Version available to download on Steam.
The game will install and run.
What does not
General gameplay on single player in survival mode, I crash almost instantly when I launch the world with the error:Â
Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
What was not tested
Multiplayer, and creative mode was not tested, single player was not tested thoroughly because it crashed almost instantly.
Tested with playonmac using a 32-bit Windows XP Wineprefix using vbrun6, dotnet40, and steam from wine tricks. Had to disable dsound.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian 10.x "Buster"||Oct 23 2019||4.18-staging||Yes||No||No||Garbage||Daniel Dias|
|Show||Ubuntu 19.04 "Disco" amd64 (+ variants like Kubuntu)||Sep 13 2019||4.15||Yes||Yes||No||Garbage||Jonasz|
|Show||Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)||May 29 2019||4.9||Yes||No||No||Garbage||Aaron Franke|
|Show||Arch Linux x86_64||Dec 07 2018||3.21-staging||Yes||Yes||Yes||Garbage||Babble Bones|
|Show||Arch Linux||Jun 17 2018||3.10-staging||Yes||No||Yes||Garbage||Babble Bones|
|Bug #||Description||Status||Resolution||Other apps affected|
|38200||Space Engineers 01.072: Save crashes game with err:d3d:resource_init Failed to allocate system memory.||NEEDINFO||View|
|40356||Space Engineers: Scenario load fail due to GL_INVALID_FRAMEBUFFER_OPERATION||NEEDINFO||View|
|41636||Multiple DirectX 11 games need ID3D11Device1::CreateDeferredContext1 implementation (WWE 2K15, Dishonored: Death of the Outsider, Pro Evolution Soccer 2019, Shantae and the Pirate's Curse, Space Engineers)||STAGED||View|
2014-08-14 12:08:28.174 - Thread: 8 -> Exception occured:
System.Security.Cryptography.CryptographicException: Unknown error "-2146893812". at System.Security.Cryptography.CapiHashAlgorithm.HashCore(Byte array, Int32 ibStart, Int32 cbSize)
at System.Security.Cryptography.SHA256CryptoServiceProvider.HashCore(Byte array, Int32 ibStart, Int32 cbSize)
at System.Security.Cryptography.HashAlgorithm.TransformFinalBlock(Byte inputBuffer, Int32 inputOffset, Int32 inputCount)
In order to fix the issue with transparent textures rendering as black boxes you need to edit the TransparentMaterials.sbc file located in 'Steam/SteamApps/common/SpaceEngineers/Content/Data' and add "<AlphaSaturation>1</AlphaSaturation>" to every entry that does not already have an AlphaSaturation tag.
This can be done manually, or use the file from here http://pastebin.com/tXsSAkCF
2015-09-10 Admin note: the following info is based on user comments posted over a year ago, and may not be relevant to current Wine.