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Category: Main Games Online (MMORPG) Games Final Fantasy XIV Heavensward (Official Client)

Final Fantasy XIV

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Full version of Final Fantasy XIV Heavensward (FFXIV 3.0)

Application Details:

Version: Heavensward (Official Client)
License: Retail
URL: http://www.finalfantasyxiv.com
Votes: 76
Latest Rating: Gold
Latest Wine Version Tested: 2.15-staging

Maintainers: About Maintainership

Test Results

Selected Test Results

What works

DX9 - smooth as butter performance

Normal Gameplay

Questing

FATE missions

Character Creation

What does not

DX11 had some unusual texture issues so I decided to be lazy and ran DX9 instead

Opening Cut-Scene for the game, the one for a new character worked fine though


Workarounds

In FFXIV_BOOT.cfg:
DX11Enabled changed to 0 to run DX9 instead, I could have done this in the launcher though.
BrowserType changed to 2 to prevent a launcher crash.

In FFXIV.cfg:
CutsceneMovieOpening changed to 1 to prevent a load-screen hang when the game starts up.

I delete '~/Documents/My Games/FINAL FANTASY XIV - A Realm Reborn/web' to prevent a URL related crash of the launcher.

What was not tested

Most of the game as I am a first time player and just wanted to see if it worked.

Endgame

Dungeons/Raids or whatever Square calls them

Anything group related

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

With only minor workarounds the game worked surprisingly well in DX9, I was really happy with the performance. There is probably an easy fix for the texture issue I had with DX11 (not the Occlusion culling bug) I wasn't asked to install DirectX as some users stated and I run a reasonably clean prefix (nothing external installed), maybe Staging makes it unnecessary? AMD FX-8320 OC to 4.4GHz GeForce GTX 750 Ti Mild OC 16GB Trident X RAM @ 1600MHz

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentArch Linux x86_64Aug 27 20172.15-stagingYes Yes YesGoldGibbo 
ShowArch Linux x86_64Jun 17 20172.9-stagingYes Yes GoldZaplo 
ShowDebian GNU/Linux Unstable "Sid" x86_64May 27 20172.9N/A Yes SilverMikko Rasa 
ShowArch Linux x86_64May 26 20172.9Yes Yes Silverstephen 
ShowArch Linux x86_64May 12 20172.8Yes Yes Bronzestephen 

Known Bugs

Bug # Description Status Resolution Other apps affected
19748 Bad performance and/or lags with wrong thread problems in Metro 2033 (Unreal Tournament 3, Counter Strike: Source, Metro 2033, Call of Duty 4, Left 4 Dead, Left 4 Dead 2, Final Fantasy XIV, Half-Life 2) NEW View
23508 Final Fantasy XIV Benchmark very slow NEW View
24632 Final Fantasy XIV Characters not rendering properly NEW View
40926 Multiple games (Solus Project, Dying Light) require unimplemented function msvcp110.dll.??0_Concurrent_queue_base_v4@details@Concurrency@@IEAA@_K@Z UNCONFIRMED View
41173 Multiple games (The Solus Project, Banished) requires dcl_input_ps_siv support UNCONFIRMED View
42945 FFXIV Loop opening UNCONFIRMED View
42949 ffxiv dx11 fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier UNCONFIRMED View
42951 ffxiv ffxiv fixme:d3d:wined3d_buffer_create Ignoring access flags (pool). UNCONFIRMED View
42953 ffxiv dx11 fixme:d3d11:d3d11_device_CreateBlendState Per-rendertarget blend not implemented. UNCONFIRMED View
42955 ffxiv dx11 fixme:msctf:ThreadMgrSource_AdviseSink (0xbcf3ee0) Unhandled Sink: {ea1ea136-19df-11d7-a6d2-00065b84435c} UNCONFIRMED View
42956 ffxiv dx11 thread error UNCONFIRMED View
42957 ffxiv dx11 fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification (0xbc4a9d0)->(0x2160c378) - stub UNCONFIRMED View
42961 ffxiv dx11 fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias. UNCONFIRMED View
43013 ffxiv dx11 characters, npc and monsters aren't rendered. UNCONFIRMED View
43057 Mesa fails to link some GLSL shaders generated for SM3 shaders when core contexts are enabled RESOLVED NOTOURBUG View

Show all bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Launcher throws up
by Mikko Niemelä on Tuesday August 8th 2017, 15:26
Suddenly my launcher stopped connecting to the login servers completely because it is getting a wrong url. The complete error message is:

"A system error has occurred: 404."
frontier.ffxiv.com/version_4_0_win/version_4_0_win/index.html?xxxxxxxxxxxxx

My game literally worked this same day and this error message just showed up. For some reason the launcher is getting a wrong url for authentication purposes.
The right one would be
frontier.ffxiv.com/version_4_0_win/index.html

But the version_4_0_win gets duplicated in the url somehow.

Anyone have any idea on what could be wrong here?
RE: Launcher throws up
by Mikko Niemelä on Wednesday August 9th 2017, 4:18
Well I feel stupid now.

