Application Details:
Version: | All versions |
License: | Retail |
URL: | http://www.interplay.com |
Votes: | Marked as obsolete |
Latest Rating: | Gold |
Latest Wine Version Tested: | 1.5.26 |
Maintainers: About Maintainership
What works
After changing the color depth manually to 16bit, the game started and worked like in the older reports in windowed mode. (To ensure that - otherwise it wont start - I edited in torment.ini  line fullscreen=0)
Its really playable. Everything works, sometimes there seem to be bugs in the game itself, but not really in Wine, except:
What does not
If you want to enter UnderSigil from the UpperWard the game crashes. I added something to the bug report. At the moment I don't know if its very important for the game to get there.
Workarounds
What was not tested
Actually I've played about 2 third of the game. I didnt play around a lot in the settings, but the few things I used work.
Hardware tested
Graphics:
Additional Comments
Not sure if silver is "correct" but since you can't access a part of the game, its not looking like gold for me
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu) | Mar 22 2013 | 1.5.26 | Yes | Yes | Gold | Rene Kijewski | ||
Show | Ubuntu 9.10 "Karmic" amd64 (+ variants like Kubuntu) | Mar 10 2010 | 1.1.40 | Yes | Yes | Gold | Ozymandias | ||
Current | Ubuntu 9.10 "Karmic" amd64 (+ variants like Kubuntu) | Jan 28 2010 | 1.1.37 | Yes | Yes | Silver | Ortanam Ulappo | ||
Show | PCLinuxOS 2009 | Sep 29 2009 | 1.1.30 | Yes | Yes | Gold | ron Cloinger | ||
Show | PCLinuxOS 2009 | Sep 22 2009 | 1.1.29 | Yes | Yes | Silver | ron Cloinger |
Bug # | Description | Status | Resolution | Other apps affected |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Ax on Wednesday August 4th 2010, 11:18
In order to get Bigg's widescreen mod to work, I found I had to use the windows .exe file instead of the library made for linux. Furthermore I had to execute the .exe files from command line, and not simply browse to them and right-click to execute them as I normally do.
Doing the same with Ghostdog's mod, I got torment up and running in 1024 x 764 perfectly.
Only glicth now, is that it crashes if I tab out or otherwise have the mouse leave the game window.
by eugennc on Friday April 2nd 2010, 17:25
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\AppDefaults\torment.exe]
"Version"="win98"
[HKEY_CURRENT_USER\Software\Wine\AppDefaults\torment.exe\Direct3D]
"DirectDrawRenderer"="gdi"
"RenderTargetLockMode"="readtex"
[HKEY_CURRENT_USER\Software\Wine\AppDefaults\torment.exe\Explorer]
"Desktop"="torment.exe"
[HKEY_CURRENT_USER\Software\Wine\AppDefaults\torment.exe\X11 Driver]
"Decorated"="N"
"DXGrab"="Y"
"Managed"="N"
I also set the virtual desktop (to 640x480) for torment.exe (though it seems it's not stored in this subtree). I am using WeiDU fixpack, unfinished business and tweakpack (but couldn't get the widescreen mode to work), and got to Clerk's Ward with 3 crashes along the way (when quick-loading: exiting and loading fixed them) and an omnipresent crash when trying to enter the Mortuary as a Dustie (through the front door - asking Pox to smuggle me in worked fine, so i guess scripting error ?). Gentoo amd64, nvidia 190.53, nvidia 8800 GTS.
by eugennc on Friday April 2nd 2010, 17:29
#!/bin/bash
xrandr -s 640x480
wine Torment.exe
xrandr -s 1280x1024
by Ozymandias on Wednesday March 10th 2010, 3:44
by CP on Tuesday March 9th 2010, 22:25
by CP on Tuesday March 9th 2010, 22:10
by CP on Tuesday March 9th 2010, 22:06
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash (repeated enlessly).
The game runs with a strange bug no one else seems to have encountered yet: It crashes whenever a GTK-component "meets" the virtual wine desktop, which is truly annoying. I don't have this issue using wine with other applications.
