WineHQ

Hyperdimension Neptunia Re;Birth 2

Rolling releases from steam. No version codes, unfortunately, but you can assume that the newest version is covered.

Application Details:

Version: 1.x
License: Retail
URL: http://store.steampowered.com/...
Votes: 1
Latest Rating: Gold
Latest Wine Version Tested: 1.7.46

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Everything.

What does not

n/a

Workarounds

What was not tested

Everything was tested, including controller support (through xboxdrv), videos, audio, and extensive gameplay (>2 hours worth in one sitting)

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Follow the winetricks guide.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentLinux From ScratchJul 05 20151.7.46N/A Yes GoldJon Feldman 
ShowLinux From ScratchJun 03 20151.7.44N/A Yes GoldJon Feldman 
ShowLinux From ScratchMay 30 20151.7.42N/A Yes SilverJon Feldman 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

Winetricks
Note - Wine 1.6.2 does not work. You need a recent wine, as well. Debian users will need to build from source until wine provides newer binaries. 1.7.15 doesn't work - You'll probably need >1.7.40.

Last update of this guide was on October 30, 2015.

The same steps as for Neptunia Re;Birth 1 apply here. Please follow these instructions.

You'll have no sound with a completely vanilla prefix. Also, for videos, you will need a 32-bit prefix since you cannot install WMP to a 64-bit prefix.
winetricks xact_jun2010 devenum quartz wmp9 windowscodecs vcrun2012 vcrun2013
Remeber that winetricks will put Steam in it's own prefix, so you need to know which prefix these should go in.

wmp10 used to work better in general until one of the 1.7.4x versions. Videos lag severely with wmp10 now.
Issues
Right now there seems to be an issue where the game starts to show random black textures, sometimes not play voice clips, and eventually hard-locks or crashes. I'm unsure of what causes this, but save frequently. It happens quickly for some users, and slow for others.

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Retranslation update
by Nepfan on Sunday September 11th 2016, 2:32
As of the Re;translation v1.422, a different approach needs to be used to make the thing run.

1. Dump the patch contents into the game directory (mega.nz/#!XBdyxBiI!6X2zMpAT3rYIszGxhpCAdK6CzkMogFXrZlnVGqtcD8M)
2. Also place the launcher files from github.com/u3shit/neptools/releases in the game directory (v0.3.6 at time of writing)
3. Launch the game via launcher.exe (perhaps adding it to steam as a non-steam game if that's convenient for you).

It's much easier than the last approach, certainly.
RE: Retranslation update
by Nepfan on Sunday September 11th 2016, 6:22
Alternatively if you don't want to mess about with the launcher, run winecfg -> Libraries -> write dinput8 under New override for library, click Add, make sure it says (native, builtin).
Retranslation
by Nepfan on Sunday November 8th 2015, 3:20
Recently a fan retranslation has been released in order to correct a number of issues some players had with the standard script. It can be found at steamcommunity.com/sharedfiles/filedetails/?id=542831125

Has anybody had any luck getting it working? It works to start off with, able to load the first few scenes and battle without drama, but hangs whenever it comes to loading the world map.
RE: Retranslation
by Thijs on Tuesday November 10th 2015, 11:08
The only problem I have with it, is that the kitserver.exe process crashes the first few times I try to launch it. Once it's launched no issues.

I've used the fix Furude Rika linked in a previous comment on both kitserver.exe and the game executable: steamcommunity.com/sharedfiles/filedetails/?id=460007856.
RE: Retranslation
by Jon Feldman on Saturday November 14th 2015, 8:48
Kitserver uses dll injection, I think. You might need to set cap_sys_ptrace on WINE for that. If you installed from source, that attribute is not set. Aside from that, I find it unstable on wine.

I'll also mention it's possible to unpack, modify, and repack the data and not use kitserver. It takes more time to do so, however.
RE: Retranslation
by Nepfan on Sunday November 15th 2015, 4:41
Given that it works fine for Thijs I might try repacking it. I have tried 1.7.43 and 1.7.53 to no avail, and I have tried the hack in Furude Rika's link and that didn't work either. I anticipate that I am dealing with some Unique weirdness, and I think it might be better to try repacking the data as you suggest because I feel that is the most sure-fire route.

