WineHQ
Category: Main Games Online (MMORPG) Games Final Fantasy XIV Heavensward (Official Client)

Final Fantasy XIV

Full version of Final Fantasy XIV Heavensward (FFXIV 3.0)

Application Details:

Version: Heavensward (Official Client)
License: Retail
URL: http://www.finalfantasyxiv.com
Votes: 73
Latest Rating: Gold
Latest Wine Version Tested: 2.15-staging

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

-Installation -Updating through Launcher -Playing Game -All settings tweak-able

What does not

-Occllusin culling

Workarounds

What was not tested

Nothing

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Followed all steps to get the game to launch flawlessly from: https://appdb.winehq.org/objectManager.php?sClass=version&iId=32580&iTestingId=92911 FPS is strangely stable but very low. There is no difference between FPS on High graphics and Low graphics. I was only getting around 15-17 FPS GTX 970 i7-2600k 16GiB RAM

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowArch Linux x86_64Aug 27 20172.15-stagingYes Yes YesGoldGibbo 
ShowArch Linux x86_64Jun 17 20172.9-stagingYes Yes NoGoldZaplo 
ShowDebian GNU/Linux Unstable "Sid" x86_64May 27 20172.9N/A Yes NoSilverMikko Rasa 
ShowArch Linux x86_64May 26 20172.9Yes Yes NoSilverstephen 
ShowArch Linux x86_64May 12 20172.8Yes Yes NoBronzestephen 

Known Bugs

Bug # Description Status Resolution Other apps affected
23508 Final Fantasy XIV Benchmark very slow NEW View
24632 Final Fantasy XIV Characters not rendering properly NEW View
42945 FFXIV opening cutscene video does not play, hanging the game UNCONFIRMED View
42953 ffxiv dx11 fixme:d3d11:d3d11_device_CreateBlendState Per-rendertarget blend not implemented. UNCONFIRMED View
42955 ffxiv dx11 fixme:msctf:ThreadMgrSource_AdviseSink (0xbcf3ee0) Unhandled Sink: {ea1ea136-19df-11d7-a6d2-00065b84435c} UNCONFIRMED View
42956 ffxiv dx11 thread error UNCONFIRMED View
42957 ffxiv dx11 fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification (0xbc4a9d0)->(0x2160c378) - stub UNCONFIRMED View
43013 ffxiv dx11 characters, npc and monsters aren't rendered. UNCONFIRMED View

Show all bugs

HowTo / Notes

Final Fantasy XIV setup

Introductory video still does not run (without install quartz with winetricks) and needs to be disabled to access the game.

DirectX11 does not work (well) yet, so DirectX9 needs to be selected in config file and/or launcher.

Game does not always run well in 64 bit prefix.

Create a new 32-bit WINEPREFIX,

Ensure that winecfg is set to Enable CSMT... in the Staging Tab.

install winetricks xact

Edit ~/Documents/My Games/FINAL FANTASY XIV - A Realm Reborn/FFXIV_BOOT.cfg 

Changing

BrowserType to 2 

(or 1 - experiment for what works for you)

DX11Enabled to 1

Edit "~/Documents/My Games/FINAL FANTASY XIV - A Realm Reborn/FFXIV.cfg"
Change

CutsceneMovieOpening 0 to CutsceneMovieOpening 1

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

FF14 Versions Check Loop Steam Version
by Philipp Hornickel on Wednesday July 4th 2018, 15:58
So after FF14 Patch 4.35 come out the game not more run.
I have buy FF14 Stormblood and install it normal before patch 4.35 come out all run fine and now after patch come out it stuck in the launcher by versions check after login.
Bit now i don't know what i can do and i not found any solution self in my terminal it gives no error.

FF14 Steam Version on Linux Mint 19 with Nvidia GTX760 and Driver Version 396 + DXVK in Wine 3.11
RE: FF14 Versions Check Loop Steam Version
by stephen on Wednesday July 4th 2018, 18:16
you can use virtual box windows to bypass this and update the game that way. i have done this to get the game updated. I recommend downloaded the official client because steam will occasion all "update" the game downgrading it to ARR release version. i myself own the game bought it and used steam to activate it. i dont even bother using steam version use the official client due to steam's being stupid and updating it.
RE: FF14 Versions Check Loop Steam Version
by stephen on Wednesday July 4th 2018, 18:23
betting the problem is there is an update and the client cant update. I updated with Virtual box as i said below.
i recommend you go here for more current info appdb.winehq.org/objectManager.php?sClass=version&iId=35777&iTestingId=102742... heavensward is no longer where ppl put info when it comes to FFXIV but they put the info in stormblood client... i recommend you use this launcher after updating it.
github.com/mclark4386/FF14Launcher
you have to put it into the FFXIV folder for it to launcher the game and edit the launcher_config.ini file and add wine to pre_command. this also allows you to have it auto fill ur username and password. also use_dx11=true if you want to use DX11 or use_dx11=false if you want to use DX9
There isn't a
by Christian on Saturday May 12th 2018, 10:01
web folder in that directory!
Crashes in Ubuntu MATE
by JourneyJay on Tuesday April 10th 2018, 12:00
Crash Report:


