Category: Main Games Online (MMORPG) Games Lord of the Rings Online Update 16, Ashes of Osgiliath

Lord of the Rings Online

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Lord of the Rings Online as of 30 August 2015.

Application Details:

Version: Update 16, Ashes of Osgiliath
License: Free to use
Votes: 1
Latest Rating: Silver
Latest Wine Version Tested: 1.7.50

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

  • Installer (pause/resume, continuing of download after exiting the launcher)
  • Playing the game
  • In-game store

What does not

  • Ticks in checkboxes of the launcher settings are not visible (checkboxes are white regardless of setting)
  • It seems that the launcher won't properly exit when pressing the x-button in the right top corner of the window. (right-click->quit on the wine-icon in the taskbar worked for me)


What was not tested

nothing except playing for long time (I think)

Hardware tested


  • GPU:
  • Driver:

Additional Comments

(I'm sorry for spelling-, grammar- and/or wording errors) Installation: ============= OS: Ubuntu 14.04.3 amd64 with Unity 7.2.5 I installed Wine 1.7.50 using "ppa:ubuntu-wine/ppa". The only setting I changed in winecfg was to enable virtual desktop emulation and set it to my monitor resolution. During the installation process the game installs a few libraries (which seem to be listed in "/ReqSoftware.xml"). Gameplay: ========= Sometimes when switching to another workspace some keys might get stuck (usually Ctrl, Alt and/or Shift in my case). To unstuck them the keys can be simply pressed once when switching back to the game. For advanced users: (probably only affects Unity users) [Be careful, a misconfiguration could have very bad side-effects such as a non-working desktop - be sure you know what you are doing.] To be able to use keyboard shortcuts using the Alt-key one has to install compizconfig-settings-manager (it's in the default repositories) and disable the keyboard shortcuts containing the Alt-key in "Desktop->Ubuntu Unity Plugin". (This is especially useful since I couldn't find a way to rebind Alt-F10 to enable/disable the lantern.) Miscellaneous in-game settings/tips: ==================================== Disabling "Options->Adv Graphics->Shadows->Environment Stencil Shadows" greatly reduced lag in some houses in Bree. In "Options->Adv Graphics->Display": Setting the Refresh Rate to 60Hz and enabling "Sync To Refresh Rate" decreased the CPU usage of the game in the Character-Selection-screen and in areas that do not need many system-esources to render (see "Notes"). If only the Refresh Rate is set ("Sync To Refresh Rate" not set) it seems that the game ignores this setting (I sometimes got 90+ FPS in a few areas). Notes: ====== It seems that only one CPU core is used to display the graphics, therefore the FPS seem to be closely tied to the CPU frequency (lowering the clock of my CPU lowers the FPS - I am not sure if this is the expected behaviour or whether Wine is not perfect yet in this aspect.) If more cores were used (if this is possible at all) I'd expect the game to run with much higher FPS. Conclusion: =========== I gave this game a Platinum rating since it installs without problems. The performance could be better, but the game is very well playable. Problems with the Alt-key probably exist only in Unity and can be easily fixed (not a Wine problem anyway). Stuck keys are not really a problem since they can be unstuck easily (I'm not sure if this has to do with Wine). Admin note: rating has been changed to conform to the rating definitions (problems listed under What does not work). The Wine devs and the whole community did an awesome job, one reason less to use Windows!

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Aug 30 20151.7.50Yes Yes SilverKai 

Known Bugs

Bug # Description Status Resolution Other apps affected

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The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

checkboxes in launcher settings
by Kai on Thursday September 17th 2015, 6:22
I am not entirely sure, but the ticks in the checkboxes *could* be invisible due to an error in a configuration file.
If one edits "//LOTRO.qss" and changes "QCheckBox:enabled { color: white; }" to "QCheckBox:enabled { color: green; }" the ticks in the checkboxes and the text next to them become green and therefore visible.
However, the launcher notices that a file was modified and asks to update the game which reverts the changes and makes the ticks invisible again. (Choosing not to update will close the game and you'll get asked the same question on the next launch.)

(Side note: it seems to be legal to edit this file since I found this statement in the license: "Except for personal back-up purposes, decompiling for interoperability, and copies made to test or study the software, you may not copy, translate, reverse engineer, derive source code from, modify, disassemble, decompile, or create derivative works based on the Game Client or any portion thereof;". I'd say what I am trying to achieve is interoperability. Please note that this seems to be allowed everywhere but in the US for whatever reason, since this passage is non-existent in the US license...)
RE: checkboxes in launcher settings
by Kai on Thursday September 17th 2015, 6:24
Oops, it seems I got some formatting wrong, the path is "gamedir/language/LOTRO.qss"
RE: checkboxes in launcher settings
by William Magill on Thursday September 17th 2015, 10:50
I believe I have observed the following:)

In one of the recent updates to the Launcher, it has acquired the nasty habit of setting the basic settings file to internal defaults -- the ones it wants you to use.
I'm describing the specifics of the Mac Client here, (plist file) but I assume the PC client is having the same issue.

This may be an artifact of the addition of the server transfer features. The Launcher has gone some serious updating to support that.

I attribute this to the necessity to establish a "known state" for the transfers to work.

Of course this could be all so much speculation off on a tangent.
LOTRO system usage
by William Magill on Monday September 14th 2015, 11:38
It is "well known" (ha!) LOTRO was written when Windows XP was the "only" Operating System existent and when multi-core CPUs were barely coming into existence -- i.e. 2005. The game was released in 2007.

LOTRO is NOT capable of using multiple cores, it simply is not written for it. The game engine pre-dates the technology.

Similarly, unless it has changed recently, WINE graphics are strictly DX9. Attempting to use DX10 or DX11 features in LOTRO does result in issues.

The Mac Client utilizes OpenGL.

I have not been using the Crossover version of WINE except to verify that new versions of Crossover still run LOTRO, since the Mac Client itself came out (circa fall of 2012). But it still does run smoothly for me. (I do all my patching through the PyLotRO PC version, then switch back to the Turbine Launcher simply because I'm to lazy to install the missing pieces. :)
RE: LOTRO system usage
by Kai on Thursday September 17th 2015, 6:35
I see, I thought that the high CPU usage on one single core was the result of the translation of DX9 (yep, you're right, it's not DX10 or DX11 yet) to OpenGL. I imagined that it could be possible to do this translation on multiple CPU cores.

I have to admit that I don't know much about DirectX and OpenGL and that I like jumping to conclusions :-)

Thanks for the Info!