Do you have any pointers as to how I might go about repacking the data?
RE: Retranslation
by Nepfan on Sunday November 15th 2015, 7:36
Update: I found steamcommunity.com/sharedfiles/filedetails/?id=453717187 and used web.archive.org/web/20150611182521/http://a.pomf.se/uvvqvf.mp4 to repack the .pac files. Only took about 5 mins once I worked out how to use the packer. There's probably still merit in fixing kitserver, there's clearly something it didn't like about my set up but I'm happy enough that it's working now. Thanks for the hint.
Fix for textures and loading issues
by Furude Rika on Tuesday November 3rd 2015, 21:54
Browsing some of the guides for fixes in Windows, came across steamcommunity.com/sharedfiles/filedetails/?id=460007856

While I don't have anything intel in my system, this seems to have solved it. Zero issues after about 45 minutes of gameplay.
RE: Fix for textures and loading issues
by Carlos Rodriguez on Wednesday November 4th 2015, 11:56
Yeah in my case works


System Specs


Wine 1.7.54
Nvidia Drivers 358.09
Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.0.0-040000-generic (ubuntu mainline)
CPU: INTEL Pentium G3258 (22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEM: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33


Gameplay video

www.youtube.com/watch?v=Ihrw0FZFCes


Also works in other titles like as hyper neptunia 3, fairy fencer and maybe in others
RE: Fix for textures and loading issues
by Thijs on Tuesday November 10th 2015, 11:05
Thanks, works for me as well

Wine 1.7.33
Nvidia gtx 760, 352 proprietary drivers
Intel cpu
6GB RAM
game runs flavously but no sound
by Lena Stöffler on Tuesday November 3rd 2015, 0:44
Wine Version: 1.7.54
Wine Prefix Arch: win32, game has it's own prefix
OS: Ubuntu 15.04 (Vivid) x86_64, Kernel 4.2.5 (Wily)

There is no sound in-game (wine itself has sound | "Test Sound" works). I followed the instructions to install everything needed for the game to run. It runs flavously - no lags, no (random) crashes - but there is no sound at all.
Terminal doesn't print anything helpful related to sound...

NOTE: I have sound in Neptunia 1 (installed in same prefix) but not it 2

I have no idea whats going on :/
Freeze during battle
by Rob on Friday September 4th 2015, 19:32
I have a problem. I installed everything included in the "Winetricks" section excluding

winetricks --no-isolate steam

and the game works great --- until the first battle. There, in the matter of seconds (5-10 seconds), ubuntu 14.04 freezes, or at least the screen does. I can move the cursor around (if I'm in a windowed mode) and the sound still plays as if the game was still running (I can also hear, for example, a youtube video in the background etc.), but I can't click on anything and the screen is totally frozen. The only thing I can do is reboot. I tried running Neptunia on different wine versions, but to no avail.

I also sometimes have these freezes randomly when I'm not running any games, but it's the first time that I'm able to reproduce it every time. Does anyone know what is the cause of these freezes? Like I said, they are not necessarily connected with the game, but they happen every time I'm playing Neptunia 2.
RE: Freeze during battle
by Rob on Tuesday September 8th 2015, 18:07
Nevermind, it happened because of x360ce that I put in the game's folder (and which worked fine in Neptunia 1). It still freezes from time to time, but now I can play like a normal human being.
RE: Freeze during battle
by Jon Feldman on Thursday September 10th 2015, 17:46
I strongly recommend using xboxdrv instead. That will ensure that every controller appears to be an xbox 360 controller before it gets to wine. x360ce is for windows and might just not behave correctly on linux. Glad to hear you got it working, though.
Crashing and missing textures
by George Chappell on Tuesday June 30th 2015, 20:25
I installed HDNR 2 in the same prefix as HDNR 1, which pretty much ran flawlessly. I'm using the same version of Wine. However this game isn't working properly. After a while, textures, including backgrounds, will fail to show, displaying black instead. In time, this seems to cause the game to crash. Terminal is filled with "END LU_Init_Mgp2" every time one of these is encountered.