aUnhandled exception: page fault on read access to 0x00210004 in 32-bit code (0xf7d2dfe1).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f7d2dfe1 ESP:00bee8b8 EBP:00bee938 EFLAGS:00010202( R- -- I - - - )
EAX:ff81e84c EBX:009f1780 ECX:00ae0000 EDX:009e0040
ESI:00100000 EDI:001fe7c0
Stack dump:
0x00bee8b8: 7e41f000 7e406f44 009e0040 001fe88c
0x00bee8c8: 00100000 7bc4900f 00100000 7bc36796
0x00bee8d8: 00bee900 00000000 001fe88c 009e0040
0x00bee8e8: 00000000 00100000 001ac470 00000000
0x00bee8f8: 7bc47c6d 7bc4900f 00110060 00000002
0x00bee908: 00bee968 7bc48f00 001fe6b0 00000000
Backtrace:
=>0 0xf7d2dfe1 in libc.so.6 (+0x126fe1) (0x00bee938)
1 0x7e406f44 in winhttp (+0x16f43) (0x00bee938)
2 0x7e40724b in winhttp (+0x1724a) (0x00bee958)
3 0x7e400318 in winhttp (+0x10317) (0x00bee978)
4 0x7bc82728 in ntdll (+0x72727) (0x00bee9d8)
5 0x7bc7703c call_thread_func_wrapper+0xb() in ntdll (0x00bee9f8)
6 0x7bc79e5d call_thread_func+0xfc() in ntdll (0x00beeaf8)
7 0x7bc7701a RtlRaiseException+0x21() in ntdll (0x00beeb18)
8 0x7bc7fe7f in ntdll (+0x6fe7e) (0x00bef368)
9 0xf7dc3295 start_thread+0xe4() in libpthread.so.0 (0x00bef428)
10 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
11 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
12 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
13 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
14 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
15 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
16 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
17 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
18 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
19 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
20 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
21 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
22 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
23 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
24 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
25 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
26 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
27 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
28 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
29 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
30 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
31 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
32 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
33 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
34 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
35 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
36 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
37 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
38 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
39 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
40 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
41 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
42 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
43 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
44 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
45 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
46 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
47 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
48 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
49 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
50 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
51 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
52 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
53 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
54 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
55 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
56 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
57 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
58 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
59 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
60 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
61 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
62 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
63 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
64 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
65 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
66 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
67 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
68 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
69 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
70 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
71 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
72 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
73 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
74 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
75 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
76 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
77 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
78 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
79 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
80 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
81 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
82 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
83 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
84 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
85 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
86 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
87 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
88 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
89 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
90 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
91 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
92 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
93 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
94 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
95 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
96 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
97 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
98 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
99 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
100 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
101 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
102 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
103 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
104 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
105 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
106 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
107 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
108 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
109 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
110 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
111 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
112 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
113 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
114 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
115 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
116 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
117 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
118 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
119 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
120 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
121 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
122 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
123 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
124 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
125 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
126 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
127 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
128 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
129 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
130 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
131 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
132 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
133 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
134 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
135 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
136 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
137 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
138 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
139 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
140 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
141 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
142 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
143 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
144 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
145 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
146 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
147 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
148 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
149 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
150 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
151 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
152 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
153 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
154 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
155 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
156 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
157 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
158 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
159 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
160 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
161 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
162 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
163 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
164 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
165 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
166 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
167 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
168 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
169 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
170 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
171 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
172 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
173 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
174 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
175 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
176 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
177 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
178 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
179 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
180 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
181 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
182 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
183 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
184 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
185 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
186 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
187 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
188 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
189 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
190 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
191 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
192 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
193 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
194 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
195 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
196 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
197 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
198 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
199 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
200 0xf7cee0ae __clone+0x6d() in libc.so.6 (0x00000000)
0xf7d2dfe1: repe movq 0x30(%ebx,%eax,1),%mm3
Modules:
Module Address Debug info Name (72 modules)
PE 400000- 6ca000 Deferred ffxivboot
ELF 7b800000-7ba54000 Deferred kernel32
\-PE 7b810000-7ba54000 \ kernel32
ELF 7bc00000-7bcda000 Dwarf ntdll
\-PE 7bc10000-7bcda000 \ ntdll
ELF 7bf00000-7bf04000 Deferred
ELF 7dd52000-7dd6f000 Deferred libgcc_s.so.1
ELF 7dd6f000-7dd88000 Deferred libresolv.so.2
ELF 7de75000-7debc000 Deferred dsound
\-PE 7de80000-7debc000 \ dsound
ELF 7debc000-7dee0000 Deferred imm32
\-PE 7dec0000-7dee0000 \ imm32
ELF 7df26000-7df5b000 Deferred uxtheme
\-PE 7df30000-7df5b000 \ uxtheme
ELF 7df5b000-7df62000 Deferred libxfixes.so.3
ELF 7df62000-7df6e000 Deferred libxcursor.so.1
ELF 7df6e000-7df81000 Deferred libxi.so.6
ELF 7df81000-7df85000 Deferred libxcomposite.so.1
ELF 7df85000-7df92000 Deferred libxrandr.so.2
ELF 7df92000-7df9e000 Deferred libxrender.so.1
ELF 7df9e000-7dfa5000 Deferred libxxf86vm.so.1
ELF 7dfa5000-7dfa9000 Deferred libxinerama.so.1
ELF 7dfa9000-7dfb0000 Deferred libxdmcp.so.6
ELF 7dfb0000-7dfb4000 Deferred libxau.so.6
ELF 7dfb4000-7dfda000 Deferred libxcb.so.1
ELF 7dfda000-7e125000 Deferred libx11.so.6
ELF 7e125000-7e13a000 Deferred libxext.so.6
ELF 7e14d000-7e154000 Deferred libnss_dns.so.2
ELF 7e156000-7e1e3000 Deferred winex11
\-PE 7e160000-7e1e3000 \ winex11
ELF 7e264000-7e28e000 Deferred libexpat.so.1
ELF 7e28e000-7e2d7000 Deferred libfontconfig.so.1
ELF 7e2d7000-7e302000 Deferred libpng12.so.0
ELF 7e302000-7e31d000 Deferred libz.so.1
ELF 7e31d000-7e3cd000 Deferred libfreetype.so.6
ELF 7e3e9000-7e424000 Dwarf winhttp
\-PE 7e3f0000-7e424000 \ winhttp
ELF 7e424000-7e458000 Deferred ws2_32
\-PE 7e430000-7e458000 \ ws2_32
ELF 7e458000-7e54d000 Deferred comctl32
\-PE 7e460000-7e54d000 \ comctl32
ELF 7e54d000-7e5c3000 Deferred shlwapi
\-PE 7e560000-7e5c3000 \ shlwapi
ELF 7e5c3000-7e7ec000 Deferred shell32
\-PE 7e5d0000-7e7ec000 \ shell32
ELF 7e7ec000-7e816000 Deferred msacm32
\-PE 7e7f0000-7e816000 \ msacm32
ELF 7e816000-7e892000 Deferred rpcrt4
\-PE 7e820000-7e892000 \ rpcrt4
ELF 7e892000-7e9c1000 Deferred ole32
\-PE 7e8b0000-7e9c1000 \ ole32
ELF 7e9c1000-7ea2d000 Deferred advapi32
\-PE 7e9d0000-7ea2d000 \ advapi32
ELF 7ea2d000-7eb44000 Deferred gdi32
\-PE 7ea40000-7eb44000 \ gdi32
ELF 7eb44000-7ec92000 Deferred user32
\-PE 7eb60000-7ec92000 \ user32
ELF 7ec92000-7ed4a000 Deferred winmm
\-PE 7eca0000-7ed4a000 \ winmm
ELF 7ed4a000-7ed5d000 Deferred libnss_files.so.2
ELF 7ed5d000-7ed6a000 Deferred libnss_nis.so.2
ELF 7ed6a000-7ed85000 Deferred libnsl.so.1
ELF 7ed85000-7ed8f000 Deferred libnss_compat.so.2
ELF 7ef8f000-7efe4000 Deferred libm.so.6
ELF 7efe7000-7f000000 Deferred version
\-PE 7eff0000-7f000000 \ version
ELF f7c02000-f7c07000 Deferred libdl.so.2
ELF f7c07000-f7dbd000 Dwarf libc.so.6
ELF f7dbd000-f7dda000 Dwarf libpthread.so.0
ELF f7df6000-f7fab000 Dwarf libwine.so.1
ELF f7fac000-f7fd1000 Deferred ld-linux.so.2
ELF f7fd4000-f7fd5000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
0000001e 0
0000001d 0
00000014 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001a 0
00000019 0
00000017 0
00000013 0
0000001b plugplay.exe
00000020 0
0000001f 0
0000001c 0
00000021 explorer.exe
00000023 0
00000022 0
00000024 (D) E:\SquareEnix\FINAL FANTASY XIV - A Realm Reborn\boot\ffxivboot.exe
0000002f 0
0000002e 0
00000028 0
Unable to complete version check
by Ty on Saturday February 17th 2018, 1:39
Anyone else have this issue?

When I log in, it says "Unable to complete version check. [30410][30607][10009][19900][-2146893051]"

I've pretty much installed the game using everything at default using Wine 3.2 x86_64 through the Lutris frontend. The only Winetrick I used was to download Quartz, WinHTTP, wininet and MS Core Fonts. xact and xinput were also enabled already. I've installed DirectX 9 from the game's installer and they all show up as installed on Winetricks.

Using browsertype=2 as well.
RE: Unable to complete version check
by Mike RLD on Saturday April 7th 2018, 7:16
I have recently canceled my subscription de FFXIV, but I already have this issue. Just reinstall the game first and try Wine 3.3 staging (performance) or 2.10-staging (stabilité/moderate perf) or 1.9.21-staging(max fps or low hardware, can crash), with a clean prefix.
Except core font, quartz and winhttp are useless, try xact instead. You can add physx too if use have a Nvidia. Don't use DX11, too much bugs.

