All the main stuff of the game work fine and that includes boss fights and the little videos that come before them, summoning players, invading worlds, etc.
What does not
I have noticed that alt + tab doesn't really work too well and the game crashes whenever I do that. Other than that everything seems to work fine, but of course there is a small FPS drop.
What was not tested
I have finished the campaign many times over on Ubuntu so I don't think there is anything I missed. I summoned others to help with boss fights, I fought off people who tried to invade my world (but mostly died :P), I invaded other worlds, etc.
I was actually quite surprised to how well this worked without me having to do anything. Just install Steam somehow (wine steam, PlayonLinux, Crossover) and install the game from there. Although I have had the problem with the screen flashing like the other tests said, but when I upgraded from Ubuntu 14.04 to 15.04 that problem somehow disappeared. This post also goes for Dark Souls II: Scholar of the First Sin although I have not tested all of that and there does seem to be a bigger FPS drop. The video card I am currently using is Nvidia GTX 970.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||openSUSE Leap 42.3 x86_64||Jun 23 2018||3.10-staging||Yes||Yes||Yes||Gold||Alberto|
|Show||Linux Mint 18.1||May 02 2017||2.4||Yes||Yes||Gold||Brandon|
|Show||Fedora 25 x86_64||Dec 27 2016||2.0-rc3||Yes||Yes||Silver||F. Delente|
|Show||Debian GNU/Linux Unstable "Sid" x86_64||Jun 18 2016||1.9.12||Yes||Yes||Bronze||Krzysztof Sobiecki|
|Current||Ubuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu)||Aug 18 2015||1.7.49||Yes||Yes||Silver||an anonymous user|
One of problems that one might except while playing Dark Souls under wine is wrong order of rendering of stuff on screen. It might cause no fonts, textures or object appearing on screen.
To fix it you should add a new "String Value" called "StrictDrawOrdering" inside
and set it to "enabled"
With it, wine will (as name suggests) draw object on screen in a correct order(or at least more correct than before).
To go past crash during a "New Game" first cutscene it might be needed to disable "winegstreamer.dll" in winecfg "Libraries" card
Can anyone test if this patch helps a bit with vanishing textures/models(StrictDrawOrdering still needs to be enabled)?