I'm running Arch Linux 64b, with an EVGA 570, proprietary nVidia drivers 352.21, and wine 1.7.45.
RE: Crashing and missing textures
by Jon Feldman on Tuesday June 30th 2015, 22:38
I haven't seen the black textures in my experience. I use a crappy intel HD5k and my desktop has two radeons on the open driver, but the logging is part of the game and occurs naturally on windows as well if you start it directly.

I don't have much experience with the proprietary drivers, regrettably. I'm not sure how much help I can be, but 1) Did you install the driver through pacman, or the .run file, and 2) Considering you're running it directly, you are using a copy from steam, right? I won't say anything - but if you aren't, I can't help you.
RE: Crashing and missing textures
by George Chappell on Tuesday June 30th 2015, 23:50
I installed the drivers with pacman -S nvidia.

I installed the game via Steam, and launch it using Steam. I haven't treated it any differently than I did the first game.
RE: Crashing and missing textures
by Jon Feldman on Wednesday July 1st 2015, 9:14
Okay, just checking. I'm actually not sure on this one - using the open source radeon and intel I haven't seen this. If anybody else with a nvidia could confirm this happens, it would be nice, but for now I think it's best to assume that this is a behavioral difference between the open and closed drivers. Neptunia uses openGL, not directx so you may have hit a bug. I can't exactly test anything though, since I have no nvidia. Do you have any computers running similar software except the graphics, or would it be possible to test nouveau and see if this happens? Also, could get a log from before wine crashes?
RE: Crashing and missing textures
by George Chappell on Saturday July 4th 2015, 8:08
I just checked using my laptop, which uses the opensource Intel drivers, and I'm having the same issue with the third dungeon.
RE: Crashing and missing textures
by Jon Feldman on Saturday July 4th 2015, 11:06
Okay. I haven't gotten terribly far yet, so I'll have to do more extensive testing. Another possibility I thought of - do you have libtxc_dxtn? Some games exhibit this behavoir without. Also, is it always the same things with black textures, or different things?
RE: Crashing and missing textures
by Jon Feldman on Saturday July 4th 2015, 12:57
Another thing I thought of - IFI pushed an update, and then reverted it because it caused massive issues. Can you sha256sum the executable? It should match this: 15e29e247ba0689ed4d775ef8484d37b036f6f39dda7442411c68dda8ec830c4

The only other thing I can think of that would be different between our systems at that point is the X.org version. I'm running the git tip, and I rebuild it every few weeks. What version of Xorg do you have?
RE: Crashing and missing textures
by Jon Feldman on Saturday July 4th 2015, 14:12
Also, I've been playing the game for two hours now - I'm at chapter 2, lowee expo. I've been unable to reproduce this, so I think this may be potentially something you should take up with the Arch Forums, possibly.
RE: Crashing and missing textures
by George Chappell on Saturday July 4th 2015, 15:01
One of the first things I did was to verify the local data via Steam's built in mechanism. Also, the sha256sum matches what you suggest it should.

My xorg-server package is version 1.17.2. None of the Xorg packages are listed as out of date on the Arch website, so it shouldn't be older than a week. www.archlinux.org/packages/?q=xorg
In general, Arch Linux pushes out packages fairly quickly.

I have lib32-libtxc_dxtn 1.0.1. Since I am running this in a 32b prefix, I assume this is what I need. This is suppose to be in a 32b prefix right?

The only graphical bug I am getting is the thing with the black textures, and black backgrounds. The other issue is the crashing.
RE: Crashing and missing textures
by George Chappell on Saturday July 4th 2015, 16:01
I should also mention that videos work for me. While not related, I figured as maintainer you would be interested to know. I am, however, using a later version of Wine -- 1.7.46 vs your ..44.
RE: Crashing and missing textures
by Jon Feldman on Sunday July 5th 2015, 1:49
I'm actually on 1.7.45 at the moment - I need to update the test results, unfortunately. I'll upgrade to .46 tomorrow and test again to see if this is a regression. Have you run the game previously on .45, out of curiousity?