This my boot config, if it can help:

Version 2
Language 3
Region 3
EulaAgreement 1
EulaAgreementExBitArray32 3
DX11Enabled 0
ExPackNotShowAgain 0
StartupCompleted 1
B4EulaAgreement 0
BrowserType 2
BootVersionCheckMode 0
ConfigReset 0
StartupCharaCreation 2
SkipConfirmExpansionInstallDialogID 0

You can try this tool if you like github.com/wildtruc/winestart
RE: Unable to complete version check
by Mike RLD on Saturday April 7th 2018, 7:23
Ah, forgot. Could be DNS query. I had a lot of mess with this. Try different ones or use unbound (work great for me).
Launcher is all white when Galium nine is enabled
by Tommy on Thursday January 25th 2018, 2:18
Hello all,

I was wondering if you could help me with the following:
Whenever i launch FFXIV using Gallium Nine the launcher is totally white basically not displaying anything and it seem to crash as i cannot click the close or minimize button (Basically the only buttons which gets loaded).
When i only use CSMT the game just runs fine (Besides the frame drop compared to when Gallium Nine is enabled).
When i check the output in the console i dont see anything which might cause this behaviour, but i must admit im by no means a expert.
I have installed FFXIV in a 64 bit bottle
Run Arch Linux with the latest packages
Using Wine-Staging-Nine 2.21-1
AMDGPU 1.4.0-1
Mesa 17.3.3-1
I have included the output maybe you guys can find anything.
fixme:winediag:start_process Wine Staging 2.21 is a testing version containing experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
fixme:ver:GetCurrentPackageId (0x99e998 (nil)): stub
fixme:msg:ChangeWindowMessageFilter 4a 00000001
fixme:ver:GetCurrentPackageId (0xf1e998 (nil)): stub
fixme:module:load_dll Loader redirect from L"d3d9.dll" to L"d3d9-nine.dll"
ATTENTION: default value of option thread_submit overridden by environment.
fixme:d3d9nine:d3dadapter9_new
Native Direct3D 9 is active.
For more information visit wiki.ixit.cz/d3d9
fixme:d3d9nine:DRI3PresentGroup_GetMultiheadCount (0x1ab798), stub!
fixme:d3d9nine:DRI3PresentGroup_GetMultiheadCount (0x1ab798), stub!
fixme:winsock:WSALookupServiceBeginW (0x33eab8 0x00000ff0 0x33eb00) Stub!
[0125/151500:ERROR:network_change_notifier_win.cc(160)] WSALookupServiceBegin failed with: 8
fixme:iphlpapi:NotifyAddrChange (Handle 0x33e990, overlapped 0x2d24dc8): stub
fixme:winsock:WSALookupServiceBeginW (0x33eaf8 0x00000ff0 0x33eb40) Stub!
[0125/151500:ERROR:network_change_notifier_win.cc(160)] WSALookupServiceBegin failed with: 8
fixme:ras:RasEnumConnectionsW (0x1c1638,0x3a1e6f4,0x3ab0004),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
[0125/151500:ERROR:proxy_config_service_win.cc(159)] WinHttpGetIEProxyConfigForCurrentUser failed: 2

Any help would be greatly appreciated
Kr,

Tommy
RE: Launcher is all white when Galium nine is enabled
by Ty on Saturday February 17th 2018, 1:41
Have you gone to the FFXIV_BOOT.cfg file and changed the browser type to 2?

it would be in drive_c/user/yourname/My Documents/My Games/FINAL FANTASY XIV - A Realm Reborn/
lib32-openal & lib32-gnutls = Working FFXIV
by Papas on Thursday January 18th 2018, 12:19
TL;DR - Make sure OpenAL & GUNTLS are installed

I wanted to post this in case anyone else ran into some of the same issues I did while attempting to get FFXIV to work, and that they'll save themselves the headache, lol. I used the Glorious Eggroll guide for Arch Linux (www.gloriouseggroll.tv/ffxiv-arch-linux-wine-staging-2-4-works-beautifully/) to perform a fresh install of FFXIV. I ran into issues immediately with Direct-X prompting for install, but failing. I got around that and was eventually able to install the FFXIV client. I then I ran into the "version check" issue which I could not get around, and tried everything I could find online. Eventually I tried using an existing FFXIV install from my PC, but still ran into "version check" issues. Finally found the solution to being able to get past the "version check" issue and playing FFXIV. Looking in my terminal output while doing another fresh install of FFXIV I saw that it was complaining about not having OpenAL isntalled. Grabbed lib32-openal from pacman and was able to install Direct-X without any problems. During the FFXIV client version check I also looked at my terminal and saw that it was complaining about GNUTLS. I grabbed lib32-gnutls from pacman and I was able to finally download the updates required. I followed the rest of the steps in the guide and I was online playing :). Again, I hope this helps out some people out there.
d3dx9 and d3dx11 issues.
by Mike RLD on Thursday December 14th 2017, 6:59
First, d3dx9 issue seems to be fix in wine3.0-rc1.

Here is a short video capture taken under dx11, Mouse glitches and bouncing are from d3dx9 since wine 2.11 staging (fedora), dark render of characters is from d3dx11 (any wine version).

img.noneltd.net/public_images/Captures/Final%20Fantasy/ffxiv_dx11_issue.mp4

Note: Sorry, for the low data stream.

by Mike RLD on Thursday December 14th 2017, 6:54
FFXIV seems to be very sensitive to DNS look up, experienced.
I first start the game using unbound for DNS, and then, once, I've tested with google DNS and the game wont connect to data center.
Deletion of FFXIV directry like shown below seems to be the better approach.
Can't connect to datacenter
by Thomas Kings on Saturday October 21st 2017, 1:36
I got the game to run but I can't seem to connect to a datacenter.
It's stuck in the loading screen with a spinning circle and showing these errors:

err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions.
err:ole:CoGetClassObject class {94297043-bd82-4dfd-b0de-8177739c6d20} not registered
err:ole:CoGetClassObject class {94297043-bd82-4dfd-b0de-8177739c6d20} not registered
err:ole:CoGetClassObject no class object {94297043-bd82-4dfd-b0de-8177739c6d20} could be created for context 0x3

any ideas?
RE: Can't connect to datacenter
by Mike RLD on Thursday December 14th 2017, 7:01
see my comment below.
RE: Can't connect to datacenter
by Mike RLD on Thursday December 14th 2017, 7:02
above, I meant :]
RE: Can't connect to datacenter
by Lilly on Friday April 6th 2018, 9:42
Greetings,
I encountered the same problem as Thomas.
I managed to fix the ping error with using:

sudo setcap cap_net_raw+epi "$(readlink -f "/usr/bin/wine-preloader")"

to give permissions to wine.

