The game appears to work(past the new game intro) and I'm sure I could play the game for an extended period of time, but at present the graphics are still incorrectly rendered.
What does not
Much of the 3D graphics rendering.
What was not tested
Anything past the starting area.
This game uses d3d11, and as such much of the rendering issues involved are simply due to unimplemented features. I expect this game to work just fine soon.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Manjaro Linux||Jul 30 2018||3.13-staging||Yes||Yes||Yes||Gold||Vladimir|
|Show||Arch Linux x86_64||Jul 22 2018||3.13-staging||Yes||Yes||Yes||Gold||Mehmet Akif TASOVA|
|Show||Gentoo Linux x86_64||Mar 06 2018||3.3||Yes||Yes||No||Silver||Kai Krakow|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Nov 21 2017||2.21||Yes||Yes||No||Bronze||Alexander Yakovlev|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Mar 30 2017||2.4||Yes||Yes||Bronze||Andrey Vlasov|
Currently with wined3d, The Witcher 3 is still affected by CPU-GPU buffer maps synchronization issue (bug #44315). It severely degrades performance.
Using dxvk instead of wined3d is the best course of action, since it performs very well, and also provides perfect rendering, as long as your Vulkan driver supports VK_EXT_transform_feedback extension.