When I first installed and got this game to work, it looked up the configuration files from ~/My Games/
From some reason it started to look configurations from ~/Documents/My Games/
Changed over the same config files from the previous location and everything works again.
RE: Launcher throws up
by Gibbo on Saturday August 26th 2017, 14:21
Delete the web folder in ~/Documents/My Games/FINAL FANTASY XIV - A Realm Reborn/
Texture issues
by Kouros51 on Tuesday August 1st 2017, 13:05
Hi, installation and launching the game went smoothly, the only problem i have is that all characters in the game have black texturing rendering, it's like i cant render the characters texture. I use arch Linux with Nvidia graphic card and bumblebee.
Unable to connect to data center
by Mikko Niemelä on Thursday June 29th 2017, 10:32
If you are unable to connect to a data center with only a black screen and loading icon appearing you need to edit:

~/My Games/FINAL FANTASY XIV - A Realm Reborn/FFXIV.cfg
Inside there is a parameter "CutsceneMovieOpening" change it into value 1 from value 0.
XBbox One controller working with manual configuration
by Santiago González on Monday May 29th 2017, 18:28
Because in some linux distributions XBox One driver reads the triggers in negative values, I had a nightmare configuring the controller, but managed to get it working.

FFXIV runs perfectly with your configurations and an Xbox One controller, just had to manually modify ffxiv.cfg and change gamepad alias to:

Alias {90,91,88,89,41,40,32,33,65,64,56,57,3,1,0,2,4,49,9,5,73,10,7,6}
RE: XBbox One controller working with manual configuration
by Mikko Rasa on Monday June 12th 2017, 18:16
That's interesting. I recently fiddled with gamepad controls as well and got the impression that the game wouldn't recognize the triggers properly if they are on separate unbalanced axes, XInput style. I resorted to creating a userspace driver that reads events from the real gamepad and uses uinput to feed them back to a fake device after remapping the axes and buttons. The trigger axes get mapped to buttons as that seems to be what the game expects by default.
RE: XBbox One controller working with manual configuration
by Santiago González on Monday June 12th 2017, 18:31
Appearently the problem is the game expects to read a 0 value from the triggers, but the joystick driver by default is returning values in a range from -32767 to 32767. The game doesn't let you set up any keys because it's expecting all axis to return to 0. (If you hold both the triggers to half, the game will actually let you map the other buttons)

Because I'm far from an expert in linux and how it handles joystick, i ended up using tools that come with the distro I'm using and used the calibration tool that comes with KDE, when it asked me to hold the axis to a minimum, central and maximum value, i relesed the trigger for both minimum and central value, and just pressed it for maximum value, and it somehow made it range from 0 to 32767 instead, at that point, the game allowed me to calibrate the joystick without any issues.

Another problem i faced after that however was the deadzone with the right stick.

I had to use jstest-gtk to set the dead zone for the right stick and create a script before running FFXIV to configure the right stick deadzone.

I have no idea where these values ended up coming from because I tried a lot of stuff, but just in case they're actually useful for other users, this was my final configuration:

jscal -s 8,1,0,-3000,3000,15274,17668,1,0,-3000,3000,15916,16880,1,0,0,0,-2147483648,524784,1,0,-3000,3000,16606,16167,1,0,-3000,3000,16649,16128,1,0,0,0,-2147483648,524784,1,0,0,0,536854528,536854528,1,0,0,0,536854528,536854528 /dev/input/js0
RE: XBbox One controller working with manual configuration
by Mikko Rasa on Tuesday June 13th 2017, 12:08
To be honest I don't know what exactly those jscal values mean. The calibration structure doesn't seem to be documented anywhere (not on jscal manpage, not in Documentation/input/joydev, not in linux/joystick.h).

There are several factors in play here. The evdev interface, which is the currently recommended one for all kinds of input devices, provides information about the range of each axis. For my Xbox One controller the triggers report a range of 0 to 1023. For all axes the idle value is zero (or close to it, as the analog sticks do not seem to center exactly - this is a hardware issue and is compensated with dead zone). This makes a lot of sense and provides software with enough information to use the axes properly without knowing what kind of physical controls they represent.

The Linux js interface is older and doesn't provide the range information. All axes get mapped to -32767 to 32767 by default, including triggers. This means that a released trigger reads -32767, halfway pressed reads 0 and fully pressed reads 32767. The software using the device has to know that it's dealing with a trigger in order to interpret the values correctly.

The Microsoft DirectInput API does provide range information similar to evdev, however it seems that the typical range is 0 to 65535, with the centered position halfway between. As such there's no natural "idle" value. In Microsoft's implementation the trigger problem was solved by combining both triggers on a single axis, with one giving negative values and the other giving positive values. The combined axis reads as centered when neither trigger is pressed. This has the obvious drawback of not being able to register both triggers being pressed at the same time.

Wine's DirectInput implementation can use both evdev and js interfaces as the event source. If both interfaces are available, it presents two copies of each game controller with their names indicating which interface is used, allowing the choice to be made in the Windows application. In either case the full range of the axis is mapped to the 0 to 65535 range as is customary for DirectInput. Triggers do not get combined, resulting in problems similar to the js interface even if the evdev interface is used internally. I'm guessing your jscal settings cause the triggers to be reported as balanced axes, with only one half being used.