However I can't fix the err:ole:CoGetClassObject errors, and my game keeps getting stuck at loading screen while trying to load character selection. Which comment are you referring to that gives a solution to this?
RE: Can't connect to datacenter
by Lilly on Friday April 6th 2018, 12:06
Managed to finally fix this, and the solution was very silly.
About the err:ole:CoGetClassObject errors:
Apparently the game could not find and load the opening cutscenes (because of missing certain libraries I think?).
To fix this I went to home>documents>my games>ffxiv arr and opened the file FFXIV.cfg using a text editor (in my case gedit).
Then found the Cutscene Settings part and changed "CutsceneMovieOpening 0" to "1".
That skipped the opening cutscene and took me straight to character selection.
Can finally play!
Launcher throws up
by Mikko Niemelä on Tuesday August 8th 2017, 15:26
Suddenly my launcher stopped connecting to the login servers completely because it is getting a wrong url. The complete error message is:

"A system error has occurred: 404."
frontier.ffxiv.com/version_4_0_win/version_4_0_win/index.html?xxxxxxxxxxxxx

My game literally worked this same day and this error message just showed up. For some reason the launcher is getting a wrong url for authentication purposes.
The right one would be
frontier.ffxiv.com/version_4_0_win/index.html

But the version_4_0_win gets duplicated in the url somehow.

Anyone have any idea on what could be wrong here?
RE: Launcher throws up
by Mikko Niemelä on Wednesday August 9th 2017, 4:18
Well I feel stupid now.

When I first installed and got this game to work, it looked up the configuration files from ~/My Games/
From some reason it started to look configurations from ~/Documents/My Games/
Changed over the same config files from the previous location and everything works again.
RE: Launcher throws up
by Gibbo on Saturday August 26th 2017, 14:21
Delete the web folder in ~/Documents/My Games/FINAL FANTASY XIV - A Realm Reborn/
Texture issues
by Kouros51 on Tuesday August 1st 2017, 13:05
Hi, installation and launching the game went smoothly, the only problem i have is that all characters in the game have black texturing rendering, it's like i cant render the characters texture. I use arch Linux with Nvidia graphic card and bumblebee.
Unable to connect to data center
by Mikko Niemelä on Thursday June 29th 2017, 10:32
If you are unable to connect to a data center with only a black screen and loading icon appearing you need to edit:

~/My Games/FINAL FANTASY XIV - A Realm Reborn/FFXIV.cfg
Inside there is a parameter "CutsceneMovieOpening" change it into value 1 from value 0.
XBbox One controller working with manual configuration
by Santiago González on Monday May 29th 2017, 18:28
Because in some linux distributions XBox One driver reads the triggers in negative values, I had a nightmare configuring the controller, but managed to get it working.

FFXIV runs perfectly with your configurations and an Xbox One controller, just had to manually modify ffxiv.cfg and change gamepad alias to:

Alias {90,91,88,89,41,40,32,33,65,64,56,57,3,1,0,2,4,49,9,5,73,10,7,6}
RE: XBbox One controller working with manual configuration
by Mikko Rasa on Monday June 12th 2017, 18:16
That's interesting. I recently fiddled with gamepad controls as well and got the impression that the game wouldn't recognize the triggers properly if they are on separate unbalanced axes, XInput style. I resorted to creating a userspace driver that reads events from the real gamepad and uses uinput to feed them back to a fake device after remapping the axes and buttons. The trigger axes get mapped to buttons as that seems to be what the game expects by default.
RE: XBbox One controller working with manual configuration
by Santiago González on Monday June 12th 2017, 18:31
Appearently the problem is the game expects to read a 0 value from the triggers, but the joystick driver by default is returning values in a range from -32767 to 32767. The game doesn't let you set up any keys because it's expecting all axis to return to 0. (If you hold both the triggers to half, the game will actually let you map the other buttons)

Because I'm far from an expert in linux and how it handles joystick, i ended up using tools that come with the distro I'm using and used the calibration tool that comes with KDE, when it asked me to hold the axis to a minimum, central and maximum value, i relesed the trigger for both minimum and central value, and just pressed it for maximum value, and it somehow made it range from 0 to 32767 instead, at that point, the game allowed me to calibrate the joystick without any issues.

Another problem i faced after that however was the deadzone with the right stick.

I had to use jstest-gtk to set the dead zone for the right stick and create a script before running FFXIV to configure the right stick deadzone.

I have no idea where these values ended up coming from because I tried a lot of stuff, but just in case they're actually useful for other users, this was my final configuration:

jscal -s 8,1,0,-3000,3000,15274,17668,1,0,-3000,3000,15916,16880,1,0,0,0,-2147483648,524784,1,0,-3000,3000,16606,16167,1,0,-3000,3000,16649,16128,1,0,0,0,-2147483648,524784,1,0,0,0,536854528,536854528,1,0,0,0,536854528,536854528 /dev/input/js0
RE: XBbox One controller working with manual configuration
by Mikko Rasa on Tuesday June 13th 2017, 12:08
To be honest I don't know what exactly those jscal values mean. The calibration structure doesn't seem to be documented anywhere (not on jscal manpage, not in Documentation/input/joydev, not in linux/joystick.h).

There are several factors in play here. The evdev interface, which is the currently recommended one for all kinds of input devices, provides information about the range of each axis. For my Xbox One controller the triggers report a range of 0 to 1023. For all axes the idle value is zero (or close to it, as the analog sticks do not seem to center exactly - this is a hardware issue and is compensated with dead zone). This makes a lot of sense and provides software with enough information to use the axes properly without knowing what kind of physical controls they represent.

The Linux js interface is older and doesn't provide the range information. All axes get mapped to -32767 to 32767 by default, including triggers. This means that a released trigger reads -32767, halfway pressed reads 0 and fully pressed reads 32767. The software using the device has to know that it's dealing with a trigger in order to interpret the values correctly.

The Microsoft DirectInput API does provide range information similar to evdev, however it seems that the typical range is 0 to 65535, with the centered position halfway between. As such there's no natural "idle" value. In Microsoft's implementation the trigger problem was solved by combining both triggers on a single axis, with one giving negative values and the other giving positive values. The combined axis reads as centered when neither trigger is pressed. This has the obvious drawback of not being able to register both triggers being pressed at the same time.

Wine's DirectInput implementation can use both evdev and js interfaces as the event source. If both interfaces are available, it presents two copies of each game controller with their names indicating which interface is used, allowing the choice to be made in the Windows application. In either case the full range of the axis is mapped to the 0 to 65535 range as is customary for DirectInput. Triggers do not get combined, resulting in problems similar to the js interface even if the evdev interface is used internally. I'm guessing your jscal settings cause the triggers to be reported as balanced axes, with only one half being used.

The proper solution here would be to make Wine recognize triggers and combine them as Windows does. It may be a suboptimal solution, but it's what games expect so it will provide the best compatibility.
RE: XBbox One controller working with manual configuration
by Santiago González on Tuesday June 13th 2017, 14:14
Mapping the triggers to buttons would be the best idea as the game allows you to hold both triggers for an additional hotbar (Character configuration -> Hotbar settings -> Custom -> Enable expanded hold controls with LT+RT)

I'd personally prefer to use the evdev interface but i don't know how i can make an interface to remap the triggers as buttons.

As you say the man pages for jscal are unclear, it does not specify what those coeficients are or the precission values.

