Application Details:
Version: | 1.01 |
License: | Retail |
URL: | http://www.thewitcher.com/ |
Votes: | Marked as obsolete |
Latest Rating: | Garbage |
Latest Wine Version Tested: | 1.7.46 |
Maintainers: About Maintainership
What works
Installer, up until the vcredist_x64.exe installation section.
What does not
When running the Witcher 3 Good Old Games installer under Ubuntu 15.04, the installer crashes when attempting to install vcredist_x64.exe with a "Runtime Error (at 69:445)" message.
Witcher 3 from Good Old Games does not launch due to VCOMP110.DLL not being found. After cabextracting the DLL manually from the vcredist_x64.exe file and installing it into wine's system32 folder, a new C++ error occurs when attempting to launch the game.
Workarounds
What was not tested
Gameplay since game does not launch.
Hardware tested
Graphics:
Additional Comments
https://bugs.winehq.org/show_bug.cgi?id=38613
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Fedora 21 x86_64 | Jul 18 2015 | 1.7.46 | Yes | No | No | Garbage | jazz | |
Current | Ubuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu) | May 23 2015 | 1.7.38 | Yes | No | No | Garbage | an anonymous user |
Bug # | Description | Status | Resolution | Other apps affected |
35092 | Multiple 64-bit applications need __CxxFrameHandler implementation (Ableton Live 9.1, Adobe Cloud apps) | CLOSED | FIXED | View |
38613 | Multiple games (Witcher3 Wild Hunt, Schein, The Emptiness) need vcomp110.dll | CLOSED | FIXED | View |
39180 | Witcher 3 Wild hunt Wine 1.7.50 not working | CLOSED | FIXED | View |
39885 | Cannot allocate more than 32gb of memory | CLOSED | FIXED | View |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Shmerl on Thursday March 9th 2017, 18:22
Leave only 2 version entries, and call them "Steam", and "GOG" (the later is one currently called 1.31). That would make it more consistently focused on specifics that affect them (GOG installer, Steam client and so on).
by Igor Zinovyev on Friday March 10th 2017, 5:16
by Shmerl on Friday March 10th 2017, 9:41
Look how versions are organized here for example:
* appdb.winehq.org/objectManager.php?sClass=application&iId=6019
* appdb.winehq.org/objectManager.php?sClass=application&iId=3368
That's what I meant above.
by Igor Zinovyev on Friday March 10th 2017, 10:15
by Shmerl on Friday March 10th 2017, 10:39
In various games in the past it happened, that for example GOG version worked in Wine, and Steam one didn't (and required extra fixes). So it's in general a good practice to keep them separate in Wine DB.
by Shmerl on Monday January 16th 2017, 16:46
appdb.winehq.org/objectManager.php?sClass=version&iId=32185
appdb.winehq.org/objectManager.php?sClass=version&iId=34698
by Igor Zinovyev on Tuesday January 17th 2017, 1:32
by Shmerl on Tuesday January 17th 2017, 1:45
by Igor Zinovyev on Tuesday January 17th 2017, 1:49
by Joe Amenta on Sunday December 27th 2015, 7:21
If that all works to some degree, I could probably try implementing this: source.winehq.org/git/wine.git/blob/93d7356:/dlls/msvcrt/except_x86_64.c#l77
by Oinabilac on Sunday December 27th 2015, 15:42
by Marcin on Saturday May 30th 2015, 16:45
Implementing vcomp and msvcr110.dll doesn't make sense without dx11.
by Seegras on Wednesday December 2nd 2015, 9:47
fixme:win:EnumDisplayDevicesW ((null),0,0x213edb0,0x00000000), stub!
trace:d3d11:D3D11CreateDevice adapter 0x26c8b50, driver_type D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0, feature_levels (nil), levels 0, sdk_version 7, device (nil), obtained_feature_level 0x213f420, immediate_context (nil).
trace:d3d11:D3D11CoreCreateDevice factory 0x26c26b0, adapter 0x26c8b50, flags 0, feature_levels (nil), levels 0, device 0x213f2b0.
fixme:d3d11:D3D11CoreCreateDevice Ignoring feature levels.