The proper solution here would be to make Wine recognize triggers and combine them as Windows does. It may be a suboptimal solution, but it's what games expect so it will provide the best compatibility.
RE: XBbox One controller working with manual configuration
by Santiago González on Tuesday June 13th 2017, 14:14
Mapping the triggers to buttons would be the best idea as the game allows you to hold both triggers for an additional hotbar (Character configuration -> Hotbar settings -> Custom -> Enable expanded hold controls with LT+RT)

I'd personally prefer to use the evdev interface but i don't know how i can make an interface to remap the triggers as buttons.

As you say the man pages for jscal are unclear, it does not specify what those coeficients are or the precission values.

I would like to know how I can map the triggers into buttons and how I can define a deadzone with the evdev interface. Not sure if this happens to you but if i don't set a dead zone for the right stick, the camera is constantly moving, and I cannot use the autorun function with the R button, as appearently the game only allows you to autorun when the right stick reads 0 in both axis, and that's never happening with my xbox1 controller, values range from -2000 to +2000 with the old /dev/input/js0 interface and i haven't tried the evdev interface because the game is not letting me map the buttons (probably the trigger issue again)

As for your explanation for the DirectInput implementation I can assume that's how it'd work in Windows when it uses DirectInput, but I think the game will attempt to use XInput when available, and that's probably what makes the triggers actually work separatedly.
RE: XBbox One controller working with manual configuration
by Mikko Rasa on Tuesday June 13th 2017, 15:02
The Linux input subsystem itself doesn't allow the kind of remapping that's needed here. However, with uinput it's possible to create input device drivers in userspace, which is what I did. In case you're interested I put the code here:

gist.github.com/DataBeaver/37e3b457b849bb5c01e6bc49d27c97b9

It opens the real game controller device and loops back the input to a fake one after performing the necessary modifications. Note that it uses a custom library for some auxiliary functions like command line parsing. It should be fairly easy to replace those with standard library functions. Alternatibely you can find the library in git.tdb.fi/ if you want to try compiling it as is.

The command line I use with FFXIV is:

./jsmapper --triggers-as-buttons --map-axes RX=Z,RY=RZ,THROTTLE=RX,RUDDER=RY --map-buttons A=X,X=A,B=Y,Y=B,L,THUMBL=SELECT,THUMBR=START,SELECT=MODE,START=THUMBL,MODE=THUMBR event20

It performs a fair amount of axis and button remapping to move the controls to where the game expects them to be with default settings. The throttle and rudder axes are mapped to rx and ry because the game won't recognize the right stick vertical axis otherwise. The controller doesn't actually have those axes so it essentially creates dummy axes (I didn't get around to a syntax of creating actual dummy axes yet). The program can also combine the triggers into a single DirectInput-style axis, though I'm not sure if that's useful with FFXIV.

I did get a constantly moving camera initially but that appeared to be due to the trigger issue. The game's default axis mapping treats the triggers as the right stick axes and completely ignores the actual right stick axes. This is probably another bug in Wine's DirectInput implementation but I didn't investigate it further. I initially implemented the combined trigger axis, which fixed the camera issue, but I couldn't actually use the triggers in the game before I mapped them to buttons.

The trigger symptoms quite clearly point at DirectInput, as XInput provides separate values for each trigger and documents their behaviour. Either that or Wine has a very strangely broken XInput implementation.
RE: XBbox One controller working with manual configuration
by Santiago González on Tuesday June 13th 2017, 16:55
Wow that's an impressive work there.

There's a lot I don't understand in your code, specially related to how linux handles device input and how event devices work. I'll have to do some research as when I met this problem the first thing I wanted to do was to create a device to manipulate the input and output of /dev/input/event1 but that's quite far from my knowledge atm.

I don't really know how to change your code not to rely on your library so I tried to compile with it, but I'm getting an error related with libsigc++ which I have the feeling it has to do with the version I'm using (1.2-5c2)

Thanks again for your great work I'll keep looking to fix this issue and let you know how it works.

This is my output when I try to compile:

