Dark Souls II

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Dark Souls 2: Original one released in 2014
Included in bundle

This version uses DirectX 9, have 32bit executables(or at least I didn't found 64bit ones), patch added a lore changes that were included in other version, but doesn't contain new enemy placements and isn't compatible with new versions multiplayer

Have a separate DLC that add new content

Application Details:

Version: Steam
License: Retail
Votes: 4
Latest Rating: Gold
Latest Wine Version Tested: 3.10-staging

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
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What works

Game installs on steam. Runs on the lowest settings. PS3 controller via xboxdrv.

What does not

Intro video

Game flickers when playing - especially noticeable when in the menus - lowering the video settings makes the flickering less noticeable.


What was not tested

Hardware tested


  • GPU:
  • Driver:

Additional Comments

I tried 1.7.11, 1.7.9 and 1.7.8 before upgrading to 1.7.17 - the game would only run on 1.7.17. In order to get the game to run the following registry key must be set: [HKEY_CURRENT_USER\Software\Wine\Direct3D] "StrictDrawOrdering"="enabled" Without this the game is not playable as it will flicker too much to even navigate the menus. It was also required in winecfg to get the quartz library to "builtin, native" instead of "native, builtin" The game is only playable on the lowest settings. When starting a new game skipping the introduction video was required to proceeed.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowopenSUSE Leap 42.3 x86_64Jun 23 20183.10-stagingYes Yes YesGoldAlberto 
ShowLinux Mint 18.1May 02 20172.4Yes Yes NoGoldBrandon 
ShowFedora 25 x86_64Dec 27 20162.0-rc3Yes Yes NoSilverF. Delente 
ShowDebian GNU/Linux Unstable "Sid" x86_64Jun 18 20161.9.12Yes Yes NoBronzeKrzysztof Sobiecki 
ShowUbuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu)Aug 18 20151.7.49Yes Yes NoSilveran anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

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HowTo / Notes

Lack of fonts on first notification screen and more

One of problems that one might except while playing Dark Souls under wine is wrong order of rendering of stuff on screen. It might cause no fonts, textures or object appearing on screen.

To fix it you should add a new "String Value" called "StrictDrawOrdering" inside


and set it to "enabled"

With it, wine will (as name suggests) draw object on screen in a correct order(or at least more correct than before).

To go past crash during a "New Game" first cutscene it might be needed to disable "winegstreamer.dll" in winecfg "Libraries" card

As CSMT can be used to improve performance and mitigate some problems, it's experimental and shouldn't be used to submit any bugreports or test data
Patch to try

Can anyone test if this patch helps a bit with vanishing textures/models(StrictDrawOrdering still needs to be enabled)?


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