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Category: Main Games Online (MMORPG) Games Final Fantasy XIV Heavensward (Official Client)

Final Fantasy XIV

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Full version of Final Fantasy XIV Heavensward (FFXIV 3.0)

Application Details:

Version: Heavensward (Official Client)
License: Retail
URL: http://www.finalfantasyxiv.com
Votes: 75
Rating: Bronze
Wine Version: 2.8

Maintainers: About Maintainership

Test Results

Selected Test Results

What works

game now renders in DX11 mode. fps is limited to 36 fps tops. DX9C mode works.

What does not

characters, NPC and monsters dont render in DX11 mode. plus several graphical glitches. like lines on the ground.

What was not tested

end game content

Additional Comments


selected in Test Results table below
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentArch Linux x86_64May 12 20172.8 Yes Yes Bronzestephen 
ShowArch Linux x86_64Apr 23 20172.6 Yes Yes Bronzestephen 
ShowArch Linux x86_64Dec 08 20161.9.23 Yes Yes GoldPerru 
ShowFedora 23 x86_64May 28 20161.9.11 Yes Yes Silveran anonymous user 
ShowArch Linux x86_64Mar 08 20161.9.4 Yes Yes GoldPerru 

Known Bugs

Bug # Description Status Resolution Other apps affected
19748 Bad performance and/or lags with wrong thread problems in Metro 2033 (Unreal Tournament 3, Counter Strike: Source, Metro 2033, Call of Duty 4, Left 4 Dead, Left 4 Dead 2, Final Fantasy XIV, Half-Life 2) NEW View
23508 Final Fantasy XIV Benchmark very slow NEW View
24632 Final Fantasy XIV Characters not rendering properly NEW View
40926 Multiple games (Solus Project, Dying Light) require unimplemented function msvcp110.dll.??0_Concurrent_queue_base_v4@details@Concurrency@@IEAA@_K@Z UNCONFIRMED View
41173 Multiple games (The Solus Project, Banished) requires dcl_input_ps_siv support UNCONFIRMED View
42920 FFXIV dx11 fixme:d3d_shader:shader_glsl_handle_instruction RESOLVED INVALID View
42944 FFXIV Fuzzy Text RESOLVED DUPLICATE View
42945 FFXIV Loop opening UNCONFIRMED View
42949 ffxiv dx11 fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier UNCONFIRMED View
42951 ffxiv ffxiv fixme:d3d:wined3d_buffer_create Ignoring access flags (pool). UNCONFIRMED View
42953 ffxiv dx11 fixme:d3d11:d3d11_device_CreateBlendState Per-rendertarget blend not implemented. UNCONFIRMED View
42954 ffxiv dx11 fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4 RESOLVED INVALID View
42955 ffxiv dx11 fixme:msctf:ThreadMgrSource_AdviseSink (0xbcf3ee0) Unhandled Sink: {ea1ea136-19df-11d7-a6d2-00065b84435c} UNCONFIRMED View
42956 ffxiv dx11 thread error UNCONFIRMED View
42957 ffxiv dx11 fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification (0xbc4a9d0)->(0x2160c378) - stub UNCONFIRMED View
42961 ffxiv dx11 fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias. UNCONFIRMED View
43012 FFXIV (Realm Reborn) requires patch list primitive type support RESOLVED FIXED View
43013 ffxiv dx11 characters, npc and monsters aren't rendered. UNCONFIRMED View
43057 Final Fantasy XIV DX9 Creates an invalid GLSL shader RESOLVED NOTOURBUG View

Show all bugs

HowTo / Notes

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

wine2.8-staging (from PoL) Fedora 25
by Mike RLD on Wednesday May 17th 2017, 14:13
tested 2.8-staging - no VSYNC - DX11.
with this knid of user reg:
user_reg='[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoMemorySize"="6072"
"StrictDrawOrdering"="disabled"'

I've try new csmt, but ... hum.

