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Rift: Nightmare Tide

When Rift went free to play it became required to install and launch the game via the Glyph client (STEAM also supports the game).

Application Details:

Version: Live
License: Free to use
URL:  
Votes: 1
Latest Rating: Gold
Latest Wine Version Tested: 1.7.53

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Test Results

Old test results
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Selected Test Results

What works

Everything works,even playing while it downloads.

What does not

Intro video has sound but no video; however,this is the same in windows for me so not a wine issue.

Workarounds

What was not tested

Rift cconnect

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

used a 32-bit Win XP prefix and installed d3dx9, vcrun2005, xact_jun2010. glyph launcher needs its dlls, so set msvcr110, msvcr120, msvcp110, and msvcp120 to native. Video Config: GLSL Support: enabled Direct Draw Renderer: opengl Video Memory Size: 1024 (matching my Intel graphics) Offscreen Rendering Mode: fbo Rendred Target Modelock: default Multisampling: disabled Strickt Draw Ordering: disabled add the following string value to the registry: HKEY_CURRENT_USER > Software > Wine > Direct3D> CSMT and set to enabled. install the Glyph client which will download, install and launch Rift PS: gecko and mono are installed in my default wine, you might need them too.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowArch Linux x86_64Oct 22 20151.7.53Yes Yes GoldOle Erik Brennhagen 
CurrentUbuntu 14.10 "Utopic" amd64 (+ variants like Kubuntu)Jul 07 20151.7.44Yes Yes GoldRichard Avery 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show open bugs

HowTo / Notes

Install and optimal framerate
Use a 32-bit Win XP prefix and install d3dx9, vcrun2005, xact_jun2010.

glyph launcher needs its dlls, so set msvcr110, msvcr120, msvcp110, and msvcp120 to native.

Video Config:
GLSL Support: enabled
Direct Draw Renderer: opengl
Video Memory Size: Match your own graphics card
Offscreen Rendering Mode: fbo
Rendred Target Modelock: default
Multisampling: disabled
Strict Draw Ordering: disabled

 

Thanks to Richard Avery 

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