WineHQ

Comix Zone

CD-ROM version as distributed on the European market in 1996.

Application Details:

Version: v1.1
License: Retail
URL: http://en.wikipedia.org/wiki/C...
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 1.6.2

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Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

- Configuring keyboard

- Joystick works
- Background music (midi) and sound effects
- Gameplay is smooth and works as should

What does not

- CD installation (but has a workaround)
- Fullscreen mode
- Help files are not always properly rendered (images are left out, text is wrongly aligned, etc.)

- Sound effects seem a little out of sync from time to time

Workarounds

What was not tested

- The game disc includes a whole bunch of Win32S compatibility files to make the game run in a Win3x environment.  I didn't test any of these.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Apart from the title screen, this game seems exactly the same as the Genesis/Mega Drive version.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentDebian GNU/Linux 8.x "Jessie" x86_64Aug 18 20141.6.2No, but has workaround Yes GoldBill Carson 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

HOWTO

The game starts with:
fixme:process:LoadModule Strange error set by CreateProcess: 193
this doesn't seem to cause any trouble though.

The cd installer hangs after copying the main files with the following error:
warn:heap:GlobalLock (0xc02ec02e): Page fault occurred ! Caused by bug ?
+ a heap of win32s errors
Presumably this could be fixed by installing win32s under wine, but a simpler solution consists of manually unpacking the remaining files.  The only required files are:
- Comix.exe
- Seqs.95
- Sprites.bin
- WAIL32.dll
- WinG32.dll

The sprites and sound file can just be copied from the disc.  The other ones are compressed with a simple LZ77 algorithm.  You can use the following program to uncompress them: http://gnuwin32.sourceforge.net/packages/mscompress.htm
Alternatively, you could look for the AIL and WinG libraries yourself.

To make the background music work, be sure to have a working midi sequencer running on the background (TiMidity + ALSA seems to work for me).  Mind that TiMidity by default takes full control over the ALSA output (so sound effects won't be heard): change the output to 'default' (or any other dmix sink you have defined)

Comments

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