Installing, Running, the launcher (and config menus), movies. most things.
What does not
Music seems to be a problem, had to remove the Music dir in the DataFiles folder else morrowind complained about not being able to play mp3s.
My graphics card has support for pixel shader 1.3 graphics which morrowind also supports but i get no pixel shader effects, no big deal but well its something that does not work. works fine on pixel shader 2.0 cards i hear.
Maps are not rendered apart from the location boxes on the maps.
White box where the player portrait thing should be in the right click menu, no big deal again
Shadows don't seem to render at all
What was not tested
playing the entire game
If it wern't for the map not being rendered this would of got a Silver rating, but seing as the game is a lot harder without a minimap it gets a bronze.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Nov 20 2013||1.6||Yes||Yes||Platinum||an anonymous user|
|Show||Fedora 20||Mar 17 2014||1.4.1||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)||Mar 11 2012||1.4||Yes||Yes||Gold||Salomon Aquino|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Aug 12 2011||1.3.26||Yes||Yes||Bronze||Jan KalÃ¡b|
|Show||Arch Linux x86_64||Aug 02 2011||1.3.25||Yes||Yes||Gold||William J May|
Music has to be erased from Data Files/Music prior running the game (required only for Wine < 0.9.36).
When game ask about mp3 files, press Esc.
In winecfg set vertex shader mode to hardware. If you've got Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (Video card), make sure you deselect "Vertex shader support" in winecfg, otherwise you won't be able to exit the ship in the beginning of the game.
In winecfg set winver=win98 for best application behavior.
Make following changes in Morrowind.ini file:
;; Reduce CPU load
;; Reduce crashes
;; Improve loading times
;; RAM specific options (1/4 of total RAM for interior, 3/4 for exterior)
;; Examples for 1GB RAM machine
Interior Cell Buffer=256
Exterior Cell Buffer=768
You can get much better water rendering and rid of red inventory person artifacts using 3D acceleration: