Category: Main Games Action Games Dark Souls Prepare to Die Edition 2.0

Dark Souls

Prepare to Die Edition update released on Steam in December 2014. Removes Games for Windows Live and moves multiplayer to Steamworks.

Application Details:

Version: Prepare to Die Edition 2.0
License: Retail
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 5.9

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

* Installation
* Single player gameplay
* Multiplayer orange soapstone messages
* Xbox360 gamepad (wired or wireless) as dinput using xboxdrv
* DSfix2.4

What does not

* Standard fullscreen: Selecting fullscreen within the game options causes the screen to go white.  Brief flickers will reveal menu but it is not usable.  
FIX: Use DSfix.  Update PC Settings >> FullScreen >> OFF and set resolution to your native monitor resolution.  Install DSfIX (see below) and update DSfix.ini param:  borderlessFullscreen 1
* Mouse freelook using DSfix2.4 seems to be hindered somehow and prevents full 360 degree rotation.  Problem possibly introduced by DSfix, but not sure.
* xinput hack using x360ce


What was not tested

* Completing single player
* Multiplayer battle: invasion/duel

Hardware tested


  • GPU:
  • Driver:

Additional Comments

* Game installs fine and runs great. Graphics occasionally stutter and lose frames, but I attribute that to the new video card (gtx 970) and the immature linux nvidia drivers for the new maxwell arch. My previous card (gtx 560ti rev1) ran perfectly smooth as I recall, albeit on different recent version of wine. * Disable screensaver before playing. % cat .xscreensaver | sed -e 's/\(mode\:[ \t]*\)[a-z]*/\1off/' > .xscreensaver.tmp; mv .xscreensaver.tmp .xscreensaver ************** *INSTALLATION* ************** Clean install to new 32bit prefix using wine 1.7.34-0ubuntu1~ppa1 (wine team ppa). WINEDLLOVERRIDES=winemenubuilder.exe=d WINEARCH=win32 WINEDEBUG=fixme-all WINEPREFIX=~/wherever required to play: % winetricks -q quartz for videos: % winetricks -q devenum wmp9 get steam installer from % wine SteamSetup.exe % wine $WINEPREFIX/drive_c/Program\ Files/Steam/Steam.exe -no-dwrite disable steam overlay install game via steam: either via download or steam backup restore ************** *POST-INSTALL* ************** * After install, I opted into "-dsptde-2.0- - Steam Build 2.0" beta: Game Properties > Betas tab. This step won't be necessary after Feb 15 2015, as Steamworks will have permanently replaced GFWL as the primary version of the game. * If you plan on using DSfix, start up game, enter the "PC Settings" menu and set AntiAliasing to "off". Exit, then configure DSfix.ini ******* *DSFIX* ******* Get it here: The version tested here was DSfix2.4. Anything older will not work with the current version of the game. If you're familiar with DSfix, just install as usual. DLL Override: dinput8 (native, builtin) If you're new to DSfix: Place extracted contents of DSfix zip in directory with game executable: ie: $WINEPREFIX/drive_c/Program Files/Steam/steamapps/common/Dark Souls Prepare to Die Edition/DATA Note there is a file dinput8.dll in the zip and may overwrite another if you happen to have put one in the DATA dir. As per DSfix instructions, ensure "PC Settings" in-game have AntiAliasing disabled. Below are the settings I've changed from default: aaQuality 2 aaType FXAA unlockFPS 1 borderlessFullscreen 1 disableCursor 1 skipIntro 1 ********* *GAMEPAD* ********* Xbox360 wireless gamepad for windows: % xboxdrv --detach-kernel-driver --buttonmap dl=du,du=dl,dr=dd,dd=dr,1=3,3=1,2=4,4=2,rt=start,lt=back,start=guide,back=guide --trigger-as-zaxis --ui-buttonmap guide=KEY_END --detach --dbus disabled --daemon This is as close as I could get to perfect. With the mapping above, everything is exactly as it is with xinput under windows.. EXCEPT the xbox 'back' button action is unavailable. I ended up just mapping all three center buttons (back, guide and start) to the END key (the default mapping to bring up the in-game menu). Without the 'back' button, it is not possible to gesture or select 'Explanation' in the level-up/status menus. I had no luck geting the controller detected as xinput via x360ce. If anyone has figured out how to get ALL buttons mapped properly, either exclusively via xboxdrv or with the aid of x360ce, please post in the comments. ************* *SYSTEM INFO* ************* ubuntu 14.04.01 LTS 3.16.0-29-generic x86_64 (linux-generic-lts-utopic) nvidia 346.35 (xorg-edgers ppa) xfce 4.12 (xubuntu ppa) mobo: gigabyte GA-X58-UD5 rev2 cpu: intel i7 960 (3.20GHz @ ~3.43GHz OC) mem: 6GB Corsair DominatorGT CMT6GX3M3A2000C8 @ 2000MHz gfx: evga gtx 970 ftw 4GB snd: asus xonar essence stx disp: dell U2711 2560x1440 gamepad1: xbox360 wireless for windows gamepad2: xbox360 wired for windows gamepad3: logitech f310 (xinput/dinput)