I would like to know how I can map the triggers into buttons and how I can define a deadzone with the evdev interface. Not sure if this happens to you but if i don't set a dead zone for the right stick, the camera is constantly moving, and I cannot use the autorun function with the R button, as appearently the game only allows you to autorun when the right stick reads 0 in both axis, and that's never happening with my xbox1 controller, values range from -2000 to +2000 with the old /dev/input/js0 interface and i haven't tried the evdev interface because the game is not letting me map the buttons (probably the trigger issue again)

As for your explanation for the DirectInput implementation I can assume that's how it'd work in Windows when it uses DirectInput, but I think the game will attempt to use XInput when available, and that's probably what makes the triggers actually work separatedly.
RE: XBbox One controller working with manual configuration
by Mikko Rasa on Tuesday June 13th 2017, 15:02
The Linux input subsystem itself doesn't allow the kind of remapping that's needed here. However, with uinput it's possible to create input device drivers in userspace, which is what I did. In case you're interested I put the code here:

gist.github.com/DataBeaver/37e3b457b849bb5c01e6bc49d27c97b9

It opens the real game controller device and loops back the input to a fake one after performing the necessary modifications. Note that it uses a custom library for some auxiliary functions like command line parsing. It should be fairly easy to replace those with standard library functions. Alternatibely you can find the library in git.tdb.fi/ if you want to try compiling it as is.

The command line I use with FFXIV is:

./jsmapper --triggers-as-buttons --map-axes RX=Z,RY=RZ,THROTTLE=RX,RUDDER=RY --map-buttons A=X,X=A,B=Y,Y=B,L,THUMBL=SELECT,THUMBR=START,SELECT=MODE,START=THUMBL,MODE=THUMBR event20

It performs a fair amount of axis and button remapping to move the controls to where the game expects them to be with default settings. The throttle and rudder axes are mapped to rx and ry because the game won't recognize the right stick vertical axis otherwise. The controller doesn't actually have those axes so it essentially creates dummy axes (I didn't get around to a syntax of creating actual dummy axes yet). The program can also combine the triggers into a single DirectInput-style axis, though I'm not sure if that's useful with FFXIV.

I did get a constantly moving camera initially but that appeared to be due to the trigger issue. The game's default axis mapping treats the triggers as the right stick axes and completely ignores the actual right stick axes. This is probably another bug in Wine's DirectInput implementation but I didn't investigate it further. I initially implemented the combined trigger axis, which fixed the camera issue, but I couldn't actually use the triggers in the game before I mapped them to buttons.

The trigger symptoms quite clearly point at DirectInput, as XInput provides separate values for each trigger and documents their behaviour. Either that or Wine has a very strangely broken XInput implementation.
RE: XBbox One controller working with manual configuration
by Santiago González on Tuesday June 13th 2017, 16:55
Wow that's an impressive work there.

There's a lot I don't understand in your code, specially related to how linux handles device input and how event devices work. I'll have to do some research as when I met this problem the first thing I wanted to do was to create a device to manipulate the input and output of /dev/input/event1 but that's quite far from my knowledge atm.

I don't really know how to change your code not to rely on your library so I tried to compile with it, but I'm getting an error related with libsigc++ which I have the feeling it has to do with the version I'm using (1.2-5c2)

Thanks again for your great work I'll keep looking to fix this issue and let you know how it works.

This is my output when I try to compile:

In file included from /usr/include/msp/io/print.h:5:0,
from jsmapper.cpp:12:
/usr/include/msp/io/base.h:32:2: error: ‘sigc’ does not name a type
sigc::signal signal_end_of_file;
^
/usr/include/msp/io/base.h:36:2: error: ‘sigc’ does not name a type
sigc::signal signal_flush_required;
^
/usr/include/msp/io/base.h:40:2: error: ‘sigc’ does not name a type
sigc::signal signal_deleted;
^
In file included from /usr/include/msp/io/console.h:4:0,
from /usr/include/msp/io/print.h:6,
from jsmapper.cpp:12:
/usr/include/msp/io/eventobject.h:21:2: error: ‘sigc’ does not name a type
sigc::signal signal_data_available;
^
/usr/include/msp/io/eventobject.h:25:2: error: ‘sigc’ does not name a type
sigc::signal signal_events_changed;
^
jsmapper.cpp: In member function ‘void JsMapper::create_device()’:
jsmapper.cpp:202:22: error: aggregate ‘JsMapper::create_device()::uinput_setup setup’ has incomplete type and cannot be defined
struct uinput_setup setup;
^
jsmapper.cpp:206:19: error: ‘UI_DEV_SETUP’ was not declared in this scope
ioctl(uinput_fd, UI_DEV_SETUP, &setup);
^
jsmapper.cpp:224:28: error: aggregate ‘JsMapper::create_device()::uinput_abs_setup abs_setup’ has incomplete type and cannot be defined
struct uinput_abs_setup abs_setup;
^
jsmapper.cpp:247:21: error: ‘UI_ABS_SETUP’ was not declared in this scope
ioctl(uinput_fd, UI_ABS_SETUP, &abs_setup);
^
RE: XBbox One controller working with manual configuration
by Mikko Rasa on Tuesday June 13th 2017, 17:20
The sigc errors are indicative of missing libsigc++ headers or incorrect include path.

As for the uinput errors, I guess you have an older version of the uinput header. Those two ioctls it's complaining about are more recent additions. The documentation says they were introduced in "uinput version 5" but I have no idea which kernel version that was in.
wine2.8-staging (from PoL) Fedora 25
by Mike RLD on Wednesday May 17th 2017, 14:13
tested 2.8-staging - no VSYNC - DX11.
with this knid of user reg:
user_reg='[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoMemorySize"="6072"
"StrictDrawOrdering"="disabled"'

I've try new csmt, but ... hum.

PC and NPC are still black but the rest is good except for fsp -> 10 at 1920.
RE: wine2.8-staging (from PoL) Fedora 25
by stephen on Thursday May 18th 2017, 9:56
have you tried the storm blood benchmark?
RE: wine2.8-staging (from PoL) Fedora 25
by Mike RLD on Thursday May 18th 2017, 14:06
Yes, but the benchmark don't recognize the DX11 version installed and then wont start.
Maybe better test are needed.
wine 2.7
by stephen on Sunday April 30th 2017, 5:09
I compiled wine on arch to see if the implementations to dx11 made the game functional as of now there has been a regression and the menu is no longer useable. not to mention opening screen is rainbow effect. I waiting till the official arch wine package is released hopefully there is just something I am missing. also there appears to be a regression for occulasion but agian maybe something im missing in my build of wine.
RE: wine 2.7
by stephen on Thursday May 18th 2017, 9:19
dx11 requires CSMT for ffxiv
bump in fps
by stephen on Wednesday April 26th 2017, 8:33
WINEDLLOVERRIDES="openal32=n;" ffxivboot seems to bring fps above 30 at all times still more testing needed
RE: bump in fps
by Mike RLD on Wednesday May 17th 2017, 13:33
I tried, doesn't look better for me.
Tell more about the rest of your config?
RE: bump in fps
by stephen on Thursday May 18th 2017, 9:18
MainAdapter
ScreenLeft 316
ScreenTop 166
ScreenWidth 1280
ScreenHeight 720
ScreenMode 1
FullScreenWidth 1920
FullScreenHeight 1080
Refreshrate 144
Fps 0
AntiAliasing 0
FPSInActive 1
ResoMouseDrag 1
MouseOpeLimit 0
LangSelectSub 0
Gamma 50
UiBaseScale 2
CharaLight 0
UiHighScale 0


TextureFilterQuality 2
TextureAnisotropicQuality 0
SSAO 1
Glare 2
DepthOfField 1
RadialBlur 1
Vignetting 1
GrassQuality 2
TranslucentQuality 0
ShadowVisibilityType 2
ShadowSoftShadowType 1
ShadowTextureSizeType 1
ShadowCascadeCountType 1
LodType 1
StreamingType 1
GeneralQuality 1
OcclusionCulling 1
ShadowLOD 1
PhysicsType 1
MapResolution 1
ShadowVisibilityTypeSelf 1
ShadowVisibilityTypeParty 1
ShadowVisibilityTypeOther 1
ShadowVisibilityTypeEnemy 1
PhysicsTypeSelf 2
PhysicsTypeParty 2
PhysicsTypeOther 2
PhysicsTypeEnemy 2
ReflectionType 1
ScreenShotImageType 0