PC and NPC are still black but the rest is good except for fsp -> 10 at 1920.
wine 2.7
by stephen on Sunday April 30th 2017, 5:09
I compiled wine on arch to see if the implementations to dx11 made the game functional as of now there has been a regression and the menu is no longer useable. not to mention opening screen is rainbow effect. I waiting till the official arch wine package is released hopefully there is just something I am missing. also there appears to be a regression for occulasion but agian maybe something im missing in my build of wine.
bump in fps
by stephen on Wednesday April 26th 2017, 8:33
WINEDLLOVERRIDES="openal32=n;" ffxivboot seems to bring fps above 30 at all times still more testing needed
dx11 consule output
by stephen on Wednesday April 26th 2017, 8:13
here is what filled terminal while trying ffxiv in dx11 mode hopefully someone can make sense of this
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSGetShader iface 0x2b91350, shader 0x950e1d8, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_DSGetShader iface 0x2b91350, shader 0x950e1e0, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d:wined3d_device_clear_rendertarget_view Layered clears not implemented.
err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear view, hr 0x8876086c.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_HSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_HSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_DSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSGetShader iface 0x2b91350, shader 0x950e1d8, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_DSGetShader iface 0x2b91350, shader 0x950e1e0, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d:wined3d_device_clear_rendertarget_view Layered clears not implemented.
err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear view, hr 0x8876086c.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_HSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_HSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_DSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bi
BrowserType 2 doesn't work?
by Skotlex on Tuesday April 11th 2017, 11:41
When trying to follow the guide, setting BrowserType 2 causes ffxivboot.exe to throw a system (-21) error, message which included an URL (frontier.ffxiv.com/version_3_1_win/index.html?rc_lang=en_GB&time=2017-04-11-16 ) which, if loaded into a browser, just leads to a black page with no content.

Using browsertype 0 or 1 leads to a launcher in which I can login, but I just arrive at a black page at the time of patching.

Can others confirm this issue? Or perhaps something is missing in my Wine setup? (Gentoo Wine 2.3 with gecko support).
FFXIV better gameplay over wine 64bits install
by Mike RLD on Friday April 7th 2017, 10:33
Since I work on wine launcher script, I did many test on my favorite game FFXIV to debug and enhance it.

It appears that the game is better working over a 64bits Wine install.

I can't write here what I've done because it's from my script config file. You can reach it here github.com/wildtruc/winestart/blob/master/examples/wine.FFXIV_64.conf , to have an idea.
I also try to launch it over DX11 (wine 2.4-staging). Game launch, but arriving in the real game play, all colors is render in shade of black and FPS are to 25 max. So, there is still work to do for Wine devs.

Note that if you want to test DX11 by your self, you have to install DX2010 redist, not from winetrick (or override it)

by Zoneh on Sunday March 5th 2017, 5:59
@James
You should install it. Michael Jonson is talking about how to do it on mac with an app, but you can easly do it without the app with manual prefix managment.
But here is a TL;DR for linux without any wine managment app:

Open up a terminal and export wineprefix and winearch variables. Make a clean wine prefix (wineprefix=~/.ffxiv) with winearch=win32. Make sure your default system is Windows 7 (by running winecfg). Then install the game, install the directx (read the comment below). You have to do all the changes from the same terminal since it has the prefix and arch variables exported (so that winetricks, winecfg know where to write the settings).

Head to documents folder open up the my games folder all the way until you find the FFXIV_BOOT.cfg open it using text edit. Find the entry called Browser Type and set it as 2 and save the file. (Michael Jonson)

In winetricks after install: Open up the DLL part and click on the following items. Devenum , msxml3, physx , quartz and Hit run once its done go back and select WMP10 and run it once its done you will know because the WMP player will be open closing the player may or may not cuase Winetricks to hang at the end. If you see an error that says in terminal blah blah blah = Stub you are done force quit wine if you have to but WMP 10 and the codecs are there :) *Note* you no longer need winhttp , wininet or secur32 these will cause you to receive the annoying message unable to complete version check therefore unable to play FF XIV. (Copied from Michael Jonson)

After this if you have the client downloaded from windows you can replace your files in "game" folder with your files from windows so you dont have to download the game again. (the game is installed in your homefolder in .ffxiv).

Run WineCfg again and if you have D3D (gallium) enabled or CSMT you can pick it in the "Staging" tab. I notice that Gallium Nine D3D drivers work better for me on HD6850 and everything is more smooth. That is also true for Word and Excel 2013. Love the Gallium nine.

This is an original comment from Michael Jonson (it's hidden behind replys down so I'm reposting it, I hope you dont mind Michael!):

This is how I setup my install.

Install procedure for OS x " El Capitan "
by Adrian on Monday January 11th 2016, 11:11
What is needed:

WIne Staging 1.9 and wineskin winery.

