I loaded into the game, made a sim, and played for a while. Everything seems to work besides some minor graphical and audio issues.
What does not
Initial launch and a few minor graphical issues. Audio breaks if game is minimized from fullscreen but can be fixed by loading into a different area.
Installed in a 64 bit prefix through origin. Only modifications were dotnet 20 and 40. After installing the game wouldn't launch but disabling origin in game made it launch. When game is minimized from fullscreen the audio stops working but can be easily fixed by loading into a different lot. If the argument -w is added to the games launch options in origin the audio issues can be avoided.
What was not tested
Long periods of gameplay
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 19.10 "Eoan" (+ variants like Kubuntu)||Feb 09 2020||5.1-staging||Yes||Yes||Yes||Silver||Emyn|
|Current||Manjaro Linux||Dec 27 2019||4.21-staging||Yes||Yes||Yes||Silver||Alec153|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Nov 28 2017||2.21-staging||Yes||No||Yes||Garbage||Alexandr Oleynikov|
|Show||Mac OS X 10.10 "Yosemite"||Dec 10 2016||1.9.24||Yes||No||Garbage||Salumun|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Dec 09 2015||1.8-rc3||N/A||No||Garbage||an anonymous user|
Simply install DXVK (https://github.com/doitsujin/dxvk) into your prefix using winetricks
and any version of Sims 2 will be fully playable without any glitches whatsoever!
Note that DXVK requires Vulkan-compatible graphics and fresh graphics drivers (at the time of writing this note, it was version 440.64 of Nvidia's proprietary driver and Mesa 20.0).
While still far from perfect and prone to unexpected crashes (dependent on hardware), it is possible to run The Sims 2 under Wine.
The infamous D3DERR_INVALIDCALL error is due to the fact Wine is hardcoded to supply 256 vertex shaders instead of 1024 that The Sims 2 demands. By patching this constraint, as well as providing "dummy" code for unimplemented shader interfaces, enables the game to play to surprising results.
A thank you goes to swswine for initially discovering the game's major unimplemented undocumented shader interface and for writing the patch to demonstrate this in bug report 8051. Further contributors include Robert Walker, Alexandr Oleynikov and Paul Gofman.
Option A: Obtain a patched version of Wine
The following GitHub repository maintains the latest Wine source release with the patches to enable The Sims 2 to start. Compiled binaries can be downloaded for use with a 32-bit wine prefix (which could be used with front-ends like PlayOnLinux). Known graphical issues and build instructions for building from source are also documented:
Option B: Lutris
Lutris is a platform for installing games in a unified interface on Linux, an installer is available for this game: https://lutris.net/games/the-s...
Graphical Glitches Inevitable!
While the patch enables the game to play fairly well (dependant on hardware), there may be issues including:
Do not submit test reports!
Please do not submit test results here as this is a hack to get the game running. Continue to submit tests for vanilla Wine or wine-staging (as long as this is explicitly stated), but it seems unlikely we'll see improvements from "Garbage" until the hardcoded limit is raised and there is a solution to adding the missing undocumented shader interface.