AntiAliasing_DX11 0
TextureFilterQuality_DX11 2
TextureAnisotropicQuality_DX11 1
SSAO_DX11 2
Glare_DX11 2
DepthOfField_DX11 1
RadialBlur_DX11 1
Vignetting_DX11 1
GrassQuality_DX11 3
TranslucentQuality_DX11 1
ShadowSoftShadowType_DX11 1
ShadowTextureSizeType_DX11 2
ShadowCascadeCountType_DX11 2
LodType_DX11 1
OcclusionCulling_DX11 1
ShadowLOD_DX11 0
MapResolution_DX11 1
ShadowVisibilityTypeSelf_DX11 1
ShadowVisibilityTypeParty_DX11 1
ShadowVisibilityTypeOther_DX11 1
ShadowVisibilityTypeEnemy_DX11 1
PhysicsTypeSelf_DX11 2
PhysicsTypeParty_DX11 2
PhysicsTypeOther_DX11 2
PhysicsTypeEnemy_DX11 2
ReflectionType_DX11 3
WaterWet_DX11 1
ParallaxOcclusion_DX11 1
Tessellation_DX11 0 does not appear to do anything with this setting. still on
GlareRepresentation_DX11 1
SupportButtonAutorunEnable 1
R3ButtonWindowScalingEnable 1
AutoAfkSwitchingTime 2
AutoChangeCameraMode 1
AccessibilitySoundVisualEnable 0
AccessibilitySoundVisualDispSize 25
AccessibilitySoundVisualPermeabilityRate 0


MouseAutoFocus 0

bump in fps is for dx9c
RE: bump in fps
by Mike RLD on Friday May 19th 2017, 5:49
display refresh rate looks to be the answer. I can't get better than 60 with my DVI and you have 144.
dx11 consule output
by stephen on Wednesday April 26th 2017, 8:13
here is what filled terminal while trying ffxiv in dx11 mode hopefully someone can make sense of this
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSGetShader iface 0x2b91350, shader 0x950e1d8, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_DSGetShader iface 0x2b91350, shader 0x950e1e0, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d:wined3d_device_clear_rendertarget_view Layered clears not implemented.
err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear view, hr 0x8876086c.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_HSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_HSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_DSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSGetShader iface 0x2b91350, shader 0x950e1d8, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_DSGetShader iface 0x2b91350, shader 0x950e1e0, class_instances (nil), class_instance_count (nil) stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d:wined3d_device_clear_rendertarget_view Layered clears not implemented.
err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear view, hr 0x8876086c.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_HSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_HSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 14, buffers 0x4be1b38 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x2b91350, start_slot 0, view_count 16, views 0x4be3880 stub!
fixme:d3d11:d3d11_immediate_context_DSSetSamplers iface 0x2b91350, start_slot 0, sampler_count 16, samplers 0x4be3900 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 0, buffer_count 4, buffers 0x4be1b38 stub!
fixme:d3d:debug_d3dprimitivetype Unrecognized 35 primitive type!
fixme:d3d:gl_primitive_type_from_d3d Unhandled primitive type unrecognized.
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277cfca0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4e00, class_instances (nil), class_instance_count 0 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader 0x277da940, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader 0x277d4ee0, class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x2b91350, start_slot 3, buffer_count 1, buffers 0x4be1b50 stub!
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
err:d3d:wined3d_debug_callback 0x2a9f760: "GL_INVALID_ENUM error generated. Invalid primitive mode.".
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x2b91350, shader (nil), class_instances (nil), class_instance_count 0 stub!
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bi
RE: dx11 consule output
by �a?o Beller on Wednesday April 26th 2017, 10:21
DX11+ doesn't really have best of support in Wine still, so using it is kind of a "let's hope it works" type of scenario at the moment.
RE: dx11 consule output
by stephen on Wednesday April 26th 2017, 19:04
sounds like the entire existence of wine.
BrowserType 2 doesn't work?
by Skotlex on Tuesday April 11th 2017, 11:41
When trying to follow the guide, setting BrowserType 2 causes ffxivboot.exe to throw a system (-21) error, message which included an URL (frontier.ffxiv.com/version_3_1_win/index.html?rc_lang=en_GB&time=2017-04-11-16 ) which, if loaded into a browser, just leads to a black page with no content.

Using browsertype 0 or 1 leads to a launcher in which I can login, but I just arrive at a black page at the time of patching.

Can others confirm this issue? Or perhaps something is missing in my Wine setup? (Gentoo Wine 2.3 with gecko support).
RE: BrowserType 2 doesn't work?
by Skotlex on Friday April 14th 2017, 1:17
Nevermind... user error, I was trying the 2.0 client, not the 3.0. A shame I can't delete my previous comment :/
RE: BrowserType 2 doesn't work?
by Mike RLD on Monday April 24th 2017, 7:10
Nevermind too. Think to try 2.5 staging with CSMT enabled in winecfg or 2.6 with "csmt"="0x1" in the register over a win64 install. Except for low fps in some scenes, you will by enlighted.
And still winetricks DX9 xact2010. DX11 is not usable yet.
RE: BrowserType 2 doesn't work?
by Sean Pryor on Wednesday June 21st 2017, 0:05
How did you resolve it? I am hitting the same error, and have been messing with all the variables in FFXIV_BOOT.cfg to no avail
FFXIV better gameplay over wine 64bits install
by Mike RLD on Friday April 7th 2017, 10:33
Since I work on wine launcher script, I did many test on my favorite game FFXIV to debug and enhance it.

It appears that the game is better working over a 64bits Wine install.

I can't write here what I've done because it's from my script config file. You can reach it here github.com/wildtruc/winestart/blob/master/examples/wine.FFXIV_64.conf , to have an idea.
I also try to launch it over DX11 (wine 2.4-staging). Game launch, but arriving in the real game play, all colors is render in shade of black and FPS are to 25 max. So, there is still work to do for Wine devs.