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowManjaro LinuxJul 20 20205.9Yes Yes YesGoldAT 
ShowLinux Mint 19.1 "Tessa"Feb 03 20194.0-rc7-stagingYes Yes YesGoldRobert Fuchs 
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Oct 10 20183.16-stagingYes Yes YesGoldLe Gluon du Net 
ShowUbuntu 17.10 "Artful" amd64 (+variants like Kubuntu)Feb 25 20183.2Yes Yes YesGoldBen halford 
ShowArch Linux x86_64Sep 09 20172.16-stagingYes No NoGarbageJason Stryker 

Known Bugs

Bug # Description Status Resolution Other apps affected
43398 Dark Souls: Prepare to Die crashes UNCONFIRMED View
44697 Dark Souls: Prepare to Die Edition 2.0 - Cinematics Audio Drops Intermittently UNCONFIRMED View

Show all bugs

HowTo / Notes

Using DSFix

The use of DSFix for running Dark Souls is highly recommended. It allows for higher resolution than the native 720p, and the frame rate can also be unlocked to higher than 30hz. Note that higher frame rates will increase weapon decay, and can cause instability on certain actions such as sliding down ladders.

The only difference between using DSFix on Windows is that on Linux, in order to load the modified DINPUT8.dll extracted into the DATA folder, you must enable a DLL override for dinput8 in the Libraries tab of winecfg

Here's a basic guide to getting DSFix working:

  1. Make sure Anti-Aliasing is disabled in-game.
  2. Download DSFix from 
  3. Unzip DSFix into the Dark Souls/DATA folder, such that DSFix.ini and DINPUT8.dll are in said folder.
  4. Within the Libraries tab of winecfg, enable a DLL override for dinput8 (native, builtin)
  5. Adjust settings in DSFix.ini to your liking.


Using xboxdrv

Dark Souls does not recognize Xbox 360 controllers with the default xpad kernel driver.

Instead, the use of the userspace xboxdrv is recommended. 

Assuming you use the default keybindings ('G' for gesture menu, 'Shift+Tab' for Steam Overlay, 'End' for menu) you should launch (as root!) xboxdrv with the following parameters:

xboxdrv --detach-kernel-driver --buttonmap 1=3,3=1,2=4,4=2,rt=start,lt=back,start=rt,back=lt --ui-buttonmap guide=KEY_LEFTSHIFT+KEY_TAB,rt=KEY_END,lt=KEY_G --detach --dbus disabled --daemon

Crash on title screen, before gameplay.

The video files (including the title screen) in Dark Souls 1 are .wmv files, so Windows Media codecs are required.

This can be installed with winetricks:

winetricks -q wmp9


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

dsfix (native dinput) makes controller unusable
by libbie on Tuesday March 13th 2018, 10:53
I can't seem to get my xbox controller to work, it works perfectly fine with i don't have dsfix installed, does anyone know how to fix this?
I use wine-staging and xboxdrv.
RE: dsfix (native dinput) makes controller unusable
by Chiitoo on Friday March 16th 2018, 20:15
Since 'DSFix' isn't an official thing by any means, this probably isn't the best place to get support for that. :]

I will say that I haven't played around with it myself much, but I had the 'x360ce' working when setting its DLL to be used in the 'DSFix' settings file (also needed to use the native 'xinput1_3' DLL from said emulator, which I need to use to make the PS2 controller behave with the game).

I don't know what could help with an actual Xbox controller though. Are you able to test, or find info on if it happens on native Windows in some cases too?
Camera constantly spinning and Xbox One controller issue.
by Chris Golpashin on Thursday June 8th 2017, 23:58
I have dinput8 set to (native, builtin) to get DSfix to work and winegstreamer disabled to stop the crashing from the main menu startup. But for some reason I get this constant spinning of the camera when in game. This happens even when my controller is unplugged. My Xbox one controller has a really strange issue where mostly every button is mapped to the wrong actions. For example, The X button is acting like the A button for accepting. I'm currently using Wine 2.9 staging and xpad, compiled from github, for my controllers driver.