On the topic of packaging - yeah, arch is fast. X.org 1.17.2 was released on June 16th - I rebuilt from git five days ago, but that shouldn't be a huge difference.

I don't really know what's going on, bar a regression in .46. This one has me stumped. I want to point my finger at something system-level, but nothing should exhibit the odd behavior here...
RE: Crashing and missing textures
by Jon Feldman on Sunday July 5th 2015, 12:19
I'm now on .46, the latest, and I still can't reproduce this. At this point, I can't help you any more. Seems this may be an issue with Arch, so you might want to take it up with them. Either way, this isn't an issue with wine - it's something else. I'm rather sure of that.
RE: Crashing and missing textures
by George Chappell on Sunday July 5th 2015, 13:57
I agree that it is a difference in our systems. I assume that there is a package present or absent on my system that differentiates it from yours. Arch doesn't do much patching, and I assume you don't either, so what we have installed should be pretty close.

Are there any dll usage differences between the first and second game?

Is there some debugging method I could use to trying to uncover what's causing the crash?
RE: Crashing and missing textures
by Furude Rika on Tuesday July 14th 2015, 21:41
I am seeing these black textures as well, on an nvidia card with proprietary drivers.

There also appears to be some lines that aren't playing voices, and sometimes backgrounds will appear as black.
RE: Crashing and missing textures
by Furude Rika on Tuesday July 14th 2015, 22:08
RE: Crashing and missing textures
by Furude Rika on Tuesday July 14th 2015, 23:45
I now cannot consistantly move on the story, attempting to go to an event often results in a black screen with no dialogue being loaded, I can set skip/stop/auto mode, but it does nothing.

Albums in the musuem are similarly broken, with a NOW LOADING constantly going.

Mashing buttons appears to help...? Guess I'll save often, and save in many different save files.
RE: Crashing and missing textures
by Furude Rika on Friday July 17th 2015, 23:23
Power went out for long enough that my UPS ran out of power, which forced a reboot, and now I am able to advance in dungeons. I don't know, black magic.
RE: Crashing and missing textures
by Furude Rika on Tuesday July 14th 2015, 23:55
another missing texture example, i.imgur.com/pjD0TJN.jpg
RE: Crashing and missing textures
by Jon Feldman on Wednesday July 15th 2015, 1:37
I actually managed to *sort of* reproduce the behavior, but I'm actually unsure of whether it is wine-related.

After playing it for a grand total of six hours in one sitting, the world map was black. Another hour later, a loading screen failed got stuck and I was forced into a kill -9. I didn't see any missing textures, however, aside from the world map. I played again tomorrow, and again, black map, but it crashed instead of hanging. Wine could not produce an error report.

Now I'm inclined to believe this is either a bug in wine, or a bug in the game itself. It could also be some kind of memory management issue. I'm vaguely reminded of how Skyrim crashes upon exhausting its memory pool. How much VRAM and RAM do both of you have? On intel/nvidia both (one of you tested on an intel)

Some windows users report similar lockups on the steam forums. I'm unsure of where the issue is but...it reeks of a bug somewhere. Somehow my system seemed to hit it much slower. Is it possible that where windows would crash, wine handles it gracefully with black textures? Logs get me nowhere with this one, so I'm not sure how to even begin investigating...
RE: Crashing and missing textures
by Furude Rika on Wednesday July 15th 2015, 1:45
2GB of VRAM, 16GB of RAM.
RE: Crashing and missing textures
by Jon Feldman on Wednesday July 15th 2015, 3:09
Yeah, that's not it then. I have less RAM, objectively speaking.

At this point, I can't rule out the game itself doing something very wrong. I'm not making a bugtracker post yet, since I can't prove this is wine at fault. I thought of one other possibility - A bug in wine's filesystem code. I'm not entirely sure, but I'm going to see if I can try a few things.

What I will do is put a warning up here with info on the problem and perhaps email IFI. Not sure I'll get anything back, but it's worth sending off anyways.
RE: Crashing and missing textures
by Jon Feldman on Thursday July 16th 2015, 17:23
So here's something of note; I got a reply from IFI. tl;dr - Black textures has been reported on windows, hard-locking on transitions is not. At very least, it is safe to assume they are separate issues. I'm pasting the email below. If anyone wants screencaps, I'll provide them later. I'm on a phone and can't fit the whole thing.

I'm not sure whether it is okay to paste the whole thing due to the 'confidentiality' footer, but I was very clear about 'helping other users with the same issue.'

---

Hello,

First of all, we would like to thank you for purchasing Hyperdimension
Neptunia Re;Birth2: Sister's Generation on Steam!

As for your question regarding the graphical issues that you are currently
having; the dark background and missing textures on character models are
issues that some people who play the game on Windows do get. Although the
issue of the game becoming unstable and hard-locking on a loading screen or
crashing does not happen to the users who are having this graphical issue.
The error that occurs on Windows does happen but is usually fixed through
changing a few settings from their GPU control panel (depending on their GPU
will depend the program for their control panel) or completely changing
their graphics card to something stronger. The other issues such as
hard-locking and crashing does not happen for people who play the Windows
version. They are able to play the game but with graphical issues.

We are sorry but we cannot help you with Linux based configurations. The
game was only meant to run on a Windows Operating System.

If you have any other questions, comments, and feedback please let us know.
Thank you and have a good day!

Sincerely,

Iffy's Support NPC

Idea Factory International, Inc.
Www.ideafintl.com
RE: Crashing and missing textures
by Furude Rika on Thursday July 16th 2015, 18:00
Not sure if we have different definitions of "hard-locking".

Hard-locking (to me) has always meant that the game itself is fully frozen and impossible to interact with (not responding).

Soft-locking would be I can still interact, get to menus (including the main menu), etc, but I cannot advance the game.

Just for clarity.
RE: Crashing and missing textures
by Jon Feldman on Thursday July 16th 2015, 20:50
To me, hard locking means I need to either kill it or kill -9 it. So yes, same definition. Or in which it appears interactable but nothing works. The black screen on load fits this criteria, since the escape menu is broken when it has happened to me.

Soft-locks are a condition under which the game cannot be played normally. An example might be if wine makes menus un-navigatable, but everything else is normal.
RE: Crashing and missing textures
by Furude Rika on Thursday July 16th 2015, 21:10
Interesting, as I can still work the escape menu fine.

I've also noticed that for me, I only get the soft-locks in dungeons. Played on a little bit on another machine to get through to the next segment, and was able to continue on through until I needed to go to a dungeon event.
RE: Crashing and missing textures
by Jon Feldman on Thursday July 16th 2015, 21:20
It locked up when loading an event for me. That might explain the broken escape menu. I've not seen the dungeon softlocks, though, and thus far I've only seen missing world maps.

I haven't seen any save corruption from saving while graphics are messed up. And if it locks up, I can't save anyways. I've never seen it soft lock in dungeons, but it appears to be far less crashy here. I'll just say save frequently and leave it at that. I think this is a bug in the game from what IFI said.
RE: Crashing and missing textures
by George Chappell on Monday July 20th 2015, 16:30
I just checked to see if pressing escape works for me, and like Rika, it does. When I first enter the third dungeon the background is black, there are no characters on the screen, nor text. I try skipping text (press the X on my controller), but nothing happens aside from seeing "Skip" on the upper right hand corner of the screen.
RE: Crashing and missing textures
by George Chappell on Sunday August 16th 2015, 11:11
Hey, just a thought, but which DE's are you guys using? I'm using Gnome Shell.
RE: Crashing and missing textures
by Furude Rika on Sunday August 16th 2015, 11:30
XFCE4
RE: Crashing and missing textures
by Jon Feldman on Sunday August 16th 2015, 22:43
Awesome / mate-settings-daemon. Hybrid, I guess. But yeah, considering the range here, I doubt it.
RE: Crashing and missing textures
by Jon Feldman on Thursday August 20th 2015, 18:50
I just thought I'd come here and drop an FYI - the other day, I saw an instance of this on Windows. Specifically Vista SP2.

