Application Details:
Version: | 1.x |
License: | Retail |
URL: | http://www.noonelivesforever.c... |
Votes: | 1 |
Latest Rating: | Bronze |
Latest Wine Version Tested: | 1.3.36 |
Maintainers: About Maintainership
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What works
Everything.
1. Installation went fine (win2000).
2. Running the game (win 2000):
- Use native dinput.dll (in my case version 5.03.2600.2180). This will solve a weird mouse problem. (Put dinput.dll in the ~/.wine/drive_c/windows/system32 folder.)
- Start the game with the parameters shown below. That way, you won't have to use a nocd-crack.
WINEDLLOVERRIDES="dinput=n" wine lithtech.exe -windowtitle "No One Lives Forever" -rez NOLF.rez -rez NOLF2.rez -rez NOLFdll.rez -rez NOLFl.rez
- You can also add all configuration data. The complete line that worked for me:
WINEDEBUG=-all WINEDLLOVERRIDES="dinput=n" wine lithtech.exe -windowtitle "No One Lives Forever" -rez NOLF.rez -rez NOLF2.rez -rez NOLFdll.rez -rez NOLFl.rez -rez custom +multiplayer 0 +DisableMusic 0 +DisableSound 0 +DisableFog 1 +DisableJoystick 1 +DisableTripBuf 0 +DisableHardwareCursor 0 +DynamicLoadScreen 0 ++RenderDll d3d.ren ++CardDesc display ++Renderer "DirectDraw HAL" ++screenwidth 1400 ++screenheight 1050 ++bitdepth 16 ++PerformanceLevel 2
- Even when starting the game with those parameters, you'll probably still have to set some options from within the game menus.
- Choosing the hardware cursor will speed things up considerably.
- You can't set widescreen resolutions (1400x1050 is the highest setting possible).
- Bitdepth 32 caused a few graphical errors.
- I also tried to run the game with wine 0.9.47. Everything worked, but a bit too fast. Result was that speech was cut off in animations, because the video ended before the audio could. (I haven't tried the game with a *clean* 0.9.47 install though).
What does not
Nothing (as far as I can tell).
Workarounds
What was not tested
Finishing the game. Multiplayer (patch 1.3/1.4).
Hardware tested
Graphics:
Additional Comments
- This game is much, much fun :)
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | openSUSE 12.1 | Jan 30 2012 | 1.3.36 | Yes | Yes | No | Bronze | George | |
Show | Ubuntu 9.10 "Karmic" amd64 (+ variants like Kubuntu) | Jun 24 2009 | 1.1.24 | Yes | Yes | No | Gold | an anonymous user | |
Show | Gentoo Linux | Mar 19 2009 | 1.1.17 | Yes | Yes | No | Platinum | Concern McGully | |
Show | Gentoo Linux x86_64 | May 22 2008 | 1.0-rc1 | Yes | Yes | No | Silver | an anonymous user | |
Current | Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu) | Oct 22 2007 | 0.9.46. | Yes | Yes | No | Gold | happyhamster |
Bug # | Description | Status | Resolution | Other apps affected |
1410 | Mouse always Recentered | CLOSED | FIXED | View |
2727 | Input device problems in NOLF | CLOSED | DUPLICATE | View |
3615 | wined3d doesn't work with multithreading d3d | CLOSED | FIXED | View |
19067 | NOLF: Will not accept that the movement key being hold down | CLOSED | DUPLICATE | View |
winetricks dsound directmusicAfterwards, open up winecfg, go to the "Libraries" tab and set dsound to Builtin.
$ wine lithtech.exe -rez rezfile1.rez -rez rezfile2.rez ...This script should work with all version of NOLF:
$ wine lithtech.exe $(for f in $(ls|grep -i rez$); do echo "-rez $f"; done)
++screenwidth "1920" ++screenheight "1080" ++screendepth "32"However, this stretches the game. A better widescreen fix is available here, but you can't play online with it.
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