In file included from /usr/include/msp/io/print.h:5:0,
from jsmapper.cpp:12:
/usr/include/msp/io/base.h:32:2: error: ‘sigc’ does not name a type
sigc::signal signal_end_of_file;
^
/usr/include/msp/io/base.h:36:2: error: ‘sigc’ does not name a type
sigc::signal signal_flush_required;
^
/usr/include/msp/io/base.h:40:2: error: ‘sigc’ does not name a type
sigc::signal signal_deleted;
^
In file included from /usr/include/msp/io/console.h:4:0,
from /usr/include/msp/io/print.h:6,
from jsmapper.cpp:12:
/usr/include/msp/io/eventobject.h:21:2: error: ‘sigc’ does not name a type
sigc::signal signal_data_available;
^
/usr/include/msp/io/eventobject.h:25:2: error: ‘sigc’ does not name a type
sigc::signal signal_events_changed;
^
jsmapper.cpp: In member function ‘void JsMapper::create_device()’:
jsmapper.cpp:202:22: error: aggregate ‘JsMapper::create_device()::uinput_setup setup’ has incomplete type and cannot be defined
struct uinput_setup setup;
^
jsmapper.cpp:206:19: error: ‘UI_DEV_SETUP’ was not declared in this scope
ioctl(uinput_fd, UI_DEV_SETUP, &setup);
^
jsmapper.cpp:224:28: error: aggregate ‘JsMapper::create_device()::uinput_abs_setup abs_setup’ has incomplete type and cannot be defined
struct uinput_abs_setup abs_setup;
^
jsmapper.cpp:247:21: error: ‘UI_ABS_SETUP’ was not declared in this scope
ioctl(uinput_fd, UI_ABS_SETUP, &abs_setup);
^
RE: XBbox One controller working with manual configuration
by Mikko Rasa on Tuesday June 13th 2017, 17:20
The sigc errors are indicative of missing libsigc++ headers or incorrect include path.

As for the uinput errors, I guess you have an older version of the uinput header. Those two ioctls it's complaining about are more recent additions. The documentation says they were introduced in "uinput version 5" but I have no idea which kernel version that was in.
wine2.8-staging (from PoL) Fedora 25
by Mike RLD on Wednesday May 17th 2017, 14:13
tested 2.8-staging - no VSYNC - DX11.
with this knid of user reg:
user_reg='[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoMemorySize"="6072"
"StrictDrawOrdering"="disabled"'

I've try new csmt, but ... hum.

PC and NPC are still black but the rest is good except for fsp -> 10 at 1920.
RE: wine2.8-staging (from PoL) Fedora 25
by stephen on Thursday May 18th 2017, 9:56
have you tried the storm blood benchmark?
RE: wine2.8-staging (from PoL) Fedora 25
by Mike RLD on Thursday May 18th 2017, 14:06
Yes, but the benchmark don't recognize the DX11 version installed and then wont start.
Maybe better test are needed.
wine 2.7
by stephen on Sunday April 30th 2017, 5:09
I compiled wine on arch to see if the implementations to dx11 made the game functional as of now there has been a regression and the menu is no longer useable. not to mention opening screen is rainbow effect. I waiting till the official arch wine package is released hopefully there is just something I am missing. also there appears to be a regression for occulasion but agian maybe something im missing in my build of wine.
RE: wine 2.7
by stephen on Thursday May 18th 2017, 9:19
dx11 requires CSMT for ffxiv
bump in fps
by stephen on Wednesday April 26th 2017, 8:33
WINEDLLOVERRIDES="openal32=n;" ffxivboot seems to bring fps above 30 at all times still more testing needed
RE: bump in fps
by Mike RLD on Wednesday May 17th 2017, 13:33
I tried, doesn't look better for me.
Tell more about the rest of your config?
RE: bump in fps
by stephen on Thursday May 18th 2017, 9:18
MainAdapter
ScreenLeft 316
ScreenTop 166
ScreenWidth 1280
ScreenHeight 720
ScreenMode 1
FullScreenWidth 1920
FullScreenHeight 1080
Refreshrate 144
Fps 0
AntiAliasing 0
FPSInActive 1
ResoMouseDrag 1
MouseOpeLimit 0
LangSelectSub 0
Gamma 50
UiBaseScale 2
CharaLight 0
UiHighScale 0


TextureFilterQuality 2
TextureAnisotropicQuality 0
SSAO 1
Glare 2
DepthOfField 1
RadialBlur 1
Vignetting 1
GrassQuality 2
TranslucentQuality 0
ShadowVisibilityType 2
ShadowSoftShadowType 1
ShadowTextureSizeType 1
ShadowCascadeCountType 1
LodType 1
StreamingType 1
GeneralQuality 1
OcclusionCulling 1
ShadowLOD 1
PhysicsType 1
MapResolution 1
ShadowVisibilityTypeSelf 1
ShadowVisibilityTypeParty 1
ShadowVisibilityTypeOther 1
ShadowVisibilityTypeEnemy 1
PhysicsTypeSelf 2
PhysicsTypeParty 2
PhysicsTypeOther 2
PhysicsTypeEnemy 2
ReflectionType 1
ScreenShotImageType 0