I'm not so sure this is a wine issue anymore. I'm liable to blame the game itself.
RE: Crashing and missing textures
by George Chappell on Friday August 21st 2015, 7:39
I didn't play this prior to IFI rolling back the patch. Did this work fine before? I know they did that for stability reasons on Windows, but it's possible that the patched version was more stable for us.

Thoughts?
RE: Crashing and missing textures
by Furude Rika on Friday August 21st 2015, 7:58
Unfortunately, I don't have that patch so I can't test, unless someone has it out there somewhere. It is possible, but until they roll out a new patch, it doesn't seem like we're going to really get anywhere.
RE: Crashing and missing textures
by Jon Feldman on Friday August 21st 2015, 18:26
I agree. This isn't wine's fault, it's the game itself. Unless they roll another patch (which isn't likely) I don't think much can be done.

If you were asking for a specific revision of Nep R;b1, I would be able to oblige. I have seven different executables with different sha256sums. The first two have DLC issues, the third has a sound issue, and the rest don't actually change much.

Unfortunately, they revoked the R;b2 patch so quick I didn't actually have a chance to play the game with that patch, never mind archive it. I'll check and see if steam caches stuff (maybe it is in there. I doubt it though.)

I hear it caused many more issues than it fixed, anyways.
RE: Crashing and missing textures
by George Chappell on Friday August 21st 2015, 18:57
I wish more developers/publishers used Steam's beta feature.
RE: Crashing and missing textures
by George Chappell on Wednesday July 15th 2015, 7:28
Rika, what distro are you using? What version of wine? Etc?

Jon, I too have a fair bit of memory. My EVGA 570 has 1.25 GB of RAM, and my system has 16GB RAM.

I'm using Wine 1.7.47 now by the way.
RE: Crashing and missing textures
by Furude Rika on Wednesday July 15th 2015, 9:28
Debian Stretch/Testing, 1.7.45.
RE: Crashing and missing textures
by Jon Feldman on Wednesday July 15th 2015, 16:55
At this point, the only common aspect between our systems is that we're all running unstable/testing software. So this is either a bug in a system component, a bug in wine, or a bug in the game.

I'm not running 1.7.47 *yet*. Qt5 is currently eating my processor alive, so it will be a bit before I can upgrade. Not to mention, I personally will be unresponsive a few days due to circumstances.

I'll put this out there as a possibility for a test. Caveat; code required and it may not trigger anything.

Create a 2GB file of data, in segments that you can verify the checksum of. Seek repeatedly back and forth, selecting random chunks for about two hours using only the windows ReadFile calls (not fopen, fwrite or standard library) See if we get the correct data. I find it highly unlikely that this is a file access issue, but such a test would trigger it if it is. Rudimentary inspection shows that that Neptunia uses ReadFile for reads.

Aside from that, I'd investigate the openGL stack for wine. Do they do any translation between windows GL calls, and linux GL calls? If so, it could be one of those silently failing.

While I'm at it, pasteboard.co/1ZbU6n4K.png
RE: Crashing and missing textures
by Furude Rika on Wednesday July 15th 2015, 17:16
I'm not skilled enough to do what you ask there, unfortunately.

While we're here. Attempting to go to that event fails, and I've tried many, many times. I am unsure of what was different previously when I managed to get it to work after a few attempts. i.imgur.com/rxeiyOL.png
RE: Crashing and missing textures
by Jon Feldman on Wednesday July 15th 2015, 17:01
Another random question; what version of GCC do you guys have? 'gcc -v'

Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/linux_systems/voile/usr/bin/../libexec/gcc/x86_64-unknown-linux-gnu/5.1.0/lto-wrapper
Target: x86_64-unknown-linux-gnu
Configured with: ../gcc-5.1.0/configure --prefix=/usr --libdir=/usr/lib --enable-shared --enable-threads=posix --enable-__cxa_atexit --with-multilib-list=m32,m64,mx32 --enable-clocale=gnu --with-system-zlib --enable-cloog-backend=isl --enable-languages=c,c++,fortran,go,objc,obj-c++,java --with-default-libstdcxx-abi=c++98
Thread model: posix
gcc version 5.1.0 (GCC)

