Mordheim: City of the Damned

Application Details:

Version: Steam version
License: Retail
URL: http://mordheim-cityofthedamne...
Votes: 1
Latest Rating: Platinum
Latest Wine Version Tested: 2.14-staging

Maintainers: About Maintainership

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Everything works without any problem

What does not


What was not tested


Hardware tested


  • GPU:
  • Driver:

Additional Comments

Used clean 64-bit wine prefix Hardware Info: - GPU: Nvidia GTX 960, 2GB DDR5 - CPU: Intel i7-4770 - RAM: 16 GB DDR3 - Nvidia driver: 381.22

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentFedora 26 x86_64Aug 22 20172.14-stagingN/A Yes NoPlatinumZlopez 
ShowFedora 26 x86_64Aug 01 20172.13-stagingN/A Yes PlatinumZlopez 
ShowFedora 26 x86_64Jul 16 20172.11-stagingN/A Yes PlatinumZlopez 
ShowFedora 25 x86_64Jun 17 20172.10N/A Yes PlatinumZlopez 
ShowFedora 25 x86_64Jun 11 20172.9N/A Yes PlatinumZlopez 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show open bugs


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

transparent textures
by McDude on Friday August 10th 2018, 20:33
Bug: Units don't show / transparent / missing textures / broken shaders...

Mordheim v1.4.4.4 x32/x64
NixOS stable 18.03
wine-3.0 or wine-3.3 (former vanilla; later staging; rebuild with and without wineWow)
nVidia GPU
both winearch=32 and winearch=64 (different game executable were deployed in Program Files and Program Files (x86) at different installation attempts)

[HKEY_CURRENT_USER\Software\Wine\Direct3D] "UseGLSL"="disabled"

I had an older version of Mordheim running fine on an older version of wine back in 2016 so this is either a new graphics driver bug, Mordheim bug or wine bug.