Changing settings, character creations, combat, talking, pretty much everything I could see worked.
What does not
Nothing that I know of.
What was not tested
I didn't go through the whole game, but that shouldn't make too much of a difference.
After following the instructions below, the game worked flawlessly on my machine. I also went into the .ini and changed a few things around that I remember from when I used to play it in Windows to get better performance. You can go here to find out some good performance tweaks without having to mess with wine any more than you have to. http://www.bethsoft.com/bgsforums/index.php?showtopic=602792 If you have an intel GM945 like me, do not use the OffscreenRenderingMode entry in the registry, the program will not be able to start up.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Nov 20 2013||1.6||Yes||Yes||Platinum||an anonymous user|
|Show||Fedora 20||Mar 17 2014||1.4.1||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)||Mar 11 2012||1.4||Yes||Yes||Gold||Salomon Aquino|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Aug 12 2011||1.3.26||Yes||Yes||Bronze||Jan KalÃ¡b|
|Show||Arch Linux x86_64||Aug 02 2011||1.3.25||Yes||Yes||Gold||William J May|
Music has to be erased from Data Files/Music prior running the game (required only for Wine < 0.9.36).
When game ask about mp3 files, press Esc.
In winecfg set vertex shader mode to hardware. If you've got Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (Video card), make sure you deselect "Vertex shader support" in winecfg, otherwise you won't be able to exit the ship in the beginning of the game.
In winecfg set winver=win98 for best application behavior.
Make following changes in Morrowind.ini file:
;; Reduce CPU load
;; Reduce crashes
;; Improve loading times
;; RAM specific options (1/4 of total RAM for interior, 3/4 for exterior)
;; Examples for 1GB RAM machine
Interior Cell Buffer=256
Exterior Cell Buffer=768
You can get much better water rendering and rid of red inventory person artifacts using 3D acceleration: