Everything, tested Singleplayer and Multiplayer.
What does not
What was not tested
I tested this title with the Steam and Gog.com version of the game using an Nvidia and Intel HD (Haswell) GPU on two different computers. In both cases the game would fail to launch, crashing shortly after. NVIDIA FIX As suggested in the comments below, launch the game via a terminal with the following command: __GL_ExtensionStringVersion=17700 wine yourgame.exe (replace "yourgame.exe" with either jasp.exe or jamp.exe) Intel HD FIX Launch the game via a terminal with the following command: MESA_EXTENSION_MAX_YEAR=2003 wine yourgame.exe (replace "yourgame.exe" with either jasp.exe or jamp.exe) In both cases the game works flawlessly afterwards (maximum details, nice framerates, stable gameplay).
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Sep 13 2015||1.7.51||Yes||Yes||Gold||Alexander T.|
Newer AMD and NVIDIA drivers have so many OpenGL Extensions that Quake 3 engine based games crash when probing the extensions at game launch.
Download these fixed binaries (are also nocd patched)
If using the NVIDIA proprietary driver you can start the game prefixed with:
Note to all x86_64 (64 bit) Linux users:
Ensure that your system have installed the OpenGL 32bit compatibility drivers, or else Jedi Academy will not start or work correcty. If you don't know if your system has the 32bit compatibility drivers, ask in your distribution forum or live support chat. (Questions about how this is done will be not answered here, due to the wide range of distributions existing).
A first step can be look at: 3DDriverIssues