Application Details:
Version: | Steam |
License: | Retail |
URL: | http://www.darksoulsii.com |
Votes: | 4 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 3.10-staging |
Maintainers: About Maintainership
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What works
Game installs on steam. Runs on the lowest settings. PS3 controller via xboxdrv.
What does not
Intro video
Game flickers when playing - especially noticeable when in the menus - lowering the video settings makes the flickering less noticeable.
Workarounds
What was not tested
Hardware tested
Graphics:
Additional Comments
I tried 1.7.11, 1.7.9 and 1.7.8 before upgrading to 1.7.17 - the game would only run on 1.7.17. In order to get the game to run the following registry key must be set: [HKEY_CURRENT_USER\Software\Wine\Direct3D] "StrictDrawOrdering"="enabled" Without this the game is not playable as it will flicker too much to even navigate the menus. It was also required in winecfg to get the quartz library to "builtin, native" instead of "native, builtin" The game is only playable on the lowest settings. When starting a new game skipping the introduction video was required to proceeed.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | openSUSE Leap 42.3 x86_64 | Jun 23 2018 | 3.10-staging | Yes | Yes | Yes | Gold | Alberto | |
Show | Linux Mint 18.1 | May 02 2017 | 2.4 | Yes | Yes | Gold | Brandon | ||
Show | Fedora 25 x86_64 | Dec 27 2016 | 2.0-rc3 | Yes | Yes | Silver | F. Delente | ||
Show | Debian GNU/Linux Unstable "Sid" x86_64 | Jun 18 2016 | 1.9.12 | Yes | Yes | Bronze | Krzysztof Sobiecki | ||
Show | Ubuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu) | Aug 18 2015 | 1.7.49 | Yes | Yes | Silver | an anonymous user |
Bug # | Description | Status | Resolution | Other apps affected |
One of problems that one might except while playing Dark Souls under wine is wrong order of rendering of stuff on screen. It might cause no fonts, textures or object appearing on screen.
To fix it you should add a new "String Value" called "StrictDrawOrdering" inside
HKEY_CURRENT_USER\Software\Wine\Direct3D
and set it to "enabled"
With it, wine will (as name suggests) draw object on screen in a correct order(or at least more correct than before).
To go past crash during a "New Game" first cutscene it might be needed to disable "winegstreamer.dll" in winecfg "Libraries" card
Can anyone test if this patch helps a bit with vanishing textures/models(StrictDrawOrdering still needs to be enabled)?
https://raw.githubusercontent.com/sobkas/wine-patches/master/problem.diff
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