sse2 sse3 sse4a svm)
Clock Speeds: 1: 3214.084 MHz 2: 3214.084 MHz 3: 3214.084 MHz 4: 3214.084 MHz 5: 3214.084 MHz 6: 3214.084 MHz
Graphics: Card: NVIDIA G92 [GeForce GTS 250]
X.Org: 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1280x1024@60.0hz
GLX Renderer: GeForce GTS 250/PCIe/SSE2 GLX Version: 3.3.0 NVIDIA 331.38
Audio: Card: Advanced Micro Devices [AMD/ATI] SBx00 Azalia (Intel HDA) driver: snd_hda_intel
Sound: Advanced Linux Sound Architecture ver: k3.13.0-29-generic
Info: Processes: 199 Uptime: 13:01 Memory: 1735.7/16047.1MB Client: Shell (bash) inxi: 1.9.17

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works great
by Jan on Wednesday June 11th 2014, 16:00
Linux Mint 16
TESO Version: 1.1.4

$ uname -srvmpio
Linux 3.11.0-12-generic #19-Ubuntu SMP Wed Oct 9 16:20:46 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux


$ inxi -M -C -I -G -A
Machine: System: Gigabyte product: Z87X-D3H
Mobo: Gigabyte model: Z87X-D3H-CF version: x.x Bios: American Megatrends version: F8 date: 01/17/2014

CPU: Quad core Intel Core i7-4771 CPU (-HT-MCP-) cache: 8192 KB flags: (lm nx sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx)
Clock Speeds: 1: 800.00 MHz 2: 800.00 MHz 3: 800.00 MHz 4: 800.00 MHz 5: 800.00 MHz 6: 800.00 MHz 7: 3501.00 MHz 8: 800.00 MHz

Graphics Card: NVIDIA GF114 [GeForce GTX 560]
X.Org: 1.14.5 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1920x1080@60.0hz
GLX Renderer: GeForce GTX 560/PCIe/SSE2 GLX Version: 4.3.0 NVIDIA 319.32

Audio: Card-1: NVIDIA GF114 HDMI Audio Controller driver: snd_hda_intel Sound: ALSA ver: k3.11.0-12-generic
Card-2: Intel 8 Series/C220 Series Chipset High Definition Audio Controller driver: snd_hda_intel

Info: Processes: 223 Uptime: 1:09 Memory: 3012.5/7937.9MB Client: Shell inxi: 1.8.4


$ playonlinux --version
PlayOnLinux 4.2.2


$ nvidia-settings --version
nvidia-settings: version 319.32 ( buildd@roseapple) Tue Oct 1 15:02:28 UTC 2013


Set to Windows 7
Install MSXML 6.0
Install Install_ESO.exe

I have copied my windows version elder scrolls online to playonlive folder.
Addon folder unter home.


THX to grodius

Modified "%USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt to include:

SET BACKGROUND_AUDIO "1"
SET GraphicsDriver.7 "OPENGL"

Screenshots:

minus.com/lbnwN7mhkjNS7U

minus.com/ljx5KLYpIspgl

minus.com/lM0JfeEhmuh1

minus.com/ltxpbVp2piKkv

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Instructions lock operating system up
by Doug Stearns on Tuesday June 3rd 2014, 14:20
I'm running Ubuntu 12.04 LTS, POL 4.2.2. I installed wine version 1.7.16 through POL. Both 32 and 64 bit versions. Running 304.116 NVIDIA driver atm for a gtx560ti, but I have tried various drivers.

I get as far as the opening launcher window where you must press "continue" to proceed to the download window. At this point the computer locks up and I need to hard reset.

I do notice that even though I am selecting for it to use wine 1.7.16 it is automatically downloading 1.7.15 every time I run the installer. Anyone have any ideas?