If that's not common either, I can rule out a compiler bug at least.
RE: Crashing and missing textures
by George Chappell on Wednesday July 15th 2015, 17:06
$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-unknown-linux-gnu/5.1.0/lto-wrapper
Target: x86_64-unknown-linux-gnu
Configured with: /build/gcc-multilib/src/gcc-5-20150623/configure --prefix=/usr --libdir=/usr/lib --libexecdir=/usr/lib --mandir=/usr/share/man --infodir=/usr/share/info --with-bugurl=bugs.archlinux.org/ --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-shared --enable-threads=posix --enable-libmpx --with-system-zlib --with-isl --enable-__cxa_atexit --disable-libunwind-exceptions --enable-clocale=gnu --disable-libstdcxx-pch --disable-libssp --enable-gnu-unique-object --enable-linker-build-id --enable-lto --enable-plugin --enable-install-libiberty --with-linker-hash-style=gnu --enable-gnu-indirect-function --enable-multilib --disable-werror --enable-checking=release --with-default-libstdcxx-abi=c++98
Thread model: posix
gcc version 5.1.0 (GCC)

Since file access issues are on the table I'd like to point out that on both my laptop and my desktop I have the game installed on a btrfs partition with BCache underneath. On my desktop, it's actually a four partition RAID0 volume (the rest of the system programs/configs are on a RAID1 along with user data).
RE: Crashing and missing textures
by George Chappell on Wednesday July 15th 2015, 17:08
Is there a way to compare the OpenGL stack between the first and second game?
RE: Crashing and missing textures
by Jon Feldman on Wednesday July 15th 2015, 17:16
The only way to figure out what symbols it uses, unfortunately, is to open it in some tool. www.dependencywalker.com/ may help. objdump can't resolve the symbols properly.

Besides that, RE is off the table because of the license agreement. So I can't personally recommend it, but you could open it in IDA or Radare2. I recommend being in the EU before you even attempt that (I'm not.)
RE: Crashing and missing textures
by Furude Rika on Wednesday July 15th 2015, 17:12
gcc -v 17:26:31
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/4.9/lto-wrapper
Target: x86_64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Debian 4.9.2-16' --with-bugurl=/usr/share/doc/gcc-4.9/README.Bugs --enable-languages=c,c++,java,go,d,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.9 --enable-shared --enable-linker-build-id --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.9 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --disable-vtable-verify --enable-plugin --with-system-zlib --disable-browser-plugin --enable-java-awt=gtk --enable-gtk-cairo --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-4.9-amd64/jre --enable-java-home --with-jvm-root-dir=/usr/lib/jvm/java-1.5.0-gcj-4.9-amd64 --with-jvm-jar-dir=/usr/lib/jvm-exports/java-1.5.0-gcj-4.9-amd64 --with-arch-directory=amd64 --with-ecj-jar=/usr/share/java/eclipse-ecj.jar --enable-objc-gc --enable-multiarch --with-arch-32=i586 --with-abi=m64 --with-multilib-list=m32,m64,mx32 --enable-multilib --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu
Thread model: posix
gcc version 4.9.2 (Debian 4.9.2-16)
RE: Crashing and missing textures
by George Chappell on Wednesday July 15th 2015, 17:14
I don't know if it matters, but my version of Mesa is 10.6.2
RE: Crashing and missing textures
by Jon Feldman on Wednesday July 15th 2015, 17:18
Okay, two of us have GCC 5.1, one GCC 4.9.2. I can rule out compiler issues. Mesa is irrelevant if you're using the proprietary nvidia drivers, they supply their own GL code.
RE: Crashing and missing textures
by George Chappell on Saturday January 2nd 2016, 12:25
I was on the Steam Page for Re;Birth 3 (to purchase it obviously!) and noticed that it says Windows 7 (64b) is required. I was using a 32b Windows XP prefix. I'll try again later with a W7 64b prefix, but first wanted to see what sorts of prefixes other people were using.
Failure to launch
by Furude Rika on Friday June 19th 2015, 19:40
I used the same prefix that I was using for Re;Birth1.