Note that if you want to test DX11 by your self, you have to install DX2010 redist, not from winetrick (or override it)
RE: FFXIV better gameplay over wine 64bits install
by stephen on Sunday April 23rd 2017, 20:46
i have tried dx11 myself on 2.6 stage and non stage and fps is still around 30 max + all the text is dull.
RE: FFXIV better gameplay over wine 64bits install
by stephen on Monday April 24th 2017, 13:19
i did a few test and have given up on ffxiv in wine... sitting in Limsa Lominsa nets me 20 fps in directx11 (wine) and 40fps directx9c (wine) while in windows its 144fps. i would say massive difference in performance. I will put this on a notepad for games i still need windows for
RE: FFXIV better gameplay over wine 64bits install
by Mike RLD on Tuesday April 25th 2017, 4:42
FPS was always a wine issue. Besides, all LCD display is 60fps max, so I still not understand the 100+ fps in Windows display. DX11 is for test and if you have a good render, tell if the game is better like this or not, even with 20fps (usually happens to me with dx9)
RE: FFXIV better gameplay over wine 64bits install
by stephen on Tuesday April 25th 2017, 13:08
so you are really gonna tell me that this monitor www.amazon.com/gp/product/B00B2HH7G0/ref=oh_aui_search_detailpage?ie=UTF8&psc=1 has a max fps of 60. DX11 isnt playable. as proir person reported with 2.4 dx11 gameplay doesnt exist entire screen is rendered in black. when i heard dx11 had been released on wine I was excited because it has significantly better performance then dx9c on this game. i would be happy with a stable 60fps in either case. this was the only game i played on my prior install of linux that forced me to go back to windows. besides garbage fps dx11 has two bigger problems all text looks fuzzy for ffxiv and no actual game rendering.
RE: FFXIV better gameplay over wine 64bits install
by stephen on Tuesday April 25th 2017, 13:51
in testing I found that the wine staging 2.6 had an improvement in fps in dx9 mode. with its dips being no less then 40
RE: FFXIV better gameplay over wine 64bits install
by Mike RLD on Wednesday April 26th 2017, 6:56
I have a same screen type, IIyama. I don't know the exact technical issue, but 60fps seems to be a crystal hardware limit. Beside this, it seems to be a software fps count (100+) . If you run glxgears, you rarely see fps above 60, by the other hand, if you run glxsphere, you're up to 100+. In my opinion, first take only care of hardware capability, second take care of the amount of flips and polygons (windows counting way).
Obviously, maybe I'm wrong, but I don't think I am.
(by the way the Asus you link is a bit expensive, look for IIyama, they're better and cheaper ^^)
RE: FFXIV better gameplay over wine 64bits install
by stephen on Wednesday April 26th 2017, 7:51
this is the monitor i want www.amazon.com/dp/B017EVR2VM/ref=wl_it_dp_o_pd_nS_ttl?_encoding=UTF8&colid=3D9UBDT99KL3&coliid=I3886BUKTP13T&psc=1
and that monitor hasnt been made in a while. hdmi has a hard limit of 60fps. dvi-single link has hard limit of 60 fps. displayport has a limit of 120fps at 4k. this is the only thing I found regarding a natural limit to LCD fps. Usually no refresh-rate flicker, because the LCD pixels hold their state between refreshes (which are usually done at 200 Hz or faster, regardless of the input refresh rate). if the monitor can refresh at 200hz or higher then we haven't hit any actual hardware limit with monitors.
www.pcgamer.com/the-best-gaming-monitors/
from a developement perspective it would make no sense going out of my way to detect what a monitors capacities are if anything above 60 didn't make a difference. now if you have a 144hz monitor and are using hdmi the limit isnt the monitor but ur cable.
RE: FFXIV better gameplay over wine 64bits install
by stephen on Wednesday April 26th 2017, 8:01
www.amazon.com/s/ref=sr_qz_back?sf=qz&rh=i%3Aaps%2Ck%3AIiyama+Monitor&keywords=Iiyama+Monitor&unfiltered=1&ie=UTF8&qid=1493211396 this is what i see when i searched for that moniotor.
none of them have reviews are even half the info the asus list. there wouldn't be arguments on the internet of whether people could see above 60fps if monitors couldn't produce 60fps. I bought the asus monitor because it was highly recommended for Gaming.

by Zoneh on Sunday March 5th 2017, 5:59
@James
You should install it. Michael Jonson is talking about how to do it on mac with an app, but you can easly do it without the app with manual prefix managment.
But here is a TL;DR for linux without any wine managment app:

Open up a terminal and export wineprefix and winearch variables. Make a clean wine prefix (wineprefix=~/.ffxiv) with winearch=win32. Make sure your default system is Windows 7 (by running winecfg). Then install the game, install the directx (read the comment below). You have to do all the changes from the same terminal since it has the prefix and arch variables exported (so that winetricks, winecfg know where to write the settings).

Head to documents folder open up the my games folder all the way until you find the FFXIV_BOOT.cfg open it using text edit. Find the entry called Browser Type and set it as 2 and save the file. (Michael Jonson)

In winetricks after install: Open up the DLL part and click on the following items. Devenum , msxml3, physx , quartz and Hit run once its done go back and select WMP10 and run it once its done you will know because the WMP player will be open closing the player may or may not cuase Winetricks to hang at the end. If you see an error that says in terminal blah blah blah = Stub you are done force quit wine if you have to but WMP 10 and the codecs are there :) *Note* you no longer need winhttp , wininet or secur32 these will cause you to receive the annoying message unable to complete version check therefore unable to play FF XIV. (Copied from Michael Jonson)

After this if you have the client downloaded from windows you can replace your files in "game" folder with your files from windows so you dont have to download the game again. (the game is installed in your homefolder in .ffxiv).

Run WineCfg again and if you have D3D (gallium) enabled or CSMT you can pick it in the "Staging" tab. I notice that Gallium Nine D3D drivers work better for me on HD6850 and everything is more smooth. That is also true for Word and Excel 2013. Love the Gallium nine.

This is an original comment from Michael Jonson (it's hidden behind replys down so I'm reposting it, I hope you dont mind Michael!):

This is how I setup my install.

Install procedure for OS x " El Capitan "
by Adrian on Monday January 11th 2016, 11:11
What is needed:

WIne Staging 1.9 and wineskin winery.

*Note* On my Mac i have installed Nvidia Cuda drives and Web Drivers.
Whether or not it actually will improve game play i can't say
for certain, but it seems like it does ;)


Procedure:

Install and create a New wine bottle, click on install software and run FFXIVSETUP.EXE which can be downloaded off the Internet. You may want to place the bottle on your desktop for easier access and manipulation.

Let it run all the way thru too include the Direct X install. We will go back and slightly modify what was install via winetricks. Make sure to unclick create desktop short cut. A pop up menu will appear asking which executable to choose select the ffxivboot.exe and hit ok.

Run the bottle and you should see some files being downloaded once its finished the launcher should appear as a Black screen. Close it, then head to documents folder open up the my games folder all the way until you find the FFXIV_BOOT.cfg open it using text edit. Find the entry called Browser Type and set it as 2 and save the file.

Go back to the wrapper now right click show package contents and run wineskin. Click advanced - tools - winetricks. Open up the DLL part and click on the following items. Devenum , msxml3, physx , quartz and Hit run once its done go back and select WMP10 and run it once its done you will know because the WMP player will be open closing the player may or may not cuase Winetricks to hang at the end. If you see an error that says in terminal blah blah blah = Stub you are done force quit wine if you have to but WMP 10 and the codecs are there :)

*Note* you no longer need winhttp , wininet or secur32 these will cause you to receive the annoying message unable to complete version check therefore unable to play FF XIV.

*Optional* You will find the WMP codecs although functional a bit lacking so you can install K-lite Codec pack to help alleviate certain playback issues ;)

Don't be afraid to place FF XIV in full screen mode ;) It wont crash !
RE:
by Thomas Kings on Saturday October 21st 2017, 1:02
"install the directx" isn't really helping.
Then when I try running dxwebsetup it just says that an internal error has occured.
DirectX
by james on Tuesday February 28th 2017, 13:34
How did you get past the installer asking to install DirectX?
I have the most up to date wine-stagging and winetricks, but the installer wants to install a newer version, and I cannot bypass...
RE: DirectX
by Zoneh on Sunday March 5th 2017, 6:06
You should read my comment above I've posted for everyone that has trouble setting up FFXIV to work.
Got this working
by Zoneh on Saturday February 25th 2017, 10:06
So I got this working and it works great (30-45 constant fps)! Read the comment below from Michael Jonson its useful for linux and mac os.