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Switching to OpenGl
by Larik on Thursday May 29th 2014, 14:12
Since the last patch I had problems seeing "transparent" NPCs and even my own character. I could fix it by setting the following in UserSettings.txt:

SET GraphicsDriver.7 "OPENGL"

So far I didn't experience any performance degradation.

[post new] [reply to this]

Wine 1.7.18
by Andreas on Monday May 5th 2014, 11:06
Some good and some bad news...

Good: Wine 1.7.18 seems to solve the memory leak (Memory consumption can now even decrease when leaving areas).
Bad: Wine 1.7.18 slows down environment loading (NPCs, PCs, objects) drastically...

So I guess, there's a price to pay... ;-/

Is this similar to others' experiences ?

[post new] [reply to this]


by Joshua LeBlanc on Friday May 2nd 2014, 10:34
Apparently I'm the only one facing this issue:

I installed the launcher fine, but upon opening it, I get stuck on a "Loading..." page. If I force close the window, sometimes it loads the actual launcer (without a play button), and other times it just closes entirely.

I'm using the latest version of crossover, but I've always tried it with Wine 1.7.16 with the same result.

[post new] [reply to this]

  • RE: by Dave on Saturday April 18th 2015, 13:32
Not working with Nvidia Optimus
by Johan Persson on Friday April 18th 2014, 8:03
Installed the game using PlayOnLinux, the game seemed to install fine even though it was very slow. With the Intel HD4000, the game launches and I get to the character screen, but then it freezes during loading.

Using primusrun however, I can't even get the game to launch. The launcher throws an error about "OpenGL version 2.0 support not found" followed by a bunch of related errors when I press play.

When I run "primusrun glxinfo" it shows OpenGL Version 4.2.0, just running "glxinfo" shows version 3.0. I am using an Asus A53S laptop with an i7 and Geforce GT 540M.

Anyone got any idea how to solve this issue?

[post new] [reply to this]

Can't login
by Dustin Wing on Wednesday April 16th 2014, 10:40
I went through all the step found here to install, and it worked rather nicely. But every time I actually try to log into the game I get the, "Login Timeout" Error every time. Anyone else?

[post new] [reply to this]

Freeze with which Configuration
by cyriana on Saturday April 12th 2014, 15:19
Hello,

for all out there they have this freezes. Can you please write you Configuration. Maybe we can find out what the Problem is. If someone has a really stable runnig Version, can you please port you configuration, too?

Maybe it turns out the Game runns fine under 64bit or whatever.

I will start here.

I have freezes with the following Configuration

OS Version: Ubuntu Gnome 14.04 32bit
Memory: 8 gb
Videocard: nvidia gforce 760
Wineversion: wine 1.7.16


greetings

Cy

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Working Pretty Well
by grodius on Saturday April 12th 2014, 12:23
Hi Guys,

Just wanted to leave a comment confirming my steps to get it to work, since I really wish I had it laid out for me better when I started:

1. install cert

2. Used PlayOnLinux (recommend), with wine 1.7.15 unpatched + vcrun2010

3. Install game (I had to use a virtualized desktop because something in the installer freezed my machine)

4. after basic install and first launch of launcher, I exited and transferred the dir from windows to my wine bottle.

5. Restarted client and it found all game files (no repair needed)

6. Modified "%USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt to include:

SET BACKGROUND_AUDIO "1"
SET RequestedNumThreads "0"
SET GraphicsDriver.7 "OPENGL"

FPS is not as high as it is in windows. Im assuming because of OPENGL. Also experiencing the forced "medium" video settings issue. I have noticed people complaining about this in windows, so it seems to be something the game does when it thinks your computer can't run it.

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certificate error
by requiemzz on Saturday April 12th 2014, 8:17
I still get the certificate authentication failed. any ideas? i did follow the post up top.