Steps done:

winetricks --force xact xact_jun2010
winetricks vcrun2012
winetricks --no-isolate steam

wine-1.7.15

directdraw was disabled due to Steam not having any fonts if it's enabled. The first game runs perfectly.

rika-chan@Homunyan:~/.config/mpv$ WINEPREFIX=/home/rika-chan/Wine\ Prefixes/nep/ wine Program\ Files/Steam/steamapps/common/Neptunia\ Rebirth2/NeptuniaReBirth2.exe
err:module:import_dll Library MSVCP120.dll (which is needed by L"C:\\Program Files\\Steam\\steamapps\\common\\Neptunia Rebirth2\\NeptuniaReBirth2.exe") not found
err:module:import_dll Library MSVCR120.dll (which is needed by L"C:\\Program Files\\Steam\\steamapps\\common\\Neptunia Rebirth2\\NeptuniaReBirth2.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Steam\\steamapps\\common\\Neptunia Rebirth2\\NeptuniaReBirth2.exe" failed, status c0000135
RE: Failure to launch
by Jon Feldman on Saturday June 20th 2015, 2:34
That wine version is seriously outdated - I found nep2 not to work with some did. However, that's not the issue here. I didn't actually spot that. Try winetricks vcrun2013 and tell me if it will at least start. If so, I'll have to add that to the info.
RE: Failure to launch
by Jon Feldman on Saturday June 20th 2015, 2:38
I'm seriously tired. Sorry about the horrible grammar. I found it not to work with some versions that R;b1 did - not really sure why. msvcr120 is the 2013 visual c++ runtime, rather than the 2012. If that fixes the startup issue, let me know please. ;P
RE: Failure to launch
by Furude Rika on Saturday June 20th 2015, 2:44
Launches, but quickly ends up crashing before anything has loaded.

I suppose I'll look into updating my wine version.
RE: Failure to launch
by Furude Rika on Saturday June 20th 2015, 2:58
Should I remove the libraries as well, or only the stuff marked as "binary loader" in my package manager? (Debian 8.0, synaptic package manager)
RE: Failure to launch
by Furude Rika on Saturday June 20th 2015, 3:32
Compiled without freetype, as I could not seem to get it to recognize that I have the package installed.

gist.github.com/Rika-chan/6e764db0c1a854f5a08d

Currently making from this, however judging by the message about opengl, I doubt I'll be getting this running.
RE: Failure to launch
by Furude Rika on Saturday June 20th 2015, 4:20
Wine failed to even run, and forums do not appear to be helping very much about the freetype issue.
RE: Failure to launch
by Jon Feldman on Saturday June 20th 2015, 4:42
What version of freetype is on your system? Also, are you running debian stable or unstable? Do you have libfreetype6-dev installed? It might not detect it if its too old...debian stable ships a lot of out-of-date stuff.
RE: Failure to launch
by Jon Feldman on Saturday June 20th 2015, 4:47
Never mind. You have no dev packages installed - you built a crippled wine without opengl support. If you really want to build the source instead of using the premade packages, you need all the dev packages for your system. I suggest reading this - wiki.winehq.org/Recommended_Packages
RE: Failure to launch
by Jon Feldman on Saturday June 20th 2015, 4:48
I'm afraid I can't help much more than that. If you have 64-bit system, you need the 32-bit development headers since wine is 32bit
RE: Failure to launch
by Furude Rika on Saturday June 20th 2015, 5:30
Currently in the process of troubleshooting using wiki.winehq.org/WineOn64bit.

I am running debian testing, which I suppose is unstable.

I was able to get libfreetype6 recognized through linking the libraries, however, that didn't solve it all, of course, and am now moving on to trying to use a chroot as noted in the sid section.
RE: Failure to launch
by Furude Rika on Saturday June 20th 2015, 6:32
Runs perfectly.

Lesson is kids, run 1.7.45
RE: Failure to launch
by Jon Feldman on Saturday June 20th 2015, 10:31
Good to hear. Also nice to see someone who knows what they're doing and doesn't just post 'it doesn't work'. Unfotunately, this means that near 99% of debian users are out of luck unless wine gets not year-old binaries up for debian.
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