|Latest Wine Version Tested:||3.10-staging|
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Playing the game
What does not
The grass and other types of foliage seem to only appear when you are
standing in them but everything else renders right. The game is still
very playable. I am in NG+ (2nd complete pass) at Drangleic Castle.
You need to go into the wine Registry to HKEY_CURRENT_USER\Software\Wine\Direct3D and add a new String Value named StrictDrawOrdering. Then set it to enabled. This will solve the flickering UI problem and it seems to help with the rendering problem to.
I also enabled CSMT.
What was not tested
NVIDIA 1070GTX and propietary driver 396.24
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||openSUSE Leap 42.3 x86_64||Jun 23 2018||3.10-staging||Yes||Yes||Yes||Gold||Alberto|
|Show||Linux Mint 18.1||May 02 2017||2.4||Yes||Yes||Gold||Brandon|
|Show||Fedora 25 x86_64||Dec 27 2016||2.0-rc3||Yes||Yes||Silver||F. Delente|
|Show||Debian GNU/Linux Unstable "Sid" x86_64||Jun 18 2016||1.9.12||Yes||Yes||Bronze||Krzysztof Sobiecki|
|Show||Ubuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu)||Aug 18 2015||1.7.49||Yes||Yes||Silver||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
One of problems that one might except while playing Dark Souls under wine is wrong order of rendering of stuff on screen. It might cause no fonts, textures or object appearing on screen.
To fix it you should add a new "String Value" called "StrictDrawOrdering" inside
and set it to "enabled"
With it, wine will (as name suggests) draw object on screen in a correct order(or at least more correct than before).
To go past crash during a "New Game" first cutscene it might be needed to disable "winegstreamer.dll" in winecfg "Libraries" card
Can anyone test if this patch helps a bit with vanishing textures/models(StrictDrawOrdering still needs to be enabled)?
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