Witcher 3 Wild Hunt

Version on Steam

Application Details:

Version: Steam
License: Retail
Votes: 5
Latest Rating: Gold
Latest Wine Version Tested: 3.13-staging

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works


What does not



What was not tested

Everything else.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

It returns an error-box: "GPU does not meet minimal requirements. Support for DirectX 11 is required." Graphics card is a GeForce GTX 960, and no second graphics adapter present, so hardware is not the issue. Here's the debug: $ WINEDEBUG=+d3d11 wine witcher3.exe fixme:win:EnumDisplayDevicesW ((null),0,0x213edb0,0x00000000), stub! trace:d3d11:D3D11CreateDevice adapter 0x26c8b50, driver_type D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0, feature_levels (nil), levels 0, sdk_version 7, device (nil), obtained_feature_level 0x213f420, immediate_context (nil). trace:d3d11:D3D11CoreCreateDevice factory 0x26c26b0, adapter 0x26c8b50, flags 0, feature_levels (nil), levels 0, device 0x213f2b0. fixme:d3d11:D3D11CoreCreateDevice Ignoring feature levels. trace:d3d11:layer_init id 0xffffffff, count 0x213effc, values (nil) trace:d3d11:layer_get_size id 0xffffffff, args 0x213f020, unknown0 0 trace:d3d11:layer_create id 0xffffffff, layer_base 0x213ef38, unknown0 0, device_object 0x26d0080, riid {00000000-0000-0000-c000-000000000046}, device_layer 0x26d0088 trace:d3d11:d3d11_immediate_context_Release 0x26d00f0 decreasing refcount to 0. trace:d3d11:layer_create Created d3d10 device at 0x26d00b8 trace:d3d11:d3d_device_inner_QueryInterface iface 0x26d00b8, riid {f2b918f3-603f-430a-9ccd-55872b6e85df}, out 0x213ef30. fixme:dxgi:dxgi_check_d3d10_support Ignoring adapter type. fixme:dxgi:dxgi_device_init Ignoring adapter type. trace:d3d11:device_parent_wined3d_device_created device_parent 0x26d0100, wined3d_device 0x26d64a0. trace:d3d11:device_parent_create_swapchain device_parent 0x26d0100, desc 0x213ef40, swapchain 0x213eda0. fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x26d0100, container_parent 0x2703c20, wined3d_desc 0x213e9c0, wined3d_texture 0x2703c90 partial stub! fixme:d3d11:device_parent_create_swapchain_texture Implement DXGIwined3d usage conversion trace:d3d11:d3d10_device_CreateTexture2D iface 0x26d00c8, desc 0x213e810, data (nil), texture 0x213e808. trace:d3d11:device_parent_surface_created device_parent 0x26d0100, wined3d_texture 0x27043f0, sub_resource_idx 0, surface 0x2704600, parent 0x213e3f0, parent_ops 0x213e3e8. trace:d3d11:d3d_texture2d_create Created texture 0x2704370. trace:d3d11:d3d10_texture2d_Release iface 0x2704378. trace:d3d11:d3d11_texture2d_Release 0x2704370 decreasing refcount to 0. trace:d3d11:d3d_device_inner_QueryInterface iface 0x26d00b8, riid {db6f6ddb-ac77-4e88-8253-819df9bbf140}, out 0x213f2b0. trace:d3d11:D3D11CreateDevice Created ID3D11Device 0x26d00c0. fixme:d3d11:d3d11_device_GetFeatureLevel iface 0x26d00c0 stub! trace:d3d11:d3d_device_inner_Release 0x26d00b8 decreasing refcount to 0.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowManjaro LinuxJul 30 20183.13-stagingYes Yes YesGoldVladimir 
ShowArch Linux x86_64Jul 22 20183.13-stagingYes Yes YesGoldMehmet Akif TASOVA 
ShowGentoo Linux x86_64Mar 06 20183.3Yes Yes NoSilverKai Krakow 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Nov 21 20172.21Yes Yes NoBronzeAlexander Yakovlev 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Mar 30 20172.4Yes Yes BronzeAndrey Vlasov 

Known Bugs

Bug # Description Status Resolution Other apps affected
39180 Witcher 3 Wild hunt Wine 1.7.50 not working CLOSED FIXED View
39885 Cannot allocate more than 32gb of memory CLOSED FIXED View
42292 The Witcher 3 fails to render correctly after starting a new game CLOSED FIXED View
42347 The Witcher 3 starting menu is distorted [radeonsi] CLOSED FIXED View
42414 The Witcher 3 intro videos don't play CLOSED FIXED View
42592 The Witcher 3 has poor performance (buffer access flags are ignored) CLOSED FIXED View
42863 Multiple games require sample_c_lz for cube/array textures (Winexy, Witcher 3, Flame in the Flood) CLOSED FIXED View
43131 Multiple apps need correct shader translation for discard_z (The Witcher 3, Star Trek Online, .hack//G.U Last Recode) CLOSED FIXED View
43133 The Witcher 3: ambient occlusion distortions NEW View
43158 The Witcher 3: dark opaque surface distortion CLOSED DUPLICATE View
43160 The Witcher 3: puppeteer lines appearing on character CLOSED FIXED View
43167 Witcher 3 will not start CLOSED FIXED View
43239 The Witcher 3: ground is too dark in some areas CLOSED DUPLICATE View
43264 The Witcher 3: Black and red face textures and missing vegetation CLOSED FIXED View
45577 Skyrim tries to install MS VC Redist Package each launch CLOSED FIXED View
50379 The Witcher 3 has broken rendering with Vulkan renderer CLOSED FIXED View

Show open bugs

HowTo / Notes

Maximizing performance

Currently with wined3d, The Witcher 3 is still affected by CPU-GPU buffer maps synchronization issue (bug #44315). It severely degrades performance.

Using dxvk instead of wined3d is the best course of action, since it performs very well, and also provides perfect rendering, as long as your Vulkan driver supports VK_EXT_transform_feedback extension.


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

What were the settings
by Shawn on Sunday January 10th 2016, 17:48
I ask because wine defaults to windows xp, and when I installed steam it was also on windows xp. Windows xp can not do dx10 or dx11 so I assume it would have to be set on vista or windows 7 inoder to work.
RE: What were the settings
by Guillaume Charifi on Thursday May 26th 2016, 15:02
wine winecfg