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The Dark Eye: Chains of Satinav

Current steam version (1.1.26 as of 2016-01-11)

Application Details:

Version: Steam
License: Retail
URL: http://www.satinavs-ketten.de/
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.8

Maintainers: About Maintainership

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Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Using steam for the installation, everything works out of the box.

Upon each launch a small windows pops up asking for configuration or starting the game.

Achievements, Saving, even the steam overlay works.

What does not

The game really seems to suffer from its opengl-implementation. There are numerous questions on Deadalics Forums on performance-problems concerning windows 7 and 8 (apparently it runs better on older systems because some opengl extensions are being phased out).

The game is freezing from time to time (~every 5..10 minutes) for 1..3 minutes. With the steam overlay enabled this triggers more often and for a longer duration. Some people report better performance when "texture compression" is disabled.

Workarounds

What was not tested

Comparison with running native under windows (ideally WinXP to Win8)

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Wine version 1.8-1 Geforce GTX 750 Ti 8GB Ram official Nvidia driver Version 358.09-1

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentDebian GNU/Linux Unstable "Sid" x86_64Jan 05 20161.8Yes Yes PlatinumThomasK 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Game won't launch - Access violation error 0xC0000005
by Andrew Smart on Thursday July 6th 2017, 15:16
The game won't launch and I get the error:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7e0aa2ea

Changing the windows version, or WINEARCH from win64 to win32 doesn't help.

x64 Debian Jessie, NVIDIA9800GT w/ nvidia driver v340.102. Most recent steam version.

Running dependency walker shows that an opengl dll is the last one loaded, so maybe my issue is there.
RE: Game won't launch - Access violation error 0xC0000005
by Andrew Smart on Thursday July 6th 2017, 21:16
Ok, it's a GLU32.dll problem, here is a trace of the relevant thread:

20669.484:0008:0009:trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\windows\\system32\\GLU32.dll" -> "/home/crunchbang/.local/share/wineprefixes/mono/dosdevices/c:/windows/system32/glu32.dll"
20669.484:0008:0009:trace:module:get_load_order looking for L"C:\\windows\\system32\\GLU32.dll"
20669.484:0008:0009:trace:module:get_load_order got hardcoded default for L"GLU32.dll"
20669.485:0008:0009:trace:module:load_dll L"C:\\windows\\system32\\GLU32.dll" is a fake Wine dll
20669.485:0008:0009:trace:module:load_builtin_dll Trying built-in L"GLU32.dll"
20669.513:0008:0009:warn:seh:setup_exception_record exception outside of stack limits in thread 0009 eip 7dff22ea esp ffbfc5e0 stack 0x242000-0x340000
20669.513:0008:0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7dff22ea ip=7dff22ea tid=0009
20669.513:0008:0009:trace:seh:raise_exception info[0]=00000001
20669.513:0008:0009:trace:seh:raise_exception info[1]=7c002fec
20669.513:0008:0009:trace:seh:raise_exception eax=f7354d20 ebx=7c002fec ecx=f7354d20 edx=00000000 esi=7e06bad0 edi=7c000687
20669.513:0008:0009:trace:seh:raise_exception ebp=00000014 esp=ffbfc5e0 cs=0023 ds=002b es=002b fs=0063 gs=006b flags=00010282
20669.513:0008:0009:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7dff22ea
0009: terminate_process( handle=ffffffff, exit_code=-1073741819 )
0009: terminate_process() = 0 { self=1 }

I tried installing glut32 via winetricks but that didn't help. I don't think I'm missing any underlying 32-bit debian packages needed by GLU32. I checked `ldd /usr/lib/i386-linux-gnu/wine-development/glu32.dll.so` and many of its dependencies and it all looks good.

Wine version: wine-2.0 (Debian 2.0-3+b2).

Anyone else with this problem let me know. I think the developer (Daedalic Entertainment) is partway through releasing all their games natively under Linux anyway.
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