AntiAliasing_DX11 0
TextureFilterQuality_DX11 2
TextureAnisotropicQuality_DX11 1
SSAO_DX11 2
Glare_DX11 2
DepthOfField_DX11 1
RadialBlur_DX11 1
Vignetting_DX11 1
GrassQuality_DX11 3
TranslucentQuality_DX11 1
ShadowSoftShadowType_DX11 1
ShadowTextureSizeType_DX11 2
ShadowCascadeCountType_DX11 2
LodType_DX11 1
OcclusionCulling_DX11 1
ShadowLOD_DX11 0
MapResolution_DX11 1
ShadowVisibilityTypeSelf_DX11 1
ShadowVisibilityTypeParty_DX11 1
ShadowVisibilityTypeOther_DX11 1
ShadowVisibilityTypeEnemy_DX11 1
PhysicsTypeSelf_DX11 2
PhysicsTypeParty_DX11 2
PhysicsTypeOther_DX11 2
PhysicsTypeEnemy_DX11 2
ReflectionType_DX11 3
WaterWet_DX11 1
ParallaxOcclusion_DX11 1
Tessellation_DX11 0 does not appear to do anything with this setting. still on
GlareRepresentation_DX11 1
SupportButtonAutorunEnable 1
R3ButtonWindowScalingEnable 1
AutoAfkSwitchingTime 2
AutoChangeCameraMode 1
AccessibilitySoundVisualEnable 0
AccessibilitySoundVisualDispSize 25
AccessibilitySoundVisualPermeabilityRate 0


MouseAutoFocus 0

bump in fps is for dx9c
RE: bump in fps
by Mike RLD on Friday May 19th 2017, 5:49
display refresh rate looks to be the answer. I can't get better than 60 with my DVI and you have 144.
dx11 consule output
by stephen on Wednesday April 26th 2017, 8:13
here is what filled terminal while trying ffxiv in dx11 mode hopefully someone can make sense of this
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSGetShader iface 0x2b91350, shader 0x950e1d8, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_DSGetShader iface 0x2b91350, shader 0x950e1e0, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d:wined3d_device_clear_rendertarget_view Layered clears not implemented.
err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear view, hr 0x8876086c.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_HSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_HSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_DSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSGetShader iface 0x2b91350, shader 0x950e1d8, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_DSGetShader iface 0x2b91350, shader 0x950e1e0, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d:wined3d_device_clear_rendertarget_view Layered clears not implemented.
err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear view, hr 0x8876086c.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_HSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_HSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_DSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bi
RE: dx11 consule output
by Shane B on Wednesday April 26th 2017, 10:21
DX11+ doesn't really have best of support in Wine still, so using it is kind of a "let's hope it works" type of scenario at the moment.
RE: dx11 consule output
by stephen on Wednesday April 26th 2017, 19:04
sounds like the entire existence of wine.
BrowserType 2 doesn't work?
by Skotlex on Tuesday April 11th 2017, 11:41
When trying to follow the guide, setting BrowserType 2 causes ffxivboot.exe to throw a system (-21) error, message which included an URL (frontier.ffxiv.com/version_3_1_win/index.html?rc_lang=en_GB&time=2017-04-11-16 ) which, if loaded into a browser, just leads to a black page with no content.

Using browsertype 0 or 1 leads to a launcher in which I can login, but I just arrive at a black page at the time of patching.

Can others confirm this issue? Or perhaps something is missing in my Wine setup? (Gentoo Wine 2.3 with gecko support).
RE: BrowserType 2 doesn't work?
by Skotlex on Friday April 14th 2017, 1:17
Nevermind... user error, I was trying the 2.0 client, not the 3.0. A shame I can't delete my previous comment :/
RE: BrowserType 2 doesn't work?
by Mike RLD on Monday April 24th 2017, 7:10
Nevermind too. Think to try 2.5 staging with CSMT enabled in winecfg or 2.6 with "csmt"="0x1" in the register over a win64 install. Except for low fps in some scenes, you will by enlighted.
And still winetricks DX9 xact2010. DX11 is not usable yet.
RE: BrowserType 2 doesn't work?
by Sean Pryor on Wednesday June 21st 2017, 0:05
How did you resolve it? I am hitting the same error, and have been messing with all the variables in FFXIV_BOOT.cfg to no avail
FFXIV better gameplay over wine 64bits install
by Mike RLD on Friday April 7th 2017, 10:33
Since I work on wine launcher script, I did many test on my favorite game FFXIV to debug and enhance it.

It appears that the game is better working over a 64bits Wine install.

I can't write here what I've done because it's from my script config file. You can reach it here github.com/wildtruc/winestart/blob/master/examples/wine.FFXIV_64.conf , to have an idea.
I also try to launch it over DX11 (wine 2.4-staging). Game launch, but arriving in the real game play, all colors is render in shade of black and FPS are to 25 max. So, there is still work to do for Wine devs.