[post new] [reply to this]

Unreadable Text / Font Texture
by Larik on Saturday April 12th 2014, 4:47
Hi,

I got a problem with unreadable fonts for player names and skills. If you are also facing this, I got a partly solution:
Just trigger the "ui scaling" in the graphic options menu.
Still the font/text is not always well integrated, i.e. Background auf characters is partly visible and some characters still can't be seen, but texts are more readable afterwards.

Best regards,
Larik

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Launcher doenst Download
by Tobi on Sunday April 6th 2014, 2:52
The Launcher installed fine, but it doenst download or allocating anything. Ive read that its normal that the Download Bar doesnt move. But my System istn sluggish or du -hs showing that its allocating space for the Download... any suggestions?

[post new] [reply to this]

Random Crashes and Huge Memory Consumption
by Andreas on Friday April 4th 2014, 1:59
First of all, I'm amazed with the OpenGL version of the game. It runs smoothly with highest settings.

NOTE to EU-Players: the directory under MyDocuments for the UserSettings.txt is called "liveeu" and not "live" for us europeans...
SET GraphicsDriver.7 "OPENGL" in there for OpenGL-Support

My Problems: I get random crashes all throughout the game and especially, the games keeps eating up memory. Once virt-memory (SIZE) hits around 3GB and RSS around 2.4BG, the game crashes (32Bit only).

Regarding D3D9-Version, I had the problem of randomly not appearing NPCs (bad for quest-NPCs) or huge loading delays for NPCs. Also the same random crashes; but game would be a little bit more stable under memory pressure.

Do other people have the same problems ?

Running on Wine-1.7.15 (vanilla, cs-0.6, some others), wine-1.7.7 and whatnot.
UbuntuGNOME 13.10, Custom-Kernel 3.13, nvidia-331&334
(I'll try Kernel 3.11 next to rule this out)


Anyone got any idea how to debug / trace the memory leak (presuming it's with wine and not the game) or how to reduce wine's memory needs or how to reduce default (sub-)heap sizes (in case it's due to RAM fragmentation inside the game) ?
trace+heap is too much info for the game to handle; warn+heap only tells about the OOM condition...

Errors:
a few of those:
warn:heap:HEAP_CreateSubHeap Could not allocate 08800000 bytes
followed by some of those:
err:heap:HEAP_ValidateInUseArena Heap 0x2810000: in-use arena 0xb2cbd080 next block 0xb2cbd0a0 has PREV_FREE flag 86120c3
err:heap:HEAP_ValidateInUseArena Heap 0x2810000: block 0x3d9de258 tail overwritten at 0x3d9de25c (byte 0/20 == 0x42)
followed by:
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
and game freezes. Sometime some notions about a deadlock in the ntdll-crit-sections:
err:ntdll:RtlpWaitForCriticalSection section 0x2827060 "heap.c: HEAP.critSection" wait timed out in thread 0050, blocked by 0049, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x285f19c "?" wait timed out in thread 004a, blocked by 0049, retrying (60 sec)

Could it be that the game would recover again, but just hits the deadlock first ? Or is one of the threads dead due to memory and the deadlock rather a result of this ?


D3D-Errors:
err:wgl:wglFinish wglFinish
Many of those:
err:d3d:wined3d_debug_callback 0x3eb76d0: "GL_INVALID_ENUM error generated.".
err:d3d:wined3d_debug_callback 0x3eb76d0: "GL_INVALID_VALUE error generated. Invalid texture format.".

Note: There has been an update as of today for the final launch. I'll keep digging...

[post new] [reply to this]

Client Updates
by Nicholas Schell on Thursday April 3rd 2014, 19:08
After launcher finishes downloading new updates, you will likely get a message complaining that the files could not be updated because they were in use "please restart and try again" or some such error. Ignore that and click ok on the popup, then click the Repair button in lower right. This you will do a giant verification of the 25GB, and it seems to find that the files were in fact updated and then allows you to play.

This happened to me for all the pre-launch updates, as well as the retail release update. I am guessing this will be a common error in the future when new data is downloaded.

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