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Dark Souls II

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Dark Souls 2: Original one released in 2014
store.steampowered.com/app/236430/
Included in bundle store.steampowered.com/sub/58135/?snr=1_5_9__403

This version uses DirectX 9, have 32bit executables(or at least I didn't found 64bit ones), patch added a lore changes that were included in other version, but doesn't contain new enemy placements and isn't compatible with new versions multiplayer

Have a separate DLC that add new content

Application Details:

Version: Steam
License: Retail
URL: http://www.darksoulsii.com
Votes: 4
Latest Rating: Gold
Latest Wine Version Tested: 3.10-staging

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

All the main stuff of the game work fine and that includes boss fights and the little videos that come before them, summoning players, invading worlds, etc.

What does not

I have noticed that alt  + tab doesn't  really work  too well and the game crashes whenever I do that.  Other  than that  everything seems to work fine, but of course there is a small FPS drop.

Workarounds

What was not tested

I have finished the campaign many times over on Ubuntu so I don't think there is anything I missed.   I summoned others to help with boss fights,  I fought off people who tried to invade my world (but mostly died  :P), I  invaded other worlds, etc.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

I was actually quite surprised to how well this worked without me having to do anything. Just install Steam somehow (wine steam, PlayonLinux, Crossover) and install the game from there. Although I have had the problem with the screen flashing like the other tests said, but when I upgraded from Ubuntu 14.04 to 15.04 that problem somehow disappeared. This post also goes for Dark Souls II: Scholar of the First Sin although I have not tested all of that and there does seem to be a bigger FPS drop. The video card I am currently using is Nvidia GTX 970.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowopenSUSE Leap 42.3 x86_64Jun 23 20183.10-stagingYes Yes YesGoldAlberto 
ShowLinux Mint 18.1May 02 20172.4Yes Yes NoGoldBrandon 
ShowFedora 25 x86_64Dec 27 20162.0-rc3Yes Yes NoSilverF. Delente 
ShowDebian GNU/Linux Unstable "Sid" x86_64Jun 18 20161.9.12Yes Yes NoBronzeKrzysztof Sobiecki 
CurrentUbuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu)Aug 18 20151.7.49Yes Yes NoSilveran anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

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HowTo / Notes

Lack of fonts on first notification screen and more

One of problems that one might except while playing Dark Souls under wine is wrong order of rendering of stuff on screen. It might cause no fonts, textures or object appearing on screen.

To fix it you should add a new "String Value" called "StrictDrawOrdering" inside

HKEY_CURRENT_USER\Software\Wine\Direct3D

and set it to "enabled"

With it, wine will (as name suggests) draw object on screen in a correct order(or at least more correct than before).

To go past crash during a "New Game" first cutscene it might be needed to disable "winegstreamer.dll" in winecfg "Libraries" card

CSMT
As CSMT can be used to improve performance and mitigate some problems, it's experimental and shouldn't be used to submit any bugreports or test data
Patch to try

Can anyone test if this patch helps a bit with vanishing textures/models(StrictDrawOrdering still needs to be enabled)?

https://raw.githubusercontent.com/sobkas/wine-patches/master/problem.diff

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