Also didn't get the widescreen patch to work.
by Ozymandias on Monday March 8th 2010, 3:34
Any help? Anyone?
by Ozymandias on Monday March 8th 2010, 3:35
by Ortanam Ulappo on Monday March 8th 2010, 21:06
by Christopher on Friday February 19th 2010, 3:36
err:module:attach_process_dlls "rpcrt4.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"F:\\Setup.exe" failed, status c0000005
by Andy Ketchum on Sunday January 24th 2010, 10:11
by Jacopo Santelli on Saturday October 24th 2009, 12:09
by ron Cloinger on Wednesday September 30th 2009, 3:40
by Nikolai M. on Tuesday September 1st 2009, 3:41
wine Torment.exe --without-opengl
I have a lot of errors:
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x36f8f90: Surface does not have any up to date location
And I see a message:
You desktop isn't set to 16-bit coloe depth. As a cresult, movies not played in windowed mode. And blah-blah-blah.
after that is see void error messagebox by Torment.exe and it crash.
by Paul on Wednesday August 5th 2009, 7:12
I get the message about 16-bit colour and how videos won't play in windowed mode, then I click to continue and after a few seconds I get an error box pop up, but with no text, only the big white 'X' on red background, so I have no idea what it's supposed to say.
Console output is:
fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART, disabling mixer
fixme:vxd:VXD_Open Unknown/unsupported VxD L"sice.vxd". Try setting Windows version to 'nt40' or 'win31'.
fixme:vxd:VXD_Open Unknown/unsupported VxD L"ntice.vxd". Try setting Windows version to 'nt40' or 'win31'.
fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART, disabling mixer
fixme:win:EnumDisplayDevicesW ((null),0,0x33a750,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x134ed0,0x134dd0): stub
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:resource_init Out of adapter memory
err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
Changing renderer to GDI gets rid of the OpenGL specific messages but everything stays the same, and it's the same errors whether it's fullscreen or not.
I have the "VideoMemorySize" set (I've tried both 32 and 64, my Vid Card is 64) because googling for the error message gave no other info except it may be caused by that, but I still get exact same thing.
by MZ on Tuesday August 18th 2009, 12:28
by NickDaly on Wednesday May 13th 2009, 21:08
Please add to and correct as you see fit!
by Jirik on Saturday April 18th 2009, 13:59
i have tested some things about runing Planescape with wine 1.1.18 and my report is :
-mainmenu works even without winver 98 ..works with xp
-opengl registry key isn't needed
-fullscreen=0 isn't needed
-works with wine virtual desktop
-game not start if i have mounted CD2. so i moved every video (*bif) from CD2 to another directory and game runs again.But music doesn't work. so I have created empty files with style `echo "" > genmovA.bif`..and same for others .bif and game music is working.
-game loading(finding CD2) stuck even if i have mounted CD2
i feel that im close to run PlaneScape....
I will try it agai....
Can anyone give me content of file torment.cd from CD2?
I have one idea...
My distro is debian testing/unstable .I have installed planescape by wine and i have 2 CD version of game. I have patched planescape to 1.1 and cracked it with no-cd crack.
Sorry for my english.
by Jirik on Saturday April 18th 2009, 15:39
by Chris on Sunday February 8th 2009, 20:26
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\AppDefaults\Torment.exe]
"Version"="win98"
[HKEY_CURRENT_USER\Software\Wine\AppDefaults\Torment.exe\Direct3D]
"DirectDrawRenderer"="opengl"
---------------
Hand typed the above, so I can't promise there isn't a mistake. Add that, then in Torment.ini set all the Soft* options at the bottom to 1. This should allow you to start the game fullscreen, with movies, but with semi-minor graphical glitches (horizontal lines across the screen-mouse is ok with the software blitting for the most part).
by Patrick on Saturday March 14th 2009, 21:25
by Patrick on Saturday March 14th 2009, 21:33
by Lyr on Saturday March 22nd 2008, 15:35
This way you don't have to use a dual boot, but I doubt performance will permit to play the more recent games.
With an Dell Inspiron 1720, Ubuntu 7.10 and Innotek VortualBox, Planescape work fine, and whenever I want I can switch to another desk for Internet, email, music etc. and again switch back to PT.