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Total War: Attila

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Steam Version

Application Details:

Version: Steam
License: Retail
URL: http://www.totalwar.com/games/...
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 2.4

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

  •  'gfx_device_type' setting in preferences.script.txt must be set to 'GL3' (OpenGL)
  • Single player campaign + battles
  • Custom battles

The game generally works, but (for me) only through the OpenGL renderer. To set this:

  • navigate to /.wine/drive_c/user/USERNAME/local/Application Data/The Creative Assembly/Attila/scripts and open the preferences.script.txt
    • If this file doesn't exit, you need to run Attila once so the script is generated
  • Set the 'gfx_device_type' setting to '2' (GL3)
  • Save and exit

The DX9 and DX11 settings cause crash-to-desktop's (CTDs) at launch for me.

Using the OpenGL renderer, Attila refuses to go fullscreen for me, so I've been launching on a separate X server using xinit.

What does not

  • DX9/DX11 settings in in preferences.script.txt
  • Transitions from battle map back to campaign map often cause crashes to desktop
  • High texture settings can cause hangs

Attila seems to have a 'hard' video memory budget, where it hangs/crashes when you choose settings that go over budget. The main setting that influences this is the texture setting. DX9/DX11 users can select 'unlimited video memory' through the in-game options to circumvent this, but unfortunately the OpenGL renderer makes this setting inaccessible. Hopefully this is an optimization issue that will sort itself out after a few patches.

Launching a battle in Attila will also a piracy message, similar to one shown in Total War: Shogun 2 when running under Wine.

Workarounds

What was not tested

  • Multiplayer
  • Late campaign gameplay

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Test PC: i7-4790K @4.5GHz Nvidia GTX760 8GB RAM Wine 1.7.37 (Wine-Staging) Main settings: gfx_device_type (GL3) Texture quality (low), and most other in-game settings set to 'quality' Attila performs quite well (30-40fps on the benchmark using the above setup), and will likely work much better once some of the launch bugs have been worked out, but right now this has to be rated 'bronze' due to the workarounds and CTDs.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 16.10 "Yakkety" amd64 (+ variants like Kubuntu)Mar 19 20172.4Yes Yes GoldFredrik: Vollan 
ShowLinux Mint 18 "Sarah" x86_64Aug 26 20161.9.17Yes Yes GoldTranslator5 
CurrentUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Feb 23 20151.7.37Yes Yes BronzeMark Strout 

Known Bugs

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