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Category: Main Games Action Games Dark Souls Prepare to Die Edition 2.0

Dark Souls

Prepare to Die Edition released via Steam in December 2014, with no Games for Windows Live requirement.

Replaced by the Remastered version on Steam, after which this version can no longer be purchased, but it can still be installed and played via Steam by those who own it.


Application Details:

Version: Prepare to Die Edition 2.0
License: Retail
URL: https://store.steampowered.com...
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 5.19

Maintainers: About Maintainership

Test Results

Selected Test Results

What works

Basic game-play at least up until the first boss.


What does not

- Opening cutscene audio stutters (possibly 'quartz' related (dropped samples)).

- General performance (FPS) probably isn't what it could be.

- Analog sticks of a PS2 game-pad do not work correctly (axes are duplicated and non-existing).  This has not been tested on Windows, and very well might be an issue there as well (previously the 'Xbox 360 Controller Emulator' or 'x360ce' has been successfully used to aid with this).


Workarounds

What was not tested

Extended game-play.


Hardware tested

Graphics:

  • GPU: AMD
  • Driver: open source

Additional Comments

- CPU: AMD Ryzen 7 1700

- GPU: PowerColor AMD RX 5700 XT


selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentGentoo LinuxOct 12 20205.19Yes Yes NoSilverChiitoo 
ShowLinux Mint 19.1 "Tessa"Feb 03 20194.0-rc7-stagingYes Yes YesGoldRobert Fuchs 
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Oct 10 20183.16-stagingYes Yes YesGoldLe Gluon du Net 
ShowUbuntu 17.10 "Artful" amd64 (+variants like Kubuntu)Feb 25 20183.2Yes Yes YesGoldBen halford 
ShowArch Linux x86_64Sep 09 20172.16-stagingYes No NoGarbageJason Stryker 

Known Bugs

Bug # Description Status Resolution Other apps affected
43398 Dark Souls: Prepare to Die crashes UNCONFIRMED View
44697 Dark Souls: Prepare to Die Edition 2.0 - Cinematics Audio Drops Intermittently UNCONFIRMED View

Show all bugs

HowTo / Notes

Using DSFix

The use of DSFix for running Dark Souls is highly recommended. It allows for higher resolution than the native 720p, and the frame rate can also be unlocked to higher than 30hz. Note that higher frame rates will increase weapon decay, and can cause instability on certain actions such as sliding down ladders.

The only difference between using DSFix on Windows is that on Linux, in order to load the modified DINPUT8.dll extracted into the DATA folder, you must enable a DLL override for dinput8 in the Libraries tab of winecfg

Here's a basic guide to getting DSFix working:

  1. Make sure Anti-Aliasing is disabled in-game.
  2. Download DSFix from http://blog.metaclassofnil.com... 
  3. Unzip DSFix into the Dark Souls/DATA folder, such that DSFix.ini and DINPUT8.dll are in said folder.
  4. Within the Libraries tab of winecfg, enable a DLL override for dinput8 (native, builtin)
  5. Adjust settings in DSFix.ini to your liking.

 


Using xboxdrv

Dark Souls does not recognize Xbox 360 controllers with the default xpad kernel driver.

Instead, the use of the userspace xboxdrv is recommended. 

Assuming you use the default keybindings ('G' for gesture menu, 'Shift+Tab' for Steam Overlay, 'End' for menu) you should launch (as root!) xboxdrv with the following parameters:

xboxdrv --detach-kernel-driver --buttonmap 1=3,3=1,2=4,4=2,rt=start,lt=back,start=rt,back=lt --ui-buttonmap guide=KEY_LEFTSHIFT+KEY_TAB,rt=KEY_END,lt=KEY_G --detach --dbus disabled --daemon


Crash on title screen, before gameplay.

The video files (including the title screen) in Dark Souls 1 are .wmv files, so Windows Media codecs are required.

This can be installed with winetricks:

winetricks -q wmp9

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

dsfix (native dinput) makes controller unusable
by libbie on Tuesday March 13th 2018, 10:53
I can't seem to get my xbox controller to work, it works perfectly fine with i don't have dsfix installed, does anyone know how to fix this?
I use wine-staging and xboxdrv.
RE: dsfix (native dinput) makes controller unusable
by Chiitoo on Friday March 16th 2018, 20:15
Since 'DSFix' isn't an official thing by any means, this probably isn't the best place to get support for that. :]

I will say that I haven't played around with it myself much, but I had the 'x360ce' working when setting its DLL to be used in the 'DSFix' settings file (also needed to use the native 'xinput1_3' DLL from said emulator, which I need to use to make the PS2 controller behave with the game).

I don't know what could help with an actual Xbox controller though. Are you able to test, or find info on if it happens on native Windows in some cases too?
Camera constantly spinning and Xbox One controller issue.
by Chris Golpashin on Thursday June 8th 2017, 23:58
I have dinput8 set to (native, builtin) to get DSfix to work and winegstreamer disabled to stop the crashing from the main menu startup. But for some reason I get this constant spinning of the camera when in game. This happens even when my controller is unplugged. My Xbox one controller has a really strange issue where mostly every button is mapped to the wrong actions. For example, The X button is acting like the A button for accepting. I'm currently using Wine 2.9 staging and xpad, compiled from github, for my controllers driver.
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