*Note* On my Mac i have installed Nvidia Cuda drives and Web Drivers.
Whether or not it actually will improve game play i can't say
for certain, but it seems like it does ;)


Procedure:

Install and create a New wine bottle, click on install software and run FFXIVSETUP.EXE which can be downloaded off the Internet. You may want to place the bottle on your desktop for easier access and manipulation.

Let it run all the way thru too include the Direct X install. We will go back and slightly modify what was install via winetricks. Make sure to unclick create desktop short cut. A pop up menu will appear asking which executable to choose select the ffxivboot.exe and hit ok.

Run the bottle and you should see some files being downloaded once its finished the launcher should appear as a Black screen. Close it, then head to documents folder open up the my games folder all the way until you find the FFXIV_BOOT.cfg open it using text edit. Find the entry called Browser Type and set it as 2 and save the file.

Go back to the wrapper now right click show package contents and run wineskin. Click advanced - tools - winetricks. Open up the DLL part and click on the following items. Devenum , msxml3, physx , quartz and Hit run once its done go back and select WMP10 and run it once its done you will know because the WMP player will be open closing the player may or may not cuase Winetricks to hang at the end. If you see an error that says in terminal blah blah blah = Stub you are done force quit wine if you have to but WMP 10 and the codecs are there :)

*Note* you no longer need winhttp , wininet or secur32 these will cause you to receive the annoying message unable to complete version check therefore unable to play FF XIV.

*Optional* You will find the WMP codecs although functional a bit lacking so you can install K-lite Codec pack to help alleviate certain playback issues ;)

Don't be afraid to place FF XIV in full screen mode ;) It wont crash !
DirectX
by james on Tuesday February 28th 2017, 13:34
How did you get past the installer asking to install DirectX?
I have the most up to date wine-stagging and winetricks, but the installer wants to install a newer version, and I cannot bypass...
Got this working
by Zoneh on Saturday February 25th 2017, 10:06
So I got this working and it works great (30-45 constant fps)! Read the comment below from Michael Jonson its useful for linux and mac os.

I got this working on gentoo (4.9 kernel, wine 1.9.23 staging with Gallium Nine (d3d9), mesa 17.0.0, radeon driver) with his advice.

Also notes:
I found that on 1.9.23 staging with gallium Nine FPS are more constant for me (around 30-45) than with CMST (where it ranges from 10-30) on radeon HD6850 (r600 barts).

If you have a 64bit system, make sure you also have all necessary 32bit libraries for wine. If you're running on win32 you need 32 bit libraries. (I didn't have them)
Brick wall
by Paul on Sunday August 7th 2016, 13:20
Pardon but new to Wine here

SO i get it to the point where i get a desktop icon and goto start the launcher then i hit a brick wall. It will not load launcher keeps throwing up error ...Unable to complete version check.{30605}{10007}.. As far as i can tell this is a network access error ???!?!?!? How do i allow this to access the network .. I have shut off firewall and gave the program read write per missions have not been able to gwet past this step for 4 days now please help!
No joy
by brian on Friday April 29th 2016, 20:39
So, after much fighting and gnashing of teeth I finally get the launcher to run, I log in and it stalls at the connect to the data center screen. So I'm stuck in loading screen heck.
Anyone have any idea if I would've missed something obvious that would stall it out there?
I'm using fedora 23 and wine-1.9.8 (Staging).
  • RE: No joy by Michael Johnson on Friday April 29th 2016, 22:42
    • RE: No joy by brian on Friday April 29th 2016, 23:13
      • RE: No joy by Michael Johnson on Friday April 29th 2016, 23:17
        • RE: No joy by brian on Friday April 29th 2016, 23:23
        • RE: No joy by Michael Johnson on Friday April 29th 2016, 23:24
          • RE: No joy by brian on Saturday April 30th 2016, 0:43
FFXIV
by JDarchini on Friday March 25th 2016, 4:29
Installs, updates and game starts but I'm having issues with my keyboard, any solution to change from controller to keyboard? Using 1.9.6 btw
  • RE: FFXIV by Thomas Kowaliczek on Sunday April 10th 2016, 19:19
Miss
by Perru on Friday March 11th 2016, 10:00
I forgot to mention, i use wine-staging.

Same results with wine-staging 1.9.5 btw.
Anyway to fix the graphics?
by Adam Armstrong on Tuesday November 24th 2015, 3:35
I've finally got the game up and running and can actually log in, but serious graphical issues render the game virtually unplayable. The the following video demonstrates the issue:

www.youtube.com/watch?v=M5IR9XxKpc8

Does anyone know how to fix this?
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