Category: Main Games Action Games Interstate '76 v1.2 "Gold version"

Interstate '76

Interstate '76 Gold Edition was a 2 CD re-release of the same original 1997 game with updates graphics and bugfixes.

Application Details:

Version: v1.2 "Gold version"
License: Retail
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 1.6.2

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Link Interstate '76 fanbase website Free Download Interstate '76 demo

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

- The game in software-rendered mode behaves similar to the original game (that is: playable, but with minor issues)
- Training, scenario and melee mode all work as should.

- Menus work, keyboard and joystick config work.

What does not

- 3dfx, Rendition and PowerVR don't work without some compatibility wrapper.  Direct3D mode exit with "Unhandled exception: privileged instruction in 32-bit code." or some page fault.
- wine32 throws a few warnings during the game (though less than in the 1.0 version)
- I can't figure out how to make the game accept the second CD, so cutscenes and background music are not available.
- I can't figure out how to make the game host/join an ANET multiplayer game, though this has always been an issue, even on windows.
- The sound effects stutter at times (though this might be caused by my alsa setup, I really have no idea how to check this).


What was not tested

modem and IPX

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Contrary to the 1.0 version, this one even refuses to start without setting the mode to "Windows 95". Some issues with interstate '76 (the fixme's, debug output and cd detection) could be solved, but the fundamental issues (lack of IP multiplayer mode, wobbly wheels, etc.) seem to be more related to shoddy programming and are not resolvable in wine itself (as far as I can see).

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentDebian GNU/Linux 8.x "Jessie" x86_64Aug 26 20141.6.2Yes Yes SilverBill Carson 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

A few remarks:

* Installing the game doesn't require any workarounds (both the gold version and original release)

* The game has quite a few artifacts when run on fast (modern) computers:
  - AI players have `wobbling' wheels
  - Clouds move too fast
  - Camera turns too fast when blown up
  - Mortars flicker
  - etc.
Some of these problems seem to disappear when run in a higher/lower resolution mode, but even on windows there doesn't seem to be a definite solution for these issues (other than slowing down the machine).

* The gold version (or original game with gold patch applied) gives the option of playing the game with Direct3D, Rendition, Glide or PowerVR instead of software rendering.  Direct3D is limited to 640x480, and causes a page read fault on wine, so is to be avoided.  To run the game with Glide, you can use the dgVoodoo2 wrapper, which can be found on, or the nGlide wrapper,  PowerVR and Rendition don't have any compatibility wrapper as far as I know.  Anyway, I can't say that glide rendering looks any better than the default software mode, but it might solve the artifacts listed above.  You can select the rendering mode, either by launching the game with "splash.exe", or by passing the right argument to i76.exe (-glide, -d3d, etc.).

* If the sound effects contain jitter, try disabling any hardware acceleration options

* The control setup menu can throw an error when opening, but you can also modify the files directly

* The cdda music and cutscenes don't seem to work for now.  Most likely this is because the game doesn't detect the cd.

* A force-feedback patch is available (I haven't tried that)

* If all of the above would fail:
  - There is a BF2 mod called "Interstate Nitro" which resembles this game
  - There is a remake called "Interstate Outlaws", based on the Unity3D engine


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