Note that if you want to test DX11 by your self, you have to install DX2010 redist, not from winetrick (or override it)
RE: FFXIV better gameplay over wine 64bits install
by stephen on Sunday April 23rd 2017, 20:46
i have tried dx11 myself on 2.6 stage and non stage and fps is still around 30 max + all the text is dull.
RE: FFXIV better gameplay over wine 64bits install
by stephen on Monday April 24th 2017, 13:19
i did a few test and have given up on ffxiv in wine... sitting in Limsa Lominsa nets me 20 fps in directx11 (wine) and 40fps directx9c (wine) while in windows its 144fps. i would say massive difference in performance. I will put this on a notepad for games i still need windows for
RE: FFXIV better gameplay over wine 64bits install
by Mike RLD on Tuesday April 25th 2017, 4:42
FPS was always a wine issue. Besides, all LCD display is 60fps max, so I still not understand the 100+ fps in Windows display. DX11 is for test and if you have a good render, tell if the game is better like this or not, even with 20fps (usually happens to me with dx9)
RE: FFXIV better gameplay over wine 64bits install
by stephen on Tuesday April 25th 2017, 13:08
so you are really gonna tell me that this monitor www.amazon.com/gp/product/B00B2HH7G0/ref=oh_aui_search_detailpage?ie=UTF8&psc=1 has a max fps of 60. DX11 isnt playable. as proir person reported with 2.4 dx11 gameplay doesnt exist entire screen is rendered in black. when i heard dx11 had been released on wine I was excited because it has significantly better performance then dx9c on this game. i would be happy with a stable 60fps in either case. this was the only game i played on my prior install of linux that forced me to go back to windows. besides garbage fps dx11 has two bigger problems all text looks fuzzy for ffxiv and no actual game rendering.
RE: FFXIV better gameplay over wine 64bits install
by stephen on Tuesday April 25th 2017, 13:51
in testing I found that the wine staging 2.6 had an improvement in fps in dx9 mode. with its dips being no less then 40
RE: FFXIV better gameplay over wine 64bits install
by Mike RLD on Wednesday April 26th 2017, 6:56
I have a same screen type, IIyama. I don't know the exact technical issue, but 60fps seems to be a crystal hardware limit. Beside this, it seems to be a software fps count (100+) . If you run glxgears, you rarely see fps above 60, by the other hand, if you run glxsphere, you're up to 100+. In my opinion, first take only care of hardware capability, second take care of the amount of flips and polygons (windows counting way).
Obviously, maybe I'm wrong, but I don't think I am.
(by the way the Asus you link is a bit expensive, look for IIyama, they're better and cheaper ^^)
RE: FFXIV better gameplay over wine 64bits install
by stephen on Wednesday April 26th 2017, 7:51
this is the monitor i want www.amazon.com/dp/B017EVR2VM/ref=wl_it_dp_o_pd_nS_ttl?_encoding=UTF8&colid=3D9UBDT99KL3&coliid=I3886BUKTP13T&psc=1
and that monitor hasnt been made in a while. hdmi has a hard limit of 60fps. dvi-single link has hard limit of 60 fps. displayport has a limit of 120fps at 4k. this is the only thing I found regarding a natural limit to LCD fps. Usually no refresh-rate flicker, because the LCD pixels hold their state between refreshes (which are usually done at 200 Hz or faster, regardless of the input refresh rate). if the monitor can refresh at 200hz or higher then we haven't hit any actual hardware limit with monitors.
www.pcgamer.com/the-best-gaming-monitors/
from a developement perspective it would make no sense going out of my way to detect what a monitors capacities are if anything above 60 didn't make a difference. now if you have a 144hz monitor and are using hdmi the limit isnt the monitor but ur cable.
RE: FFXIV better gameplay over wine 64bits install
by stephen on Wednesday April 26th 2017, 8:01
www.amazon.com/s/ref=sr_qz_back?sf=qz&rh=i%3Aaps%2Ck%3AIiyama+Monitor&keywords=Iiyama+Monitor&unfiltered=1&ie=UTF8&qid=1493211396 this is what i see when i searched for that moniotor.
none of them have reviews are even half the info the asus list. there wouldn't be arguments on the internet of whether people could see above 60fps if monitors couldn't produce 60fps. I bought the asus monitor because it was highly recommended for Gaming.

by Zoneh on Sunday March 5th 2017, 5:59
@James
You should install it. Michael Jonson is talking about how to do it on mac with an app, but you can easly do it without the app with manual prefix managment.
But here is a TL;DR for linux without any wine managment app:

Open up a terminal and export wineprefix and winearch variables. Make a clean wine prefix (wineprefix=~/.ffxiv) with winearch=win32. Make sure your default system is Windows 7 (by running winecfg). Then install the game, install the directx (read the comment below). You have to do all the changes from the same terminal since it has the prefix and arch variables exported (so that winetricks, winecfg know where to write the settings).

Head to documents folder open up the my games folder all the way until you find the FFXIV_BOOT.cfg open it using text edit. Find the entry called Browser Type and set it as 2 and save the file. (Michael Jonson)

In winetricks after install: Open up the DLL part and click on the following items. Devenum , msxml3, physx , quartz and Hit run once its done go back and select WMP10 and run it once its done you will know because the WMP player will be open closing the player may or may not cuase Winetricks to hang at the end. If you see an error that says in terminal blah blah blah = Stub you are done force quit wine if you have to but WMP 10 and the codecs are there :) *Note* you no longer need winhttp , wininet or secur32 these will cause you to receive the annoying message unable to complete version check therefore unable to play FF XIV. (Copied from Michael Jonson)

After this if you have the client downloaded from windows you can replace your files in "game" folder with your files from windows so you dont have to download the game again. (the game is installed in your homefolder in .ffxiv).

Run WineCfg again and if you have D3D (gallium) enabled or CSMT you can pick it in the "Staging" tab. I notice that Gallium Nine D3D drivers work better for me on HD6850 and everything is more smooth. That is also true for Word and Excel 2013. Love the Gallium nine.

This is an original comment from Michael Jonson (it's hidden behind replys down so I'm reposting it, I hope you dont mind Michael!):

This is how I setup my install.

Install procedure for OS x " El Capitan "
by Adrian on Monday January 11th 2016, 11:11
What is needed:

WIne Staging 1.9 and wineskin winery.

*Note* On my Mac i have installed Nvidia Cuda drives and Web Drivers.
Whether or not it actually will improve game play i can't say
for certain, but it seems like it does ;)


Procedure:

Install and create a New wine bottle, click on install software and run FFXIVSETUP.EXE which can be downloaded off the Internet. You may want to place the bottle on your desktop for easier access and manipulation.

Let it run all the way thru too include the Direct X install. We will go back and slightly modify what was install via winetricks. Make sure to unclick create desktop short cut. A pop up menu will appear asking which executable to choose select the ffxivboot.exe and hit ok.

Run the bottle and you should see some files being downloaded once its finished the launcher should appear as a Black screen. Close it, then head to documents folder open up the my games folder all the way until you find the FFXIV_BOOT.cfg open it using text edit. Find the entry called Browser Type and set it as 2 and save the file.

Go back to the wrapper now right click show package contents and run wineskin. Click advanced - tools - winetricks. Open up the DLL part and click on the following items. Devenum , msxml3, physx , quartz and Hit run once its done go back and select WMP10 and run it once its done you will know because the WMP player will be open closing the player may or may not cuase Winetricks to hang at the end. If you see an error that says in terminal blah blah blah = Stub you are done force quit wine if you have to but WMP 10 and the codecs are there :)

*Note* you no longer need winhttp , wininet or secur32 these will cause you to receive the annoying message unable to complete version check therefore unable to play FF XIV.

*Optional* You will find the WMP codecs although functional a bit lacking so you can install K-lite Codec pack to help alleviate certain playback issues ;)

Don't be afraid to place FF XIV in full screen mode ;) It wont crash !
DirectX
by james on Tuesday February 28th 2017, 13:34
How did you get past the installer asking to install DirectX?
I have the most up to date wine-stagging and winetricks, but the installer wants to install a newer version, and I cannot bypass...
RE: DirectX
by Zoneh on Sunday March 5th 2017, 6:06
You should read my comment above I've posted for everyone that has trouble setting up FFXIV to work.
Got this working
by Zoneh on Saturday February 25th 2017, 10:06
So I got this working and it works great (30-45 constant fps)! Read the comment below from Michael Jonson its useful for linux and mac os.

I got this working on gentoo (4.9 kernel, wine 1.9.23 staging with Gallium Nine (d3d9), mesa 17.0.0, radeon driver) with his advice.

Also notes:
I found that on 1.9.23 staging with gallium Nine FPS are more constant for me (around 30-45) than with CMST (where it ranges from 10-30) on radeon HD6850 (r600 barts).

If you have a 64bit system, make sure you also have all necessary 32bit libraries for wine. If you're running on win32 you need 32 bit libraries. (I didn't have them)
Brick wall
by Paul on Sunday August 7th 2016, 13:20
Pardon but new to Wine here

SO i get it to the point where i get a desktop icon and goto start the launcher then i hit a brick wall. It will not load launcher keeps throwing up error ...Unable to complete version check.{30605}{10007}.. As far as i can tell this is a network access error ???!?!?!? How do i allow this to access the network .. I have shut off firewall and gave the program read write per missions have not been able to gwet past this step for 4 days now please help!
RE: Brick wall MORE INFO
by Paul on Sunday August 7th 2016, 13:21
Running Mint 18 with wine 1.6 able to get WoW to work just not this one
RE: Brick wall--- Update
by Paul on Sunday August 7th 2016, 16:01
Ok got launcher to open but can only see title bar the rest is pure black space now also on Wine 1.8
RE: Brick wall update 2 Ignore the first update
by Paul on Sunday August 7th 2016, 16:10
OK got launcher to open and let me log in. Now getting error Same error as before unable to complete version check.. well 1 step forward 3 back!!!
No joy
by brian on Friday April 29th 2016, 20:39
So, after much fighting and gnashing of teeth I finally get the launcher to run, I log in and it stalls at the connect to the data center screen. So I'm stuck in loading screen heck.
Anyone have any idea if I would've missed something obvious that would stall it out there?
I'm using fedora 23 and wine-1.9.8 (Staging).
RE: No joy
by Michael Johnson on Friday April 29th 2016, 22:42
Are you on Linux or osx? Also are you using DLL overrides?
RE: No joy
by brian on Friday April 29th 2016, 23:13
ugh...sorry for the lack of info.
I'm on fedora 23. I'm not sure exactly what you mean by DLL overrides?

From everything I've seen, I have all the stuff from winetricks installed.

