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Dark Souls II

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Dark Souls 2: Original one released in 2014
store.steampowered.com/app/236430/
Included in bundle store.steampowered.com/sub/58135/?snr=1_5_9__403

This version uses DirectX 9, have 32bit executables(or at least I didn't found 64bit ones), patch added a lore changes that were included in other version, but doesn't contain new enemy placements and isn't compatible with new versions multiplayer

Have a separate DLC that add new content

Application Details:

Version: Steam
License: Retail
URL: http://www.darksoulsii.com
Votes: 4
Latest Rating: Gold
Latest Wine Version Tested: 3.10-staging

Maintainers: About Maintainership

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Link Steam Link

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

- Installation: OK

- Save Game: OK

- Game: OK. I played this game and the 3 DLCs

 - Xbox controller: OK. see comments section of this page to have more info


What does not

- Changing Resolution may crash. Fix: Just restart the game from Steam. That should do it!

Admin note: that is probably bug 37406, fixed in 1.7.30

- Screen may flicker. Fix: see comments below

- UI may flicker sometimes. But it is not really important. Game still playable

Workarounds

What was not tested

nothing!

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

I made a youtube video for instructions listed below http://youtu.be/kBR4OeiQKDs or you can check at http://www.davidgis.fr/documentation/Dark_Souls_II_WineD3D/ * To install this game 1) Install steam winetricks --no-isolate steam 2) Install other packages winetricks --no-isolate steam 3) Launch Steam. Log into Steam. Buy this game 4) To prevent screen from flickering then a) download http://www.mediafire.com/download/jy92xl25nl3pmv5/WineD3D_Dark_Souls_II.tar.bz2 b) decompress its content into the folder where "DarkSoulsII.exe" is located cd "$WINEPREFIX/drive_c/Program Files/Steam/SteamApps/common/Dark Souls II/Game" cp /path/to/WineD3D_Dark_Souls_II.tar.bz2 . tar xvjf WineD3D_Dark_Souls_II.tar.bz2 cp -avf WineD3D_Dark_Souls_II/* . c) Use the following variables export WINEDEBUG="-all" export WINEDLLOVERRIDES="d3d10,d3d10core,d3d8,d3d9,ddraw,dxgi,libwine,wined3d=n" Notice: if you wanted to know how I built those WineD3D DLLs then you can have a look at http://www.davidgis.fr/documentation/Dark_Souls_II_WineD3D/#id2

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowopenSUSE Leap 42.3 x86_64Jun 23 20183.10-stagingYes Yes YesGoldAlberto 
ShowLinux Mint 18.1May 02 20172.4Yes Yes GoldBrandon 
ShowFedora 25 x86_64Dec 27 20162.0-rc3Yes Yes SilverF. Delente 
ShowDebian GNU/Linux Unstable "Sid" x86_64Jun 18 20161.9.12Yes Yes BronzeKrzysztof Sobiecki 
ShowUbuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu)Aug 18 20151.7.49Yes Yes Silveran anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

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HowTo / Notes

Lack of fonts on first notification screen and more

One of problems that one might except while playing Dark Souls under wine is wrong order of rendering of stuff on screen. It might cause no fonts, textures or object appearing on screen.

To fix it you should add a new "String Value" called "StrictDrawOrdering" inside

HKEY_CURRENT_USER\Software\Wine\Direct3D

and set it to "enabled"

With it, wine will (as name suggests) draw object on screen in a correct order(or at least more correct than before).

To go past crash during a "New Game" first cutscene it might be needed to disable "winegstreamer.dll" in winecfg "Libraries" card

CSMT
As CSMT can be used to improve performance and mitigate some problems, it's experimental and shouldn't be used to submit any bugreports or test data
Patch to try

Can anyone test if this patch helps a bit with vanishing textures/models(StrictDrawOrdering still needs to be enabled)?

https://raw.githubusercontent.com/sobkas/wine-patches/master/problem.diff

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