Version available to download on Steam.
It opens a LOADING window, then it crashes showing a message that .NET Framework is outdated. Then it crashes and appear a SEND LOG screen, to send erros to developers.
What does not
What was not tested
Everything, since don't run.
If there are workarounds i don't now. I have .NET Framework here: 4.7.2 etc. But don't work.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Debian 10.x "Buster"||Oct 23 2019||4.18-staging||Yes||No||No||Garbage||Daniel Dias|
|Show||Ubuntu 19.04 "Disco" amd64 (+ variants like Kubuntu)||Sep 13 2019||4.15||Yes||Yes||No||Garbage||Jonasz|
|Show||Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)||May 29 2019||4.9||Yes||No||No||Garbage||Aaron Franke|
|Show||Arch Linux x86_64||Dec 07 2018||3.21-staging||Yes||Yes||Yes||Garbage||Babble Bones|
|Show||Arch Linux||Jun 17 2018||3.10-staging||Yes||No||Yes||Garbage||Babble Bones|
|Bug #||Description||Status||Resolution||Other apps affected|
|31269||Multiple .NET apps and games crash with System.OverflowException (incorrect scaling for DECIMAL values in VarDecAdd)(Dungeons, Space Engineers)||CLOSED||FIXED||View|
|38200||Space Engineers 01.072: Save crashes game with err:d3d:resource_init Failed to allocate system memory.||NEEDINFO||View|
|40356||Space Engineers: Scenario load fail due to GL_INVALID_FRAMEBUFFER_OPERATION||NEEDINFO||View|
|41636||Multiple DirectX 11 games need ID3D11Device1::CreateDeferredContext1 implementation (WWE 2K15, Dishonored: Death of the Outsider, Pro Evolution Soccer 2019, Shantae and the Pirate's Curse, Space Engineers)||CLOSED||FIXED||View|
2014-08-14 12:08:28.174 - Thread: 8 -> Exception occured:
System.Security.Cryptography.CryptographicException: Unknown error "-2146893812". at System.Security.Cryptography.CapiHashAlgorithm.HashCore(Byte array, Int32 ibStart, Int32 cbSize)
at System.Security.Cryptography.SHA256CryptoServiceProvider.HashCore(Byte array, Int32 ibStart, Int32 cbSize)
at System.Security.Cryptography.HashAlgorithm.TransformFinalBlock(Byte inputBuffer, Int32 inputOffset, Int32 inputCount)
In order to fix the issue with transparent textures rendering as black boxes you need to edit the TransparentMaterials.sbc file located in 'Steam/SteamApps/common/SpaceEngineers/Content/Data' and add "<AlphaSaturation>1</AlphaSaturation>" to every entry that does not already have an AlphaSaturation tag.
This can be done manually, or use the file from here http://pastebin.com/tXsSAkCF
2015-09-10 Admin note: the following info is based on user comments posted over a year ago, and may not be relevant to current Wine.