Application Details:
Version: | 4.x |
License: | Free to use |
URL: | http://unity3d.com/ |
Votes: | 1 |
Latest Rating: | Garbage |
Latest Wine Version Tested: | 1.7.36 |
Maintainers: About Maintainership
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What works
- Opening existing project
- Running scenes
- Adding objects
- Shaders
- Saving Projects
- Converting project from 4.1 format
- Importing models
- Embedded monodevelop works nice
What does not
- Asset store
- Creating new projects (works by console command)
- "Show in explorer" does nothing
- DirectX11 rendering fails
- GUI text rendering fails (submitting bug)
Workarounds
What was not tested
- Advanced shader functions
- Physics
- And a lot of stuff
Hardware tested
Graphics:
Additional Comments
Only winetricks tahoma needed Remember to create this folder or it won't work - mkdir -p $WINEPREFIX/drive_c/users/$USER/AppData/LocalLow Remember to create value named ProductId in HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProductId Copy ProductId from windows installation if you dont want to login manually Remeber to set WINEARCH=win32 Works as expected. No problems with game developing. Linux Mint 15 Nvidia 313 Wine 1.7.3 i7-2630QM + GTX 460M
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Arch Linux x86_64 | Feb 19 2015 | 1.7.36 | Yes | Yes | Garbage | an anonymous user | ||
Show | Arch Linux x86_64 | Feb 04 2015 | 1.7.35 | Yes | Yes | Gold | RevenantX | ||
Show | Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu) | Jul 23 2014 | 1.7.22 | Yes | Yes | Silver | Yanis Lukes | ||
Show | Arch Linux x86_64 | May 31 2014 | 1.7.19 | Yes | Yes | Gold | RevenantX | ||
Show | Gentoo Linux x86_64 | Mar 17 2014 | 1.7.14 | Yes | Yes | Garbage | Megas of Vecanti |
Bug # | Description | Status | Resolution | Other apps affected |
34039 | Unity Editor - Asset Store Broken | UNCONFIRMED | View | |
36976 | Unity3D 4.5: Autodesk's "Beast" lightmapping engine freezes/crashes Unity Editor when baking lightmaps | UNCONFIRMED | View | |
37218 | Unity3D 4.x crash handler causes assertion in Wine's PDB parser with app provided debug symbols in PDB format | NEW | View | |
37922 | Unity3D 4.6 (.NET app) freezes/hangs sometimes when reopening a newly created project (thread suspension during exit phase with loader lock held) | NEW | View |
1) Create 32bit prefix: $ export WINEPREFIX=~/unity3dprefix $ WINEARCH=win32 unitySetup.exe 2) Unity uses the Tahoma font, so for visible text you need to do: $ winetricks tahoma 3) (Only for Wine <= 1.7.34, bug #26272 ) For working new project creation $ winetricks ie8 4) (Only for Wine <= 1.7.33, bug #36964 ) For working license you need to copy the ProductId value from HKLM\Software\Microsoft\Windows\CurrentVersion\ProductId to HKLM\Software\Microsoft\Windows NT\CurrentVersion\ProductId using: $ wine regedit Or do: $ wine reg add "HKLM\Software\Microsoft\Windows NT\CurrentVersion" /v ProductId /t REG_SZ /d 12345-oem-0000001-54321 5) (Only for Wine <= 1.7.23, bug #22896) For working editor after click "Play" - you need run: $ mkdir -p $WINEPREFIX/drive_c/users/$USER/AppData/LocalLow
If you want edit code from linux version of monodevelop(or Xamarin Studio) - create link "C:" to drive_c of your prefix in project directory, that adds correct highlighting and autocomplete: cd projectDirectory ln -s ~/unity3dprefix/drive_c C:
If you want open Linux Monodevelop from unity use my script writted in python: http://pastebin.com/W0whvbJ1 and save it as Monodevelop.exe Select in unity as editor that script.
You can download oifficial unity3d version for Linux.
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