Category: Main Games Online (MMORPG) Games Lord of the Rings Online Update 17, The Siege of Minas Tirith

Lord of the Rings Online

Lord of the Rings Online as of 22 December 2015.

Application Details:

Version: Update 17, The Siege of Minas Tirith
License: Free to use
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.9.15

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

  • Installer
  • Patching
  • Server Transfers
  • Game-play
  • Monsterplay
  • In-game store

What does not

  • Launcher Text Box Ticks do not display when clicked an un-clicked.


What was not tested

  • Big Battles
  • Freep Ettenmoors raids

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Installation: ============= OS: Ubuntu 15.10 amd64 fully updated I installed Wine 1.8 and winetricks using "ppa:wine/wine-builds". Using winecfg i changed version to Windows 7, and emulated virtual desktop to my native resolution.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jul 25 20161.9.15Yes Yes PlatinumJosh Ross 
CurrentUbuntu 15.10 "Wily" amd64 (+ variants like Kubuntu)Feb 21 20161.8.1Yes Yes Silveran anonymous user 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Dec 22 20151.8Yes Yes SilverKai 
ShowLinux Mint 18 "Sarah" x86_64Nov 30 20161.6.2Yes Yes Bronzean anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

Update on Out Of Memory errors when the game reaches ~4GB of RAM usage (as of 2016-1-18)

It seems that memory is freed more often when a newer version of Windows is set in the settings (e.g. Vista or Windows 7) - it took more effort to crash the game than in XP: I had to set the texture cache size to the maximum and quick-travel around which seems to increase memory usage (since the memory apparently isn't always freed quickly after travelling).

I don't know why this is the case, but I guess that the game handles memory differently on different Windows versions - I know that the game enables some options on newer Windows versions, for example DirectX11 settings (which I have not tested yet), so I guess it is possible that this somehow affects memory management too...


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