It's like it wants to start up, but it gets stuck at connecting to the data center and never makes it past that.
RE: No joy
by Michael Johnson on Friday April 29th 2016, 23:17
OK what have you installed with winetricks? I will have to check my PC when I get home but I didn't install much. And I would drop to wine-staging 1.9.5.
RE: No joy
by brian on Friday April 29th 2016, 23:23
d3dx11_43
d3dx9_43
d3dx9
devenum
ie8
msls31
msxml3
quartz
winhttp
wininet
xact_jun2010

I believe a couple of those were for something else, but that's the list.
I'm attempting to run it from the copy that's installed on my windows drive. I tried getting it to install in linux and that just wasn't happenin.
I'll drop back on wine and see if that does the trick.
RE: No joy
by Michael Johnson on Friday April 29th 2016, 23:24
This is how I setup my install.

Install procedure for OS x " El Capitan "
by Adrian on Monday January 11th 2016, 11:11
What is needed:

WIne Staging 1.9 and wineskin winery.

*Note* On my Mac i have installed Nvidia Cuda drives and Web Drivers.
Whether or not it actually will improve game play i can't say
for certain, but it seems like it does ;)


Procedure:

Install and create a New wine bottle, click on install software and run FFXIVSETUP.EXE which can be downloaded off the Internet. You may want to place the bottle on your desktop for easier access and manipulation.

Let it run all the way thru too include the Direct X install. We will go back and slightly modify what was install via winetricks. Make sure to unclick create desktop short cut. A pop up menu will appear asking which executable to choose select the ffxivboot.exe and hit ok.

Run the bottle and you should see some files being downloaded once its finished the launcher should appear as a Black screen. Close it, then head to documents folder open up the my games folder all the way until you find the FFXIV_BOOT.cfg open it using text edit. Find the entry called Browser Type and set it as 2 and save the file.

Go back to the wrapper now right click show package contents and run wineskin. Click advanced - tools - winetricks. Open up the DLL part and click on the following items. Devenum , msxml3, physx , quartz and Hit run once its done go back and select WMP10 and run it once its done you will know because the WMP player will be open closing the player may or may not cuase Winetricks to hang at the end. If you see an error that says in terminal blah blah blah = Stub you are done force quit wine if you have to but WMP 10 and the codecs are there :)

*Note* you no longer need winhttp , wininet or secur32 these will cause you to receive the annoying message unable to complete version check therefore unable to play FF XIV.

*Optional* You will find the WMP codecs although functional a bit lacking so you can install K-lite Codec pack to help alleviate certain playback issues ;)

Close Wintricks and select set screen options. Put a check mark in Use Mac Driver instead of X11 ( if you have web drivers installed you will discover why ! ) and Use Direct3D Boost then click Done. Close out Wineskin all the way. Run your bottle the launcher should now open up all the way. Input your ID and Password and the game will proceed to download if your account is Heavensward enabled go ahead and select for it to downloaded as well.

*Note* It will take some time to fully Download depending on your ISP.

Once it finish Downloading enjoy FF XIV !

Don't be afraid to place FF XIV in full screen mode ;) It wont crash !

[
RE: No joy
by brian on Saturday April 30th 2016, 0:43
In a last ditch effort before passing out on my keyboard and while I could still see, I deleted everything and started over again. Not sure what the hell I did, but it worked.
Graphics are amazingly wonky currently, but hey, it's a start. I'll take it.
Thank you for your help :-)
FFXIV
by JDarchini on Friday March 25th 2016, 4:29
Installs, updates and game starts but I'm having issues with my keyboard, any solution to change from controller to keyboard? Using 1.9.6 btw
RE: FFXIV
by Thomas Kowaliczek on Sunday April 10th 2016, 19:19
Maybe unplug the Controller. That helped in Tera too.
Miss
by Perru on Friday March 11th 2016, 10:00
I forgot to mention, i use wine-staging.

Same results with wine-staging 1.9.5 btw.
Anyway to fix the graphics?
by Adam Armstrong on Tuesday November 24th 2015, 3:35
I've finally got the game up and running and can actually log in, but serious graphical issues render the game virtually unplayable. The the following video demonstrates the issue:

www.youtube.com/watch?v=M5IR9XxKpc8

Does anyone know how to fix this?
RE: Anyway to fix the graphics?
by Michael D on Tuesday November 24th 2015, 6:46
What are your graphics settings, specifically, draw distance and occlusion culling?
What method did you use to install the game, and is that method any different than the 2.0/ARR instructions? (this is why i am against having a new version submitted when the program is not really a major revision level, but a major story level.)
are you using winetricks?
are you in true full screen?
I may not be seeing all of what you are referring to, i see a single rendering (redraw) issue as well as a very very slow load time, which might be traced back to HDD load time. I know that in v1.xx, i had to install a PCIe SDD in order to get flawless performance at 30+FPS

Does this issue occur in the same manner and at the same rate if you change your resolution settings?

I would recommend going to the 2.xx version page and following the instructions/suggestions for installation that can be found there, as 3.xx is the same program as 2.xx, whereas 1.xx is a different program.
RE: Anyway to fix the graphics?
by Adam Armstrong on Tuesday November 24th 2015, 13:13
Ah, yes, the problem was with occlusion culling. I disabled it and everything seems to work fine now. Thanks.
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