What does not
Moving the character Amanda in the Pursuit level, the character seemed to get stuck in parts of the car - however this might well be the game itself for all I know. I also encountered some annoyance during the "Hidden village" area which is very close to the end of the game, since that area caused a significant performance slow-down, even when the graphics detail was reduced to a minimum. It didn't make that section of the game game unplayable, and the remainder of the game ran without issue, so not a huge problem.
What was not tested
Nothing. I completed the entire game.
Requires Gallium on Nine patches (https://github.com/sarnex/wine-d3d9-patches) to avoid graphics corruption, which otherwise makes the game unplayable. This means the game won't be playable on proprietary drivers, and you'll likely have to compile Mesa yourself as well to enable Nine support. Played in windowed mode at 1600x1200 with maximum graphics detail on a Fury X with Mesa 17.0.0-devel (git-5bcafc933c) - a very recent git master build compiled with LLVM 3.9.0. Everything rendered perfectly, no audio issues, and load times were fast.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Debian GNU/Linux 9.x "Stretch" x86_64||Jan 16 2017||2.0-rc2||Yes||Yes||Silver||Adam Bolte|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Aug 30 2015||1.7.50||Yes||Yes||Bronze||Adam Bolte|