What does not
Don't know, I didn't switch to DX10/11. It ran fine with DX9 at max settings.
What was not tested
DX 10/11 settings.
I played for the whole week. It works great. No winetricks required.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jul 25 2016||1.9.15||Yes||Yes||Platinum||Josh Ross|
|Show||Ubuntu 15.10 "Wily" amd64 (+ variants like Kubuntu)||Feb 21 2016||1.8.1||Yes||Yes||Silver||an anonymous user|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Dec 22 2015||1.8||Yes||Yes||Silver||Kai|
|Show||Linux Mint 18 "Sarah" x86_64||Nov 30 2016||1.6.2||Yes||Yes||Bronze||an anonymous user|
It seems that memory is freed more often when a newer version of Windows is set in the settings (e.g. Vista or Windows 7) - it took more effort to crash the game than in XP: I had to set the texture cache size to the maximum and quick-travel around which seems to increase memory usage (since the memory apparently isn't always freed quickly after travelling).
I don't know why this is the case, but I guess that the game handles memory differently on different Windows versions - I know that the game enables some options on newer Windows versions, for example DirectX11 settings (which I have not tested yet), so I guess it is possible that this somehow affects memory management too...