Application Details:
Version: | v1.1 |
License: | Retail |
URL: | http://en.wikipedia.org/wiki/C... |
Votes: | 0 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 1.6.2 |
Maintainers: About Maintainership
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What works
- Configuring keyboard
- Joystick works
- Background music (midi) and sound effects
- Gameplay is smooth and works as should
What does not
- CD installation (but has a workaround)
- Fullscreen mode
- Help files are not always properly rendered (images are left out, text is wrongly aligned, etc.)
- Sound effects seem a little out of sync from time to time
Workarounds
What was not tested
- The game disc includes a whole bunch of Win32S compatibility files to make the game run in a Win3x environment. I didn't test any of these.
Hardware tested
Graphics:
Additional Comments
Apart from the title screen, this game seems exactly the same as the Genesis/Mega Drive version.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Current | Debian GNU/Linux 8.x "Jessie" x86_64 | Aug 18 2014 | 1.6.2 | No, but has workaround | Yes | Gold | Bill Carson |
Bug # | Description | Status | Resolution | Other apps affected |
The game starts with:
fixme:process:LoadModule Strange error set by CreateProcess: 193
this doesn't seem to cause any trouble though.
The cd installer hangs after copying the main files with the following error:
warn:heap:GlobalLock (0xc02ec02e): Page fault occurred ! Caused by bug ?
+ a heap of win32s errors
Presumably this could be fixed by installing win32s under wine, but a simpler solution consists of manually unpacking the remaining files. The only required files are:
- Comix.exe
- Seqs.95
- Sprites.bin
- WAIL32.dll
- WinG32.dll
The sprites and sound file can just be copied from the disc. The other ones are compressed with a simple LZ77 algorithm. You can use the following program to uncompress them: http://gnuwin32.sourceforge.net/packages/mscompress.htm
Alternatively, you could look for the AIL and WinG libraries yourself.
To make the background music work, be sure to have a working midi sequencer running on the background (TiMidity + ALSA seems to work for me). Mind that TiMidity by default takes full control over the ALSA output (so sound effects won't be heard): change the output to 'default' (or any other dmix sink you have defined)
Comments for this application have been disabled because there are no maintainers.