Normal gameplay, didn't encountered any crashes
What does not
Without StrictDrawOrdering workaround game have so many graphical glitches that I consider it unplayable.
Even with it there are problems with invisible enemies and disappearing textures/models(there is a patch that fix it, but it isn't up to date)
First cutscene causes a crash if winegstreamer is installed
What was not tested
Didn't played whole game again just to test if last cutscene plays properly. Will gradually check if everything plays ok.
In future will try to confirm if workarounds mentioned here work or not
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||openSUSE Leap 42.3 x86_64||Jun 23 2018||3.10-staging||Yes||Yes||Yes||Gold||Alberto|
|Show||Linux Mint 18.1||May 02 2017||2.4||Yes||Yes||Gold||Brandon|
|Show||Fedora 25 x86_64||Dec 27 2016||2.0-rc3||Yes||Yes||Silver||F. Delente|
|Current||Debian GNU/Linux Unstable "Sid" x86_64||Jun 18 2016||1.9.12||Yes||Yes||Bronze||Krzysztof Sobiecki|
|Show||Ubuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu)||Aug 18 2015||1.7.49||Yes||Yes||Silver||an anonymous user|
One of problems that one might except while playing Dark Souls under wine is wrong order of rendering of stuff on screen. It might cause no fonts, textures or object appearing on screen.
To fix it you should add a new "String Value" called "StrictDrawOrdering" inside
and set it to "enabled"
With it, wine will (as name suggests) draw object on screen in a correct order(or at least more correct than before).
To go past crash during a "New Game" first cutscene it might be needed to disable "winegstreamer.dll" in winecfg "Libraries" card
Can anyone test if this patch helps a bit with vanishing textures/models(StrictDrawOrdering still needs to be enabled)?