Application Details:
Version: | 4.x |
License: | Free to use |
URL: | http://unity3d.com/ |
Votes: | 1 |
Latest Rating: | Garbage |
Latest Wine Version Tested: | 1.7.36 |
Maintainers: About Maintainership
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What works
Opening project.
Running project from editor.
Creating new project.
Unity3d Free Activation.
What does not
Asset Store.
Unity3d hangs on close.
Workarounds
What was not tested
Building, lightmaps.
Hardware tested
Graphics:
Additional Comments
only used winetricks tahoma for font (wine-mono installed)
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Arch Linux x86_64 | Feb 19 2015 | 1.7.36 | Yes | Yes | No | Garbage | an anonymous user | |
Current | Arch Linux x86_64 | Feb 04 2015 | 1.7.35 | Yes | Yes | No | Gold | RevenantX | |
Show | Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu) | Jul 23 2014 | 1.7.22 | Yes | Yes | No | Silver | Yanis Lukes | |
Show | Arch Linux x86_64 | May 31 2014 | 1.7.19 | Yes | Yes | No | Gold | RevenantX | |
Show | Gentoo Linux x86_64 | Mar 17 2014 | 1.7.14 | Yes | Yes | No | Garbage | Megas of Vecanti |
Bug # | Description | Status | Resolution | Other apps affected |
34039 | Unity Editor - Asset Store Broken | UNCONFIRMED | View | |
36976 | Unity3D 4.5: Autodesk's "Beast" lightmapping engine freezes/crashes Unity Editor when baking lightmaps | UNCONFIRMED | View | |
37218 | Unity3D 4.x crash handler causes assertion in Wine's PDB parser with app provided debug symbols in PDB format | NEW | View | |
37922 | Unity3D 4.6 (.NET app) freezes/hangs sometimes when reopening a newly created project (thread suspension during exit phase with loader lock held) | NEW | View |
1) Create 32bit prefix: $ export WINEPREFIX=~/unity3dprefix $ WINEARCH=win32 unitySetup.exe 2) Unity uses the Tahoma font, so for visible text you need to do: $ winetricks tahoma 3) (Only for Wine <= 1.7.34, bug #26272 ) For working new project creation $ winetricks ie8 4) (Only for Wine <= 1.7.33, bug #36964 ) For working license you need to copy the ProductId value from HKLM\Software\Microsoft\Windows\CurrentVersion\ProductId to HKLM\Software\Microsoft\Windows NT\CurrentVersion\ProductId using: $ wine regedit Or do: $ wine reg add "HKLM\Software\Microsoft\Windows NT\CurrentVersion" /v ProductId /t REG_SZ /d 12345-oem-0000001-54321 5) (Only for Wine <= 1.7.23, bug #22896) For working editor after click "Play" - you need run: $ mkdir -p $WINEPREFIX/drive_c/users/$USER/AppData/LocalLow
If you want edit code from linux version of monodevelop(or Xamarin Studio) - create link "C:" to drive_c of your prefix in project directory, that adds correct highlighting and autocomplete: cd projectDirectory ln -s ~/unity3dprefix/drive_c C:
If you want open Linux Monodevelop from unity use my script writted in python: http://pastebin.com/W0whvbJ1 and save it as Monodevelop.exe Select in unity as editor that script.
You can download oifficial unity3d version for Linux.
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