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Category: Main Games Online (MMORPG) Games Lord of the Rings Online Update 17, The Siege of Minas Tirith

Lord of the Rings Online

Lord of the Rings Online as of 22 December 2015.

Application Details:

Version: Update 17, The Siege of Minas Tirith
License: Free to use
URL: http://www.lotro.com/
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.9.15

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Ran the install launcher from Turbine just fine. It installs a Netsession agent as well.

What does not

Random crashes on turbine launcher and in game. Restarting seems to reset.  Sometimes launcher gets stuck at "Receiving content list from Akamai", need to launch netsession_win.exe manually to get the launcher to finish.  Launcher can be slow and my take up to 30 minutes before allowing login and show server online.

Workarounds

What was not tested

Any diagnostics or uninstall.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jul 25 20161.9.15Yes Yes PlatinumJosh Ross 
ShowUbuntu 15.10 "Wily" amd64 (+ variants like Kubuntu)Feb 21 20161.8.1Yes Yes Silveran anonymous user 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Dec 22 20151.8Yes Yes SilverKai 
CurrentLinux Mint 18 "Sarah" x86_64Nov 30 20161.6.2Yes Yes Bronzean anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected
40884 Lord of the Rings Online crashes instantly or hangs on start with OSSv4. CLOSED FIXED View

Show open bugs

HowTo / Notes

Update on Out Of Memory errors when the game reaches ~4GB of RAM usage (as of 2016-1-18)

It seems that memory is freed more often when a newer version of Windows is set in the settings (e.g. Vista or Windows 7) - it took more effort to crash the game than in XP: I had to set the texture cache size to the maximum and quick-travel around which seems to increase memory usage (since the memory apparently isn't always freed quickly after travelling).

I don't know why this is the case, but I guess that the game handles memory differently on different Windows versions - I know that the game enables some options on newer Windows versions, for example DirectX11 settings (which I have not tested yet), so I guess it is possible that this somehow affects memory management too...

Comments

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