Application Details:
Version: | 1.01 |
License: | Retail |
URL: | http://www.thewitcher.com/ |
Votes: | Marked as obsolete |
Latest Rating: | Garbage |
Latest Wine Version Tested: | 1.7.46 |
Maintainers: About Maintainership
What works
nothing tested, cant run.
What does not
gameplay. needs depends?
Workarounds
What was not tested
actual gameplay
Hardware tested
Graphics:
Additional Comments
I did all of the reccommended things, as someone else already posted to do. I dont get the C++ error.I get the following after adding in dinput and dsound from winetricks.We may have a .net3.5 issue, as it cant be installed under wine.The game is reported to depend on it to work. err:module:import_dll Library DSOUND.dll (which is needed by L"C:\\Program Files (x86)\\The Witcher 3\\bin\\x64\\witcher3.exe") not found fixme:module:load_dll Loader redirect from L"wined3d.dll" to L"wined3d-csmt.dll" err:module:import_dll Library DINPUT8.dll (which is needed by L"C:\\Program Files (x86)\\The Witcher 3\\bin\\x64\\witcher3.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files (x86)\\The Witcher 3\\bin\\x64\\witcher3.exe" failed, status c0000135
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Current | Fedora 21 x86_64 | Jul 18 2015 | 1.7.46 | Yes | No | No | Garbage | jazz | |
Show | Ubuntu 15.04 "Vivid" amd64 (+ variants like Kubuntu) | May 23 2015 | 1.7.38 | Yes | No | No | Garbage | an anonymous user |
Bug # | Description | Status | Resolution | Other apps affected |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Shmerl on Thursday March 9th 2017, 18:22
Leave only 2 version entries, and call them "Steam", and "GOG" (the later is one currently called 1.31). That would make it more consistently focused on specifics that affect them (GOG installer, Steam client and so on).
by Igor Zinovyev on Friday March 10th 2017, 5:16
by Shmerl on Friday March 10th 2017, 9:41
Look how versions are organized here for example:
* appdb.winehq.org/objectManager.php?sClass=application&iId=6019
* appdb.winehq.org/objectManager.php?sClass=application&iId=3368
That's what I meant above.
by Igor Zinovyev on Friday March 10th 2017, 10:15
by Shmerl on Friday March 10th 2017, 10:39
In various games in the past it happened, that for example GOG version worked in Wine, and Steam one didn't (and required extra fixes). So it's in general a good practice to keep them separate in Wine DB.
by Shmerl on Monday January 16th 2017, 16:46
appdb.winehq.org/objectManager.php?sClass=version&iId=32185
appdb.winehq.org/objectManager.php?sClass=version&iId=34698
by Igor Zinovyev on Tuesday January 17th 2017, 1:32
by Shmerl on Tuesday January 17th 2017, 1:45
by Igor Zinovyev on Tuesday January 17th 2017, 1:49
by Joe Amenta on Sunday December 27th 2015, 7:21
If that all works to some degree, I could probably try implementing this: source.winehq.org/git/wine.git/blob/93d7356:/dlls/msvcrt/except_x86_64.c#l77
by Oinabilac on Sunday December 27th 2015, 15:42
by Marcin on Saturday May 30th 2015, 16:45
Implementing vcomp and msvcr110.dll doesn't make sense without dx11.
by Seegras on Wednesday December 2nd 2015, 9:47
fixme:win:EnumDisplayDevicesW ((null),0,0x213edb0,0x00000000), stub!
trace:d3d11:D3D11CreateDevice adapter 0x26c8b50, driver_type D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0, feature_levels (nil), levels 0, sdk_version 7, device (nil), obtained_feature_level 0x213f420, immediate_context (nil).
trace:d3d11:D3D11CoreCreateDevice factory 0x26c26b0, adapter 0x26c8b50, flags 0, feature_levels (nil), levels 0, device 0x213f2b0.
fixme:d3d11:D3D11CoreCreateDevice Ignoring feature levels.