I got this working on gentoo (4.9 kernel, wine 1.9.23 staging with Gallium Nine (d3d9), mesa 17.0.0, radeon driver) with his advice.

Also notes:
I found that on 1.9.23 staging with gallium Nine FPS are more constant for me (around 30-45) than with CMST (where it ranges from 10-30) on radeon HD6850 (r600 barts).

If you have a 64bit system, make sure you also have all necessary 32bit libraries for wine. If you're running on win32 you need 32 bit libraries. (I didn't have them)
Brick wall
by Paul on Sunday August 7th 2016, 13:20
Pardon but new to Wine here

SO i get it to the point where i get a desktop icon and goto start the launcher then i hit a brick wall. It will not load launcher keeps throwing up error ...Unable to complete version check.{30605}{10007}.. As far as i can tell this is a network access error ???!?!?!? How do i allow this to access the network .. I have shut off firewall and gave the program read write per missions have not been able to gwet past this step for 4 days now please help!
RE: Brick wall MORE INFO
by Paul on Sunday August 7th 2016, 13:21
Running Mint 18 with wine 1.6 able to get WoW to work just not this one
RE: Brick wall--- Update
by Paul on Sunday August 7th 2016, 16:01
Ok got launcher to open but can only see title bar the rest is pure black space now also on Wine 1.8
RE: Brick wall update 2 Ignore the first update
by Paul on Sunday August 7th 2016, 16:10
OK got launcher to open and let me log in. Now getting error Same error as before unable to complete version check.. well 1 step forward 3 back!!!
No joy
by brian on Friday April 29th 2016, 20:39
So, after much fighting and gnashing of teeth I finally get the launcher to run, I log in and it stalls at the connect to the data center screen. So I'm stuck in loading screen heck.
Anyone have any idea if I would've missed something obvious that would stall it out there?
I'm using fedora 23 and wine-1.9.8 (Staging).
RE: No joy
by Michael Johnson on Friday April 29th 2016, 22:42
Are you on Linux or osx? Also are you using DLL overrides?
RE: No joy
by brian on Friday April 29th 2016, 23:13
ugh...sorry for the lack of info.
I'm on fedora 23. I'm not sure exactly what you mean by DLL overrides?

From everything I've seen, I have all the stuff from winetricks installed.

It's like it wants to start up, but it gets stuck at connecting to the data center and never makes it past that.
RE: No joy
by Michael Johnson on Friday April 29th 2016, 23:17
OK what have you installed with winetricks? I will have to check my PC when I get home but I didn't install much. And I would drop to wine-staging 1.9.5.
RE: No joy
by brian on Friday April 29th 2016, 23:23
d3dx11_43
d3dx9_43
d3dx9
devenum
ie8
msls31
msxml3
quartz
winhttp
wininet
xact_jun2010

I believe a couple of those were for something else, but that's the list.
I'm attempting to run it from the copy that's installed on my windows drive. I tried getting it to install in linux and that just wasn't happenin.
I'll drop back on wine and see if that does the trick.
RE: No joy
by Michael Johnson on Friday April 29th 2016, 23:24
This is how I setup my install.

Install procedure for OS x " El Capitan "
by Adrian on Monday January 11th 2016, 11:11
What is needed:

WIne Staging 1.9 and wineskin winery.

*Note* On my Mac i have installed Nvidia Cuda drives and Web Drivers.
Whether or not it actually will improve game play i can't say
for certain, but it seems like it does ;)


Procedure:

Install and create a New wine bottle, click on install software and run FFXIVSETUP.EXE which can be downloaded off the Internet. You may want to place the bottle on your desktop for easier access and manipulation.

Let it run all the way thru too include the Direct X install. We will go back and slightly modify what was install via winetricks. Make sure to unclick create desktop short cut. A pop up menu will appear asking which executable to choose select the ffxivboot.exe and hit ok.

Run the bottle and you should see some files being downloaded once its finished the launcher should appear as a Black screen. Close it, then head to documents folder open up the my games folder all the way until you find the FFXIV_BOOT.cfg open it using text edit. Find the entry called Browser Type and set it as 2 and save the file.

Go back to the wrapper now right click show package contents and run wineskin. Click advanced - tools - winetricks. Open up the DLL part and click on the following items. Devenum , msxml3, physx , quartz and Hit run once its done go back and select WMP10 and run it once its done you will know because the WMP player will be open closing the player may or may not cuase Winetricks to hang at the end. If you see an error that says in terminal blah blah blah = Stub you are done force quit wine if you have to but WMP 10 and the codecs are there :)

*Note* you no longer need winhttp , wininet or secur32 these will cause you to receive the annoying message unable to complete version check therefore unable to play FF XIV.

*Optional* You will find the WMP codecs although functional a bit lacking so you can install K-lite Codec pack to help alleviate certain playback issues ;)

Close Wintricks and select set screen options. Put a check mark in Use Mac Driver instead of X11 ( if you have web drivers installed you will discover why ! ) and Use Direct3D Boost then click Done. Close out Wineskin all the way. Run your bottle the launcher should now open up all the way. Input your ID and Password and the game will proceed to download if your account is Heavensward enabled go ahead and select for it to downloaded as well.

*Note* It will take some time to fully Download depending on your ISP.

Once it finish Downloading enjoy FF XIV !

Don't be afraid to place FF XIV in full screen mode ;) It wont crash !

[
RE: No joy
by brian on Saturday April 30th 2016, 0:43
In a last ditch effort before passing out on my keyboard and while I could still see, I deleted everything and started over again. Not sure what the hell I did, but it worked.
Graphics are amazingly wonky currently, but hey, it's a start. I'll take it.
Thank you for your help :-)
FFXIV
by JDarchini on Friday March 25th 2016, 4:29
Installs, updates and game starts but I'm having issues with my keyboard, any solution to change from controller to keyboard? Using 1.9.6 btw
RE: FFXIV
by Thomas Kowaliczek on Sunday April 10th 2016, 19:19
Maybe unplug the Controller. That helped in Tera too.
Miss
by Perru on Friday March 11th 2016, 10:00
I forgot to mention, i use wine-staging.

Same results with wine-staging 1.9.5 btw.
Anyway to fix the graphics?
by Adam Armstrong on Tuesday November 24th 2015, 3:35
I've finally got the game up and running and can actually log in, but serious graphical issues render the game virtually unplayable. The the following video demonstrates the issue:

www.youtube.com/watch?v=M5IR9XxKpc8

Does anyone know how to fix this?
RE: Anyway to fix the graphics?
by Michael D on Tuesday November 24th 2015, 6:46
What are your graphics settings, specifically, draw distance and occlusion culling?
What method did you use to install the game, and is that method any different than the 2.0/ARR instructions? (this is why i am against having a new version submitted when the program is not really a major revision level, but a major story level.)
are you using winetricks?
are you in true full screen?
I may not be seeing all of what you are referring to, i see a single rendering (redraw) issue as well as a very very slow load time, which might be traced back to HDD load time. I know that in v1.xx, i had to install a PCIe SDD in order to get flawless performance at 30+FPS

Does this issue occur in the same manner and at the same rate if you change your resolution settings?

I would recommend going to the 2.xx version page and following the instructions/suggestions for installation that can be found there, as 3.xx is the same program as 2.xx, whereas 1.xx is a different program.
RE: Anyway to fix the graphics?
by Adam Armstrong on Tuesday November 24th 2015, 13:13
Ah, yes, the problem was with occlusion culling. I disabled it and everything seems to work fine now. Thanks.
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