Dragon's Dogma: Dark Arisen

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Application Details:

Version: Steam
License: Retail
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 2.12-staging

Maintainers: About Maintainership

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

All gameplay features work flawlessly, including networking and Pawns, via resting and accessing the Rift.

What does not

GALLIUM_HUD shows the framerate weirdly maxed at 35 FPS... no matter what my graphical settings are. Doesn't affect overall gameplay though...

Might just a Mesa / RadeonSI / Gallium issue?


What was not tested


Hardware tested


  • GPU: AMD
  • Driver: open source

Additional Comments

~ Mesa 17.1.5 on Gigabyte Radeon RX 580

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentArch Linux x86_64Jul 25 20172.12-stagingYes Yes NoBronzeKyle Devir 
ShowArch Linux x86_64Nov 11 20161.9.21Yes Yes BronzeKyle Devir 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Nov 10 20161.8.5Yes Yes Bronzean anonymous user 
ShowArch Linux x86_64Apr 29 20161.9.8Yes Yes BronzeKyle Devir 
ShowArch Linux x86_64Mar 18 20161.9.5Yes Yes BronzeRusty Shackleford 

Known Bugs

Bug # Description Status Resolution Other apps affected
40438 Add texture format R2VB (ati specific) UNCONFIRMED View
43148 Display unsynchronized with audio on Dragon's Dogma Dark Arisen UNCONFIRMED View

Show all bugs

HowTo / Notes

Currently needed to make the game's MT Frameworks engine function properly

Install these from winetricks, as CAPCOM's MT Frameworks engine needs them to function properly:



The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Overlapping foliage shadows have flicker and white aliasing outline issue
by Jarrard on Wednesday June 7th 2017, 21:13
I have noticed this problem since I started this game, basically overlapping shadows cause flickering and a unshaded outlining around the shadows that flicker.

I have tested with Gallium-Nine mesa17.2dev AMDGPU drivers and also CSMT. Both Wine2.9-staging.
I also disabled all graphics settings to see if it was a particular setting doing it but the problem persists.

If anyone else experiences this let me know here, its a bit annoying but since the game runs great with gallium-nine I'm just going to persist for now. Not sure if its a genuine bug or some issue with my setup, maybe if other people report similar issue then a bug can be submitted.