|Latest Wine Version Tested:||1.9.3|
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What does not
*Controller But there is a workarround
What was not tested
For The Controller Workaround: I have been messing my head up with this because i wanted to play this game two player with genetic game pads and I have succeeded in doing so. I have the following dll overrides for the game's game pad to be seen how i have it setup: *dinput (native,builtin) *dinput8 (native,builtin) dinput (builtin) dinput8 (builtin) ^ exactly that, i had to make two overrides for two dlls. I used PlayOnLinux to manage my virtual gaming drives & my procedure was to put in dinput & dinput8 to (native, Builtin) then Install dinput and dinput8 again and set them to builtin, just make sure that your overrides are exactly as i have put them above. Lastly I used a windows executable to rebind my keys, the executable i used was named " xbox360c emu.v.3.0 " it contained the following: dinput8.dll xinput1_3.dll xinput9_1_0.dll xbox360c emu.ini XInputTest I used XInputTest to bind and save my key setup. After i did that I dragged the files above to the game's directory and Viola! I have hooked up a PSone controller using a psx to usb adapter and the game thinks I have a 360 controller connected. PS: you can save your configs and pretty much use it in any other windows game that supports the x360 controller. * I would give it a platinum but i used dlls,
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Manjaro Linux||Feb 27 2016||1.9.3||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Dec 29 2015||1.8||Yes||Yes||Gold||Le Gluon du Net|
|Show||Debian GNU/Linux 8.x "Jessie"||Nov 28 2015||1.8-rc1||Yes||Yes||Gold||Carlos Alberto|
|Bug #||Description||Status||Resolution||Other apps affected|
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