- Game is Playable not a lot of problems (See Below)
- Bethesda intro video sound
What does not
- Loading game saves from main menu (Locks) Have to create a New Game then load personal Saves
- Exiting the Game (Crashes on exit) [From current game or main menu, same result]
- Changing Settings
- Main Menu Sound
What was not tested
- Using Custom Addons
Platform: Mint 9 Isadora GFX: Nvidia GTS 250 Driver: Default Recommended Driver in Mint 9 Audio: ALSA Notes: In order for me to load a save I have to select "New" from the main menu, and then Load a Save File once the game is loaded. (New Character) Also, the Main Menu sound does not work. Beginning Bethesda into video, sound does work. On a full moon on Friday the 13th and all the planets align, I can load a save from the main menu but sadly there is no sound. (Reason for Silver Rating: Game is stable once it is in motion and using the tricks specified above to get it to run properly)
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Nov 20 2013||1.6||Yes||Yes||Platinum||an anonymous user|
|Show||Fedora 20||Mar 17 2014||1.4.1||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)||Mar 11 2012||1.4||Yes||Yes||Gold||Salomon Aquino|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Aug 12 2011||1.3.26||Yes||Yes||Bronze||Jan KalÃ¡b|
|Show||Arch Linux x86_64||Aug 02 2011||1.3.25||Yes||Yes||Gold||William J May|
Music has to be erased from Data Files/Music prior running the game (required only for Wine < 0.9.36).
When game ask about mp3 files, press Esc.
In winecfg set vertex shader mode to hardware. If you've got Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (Video card), make sure you deselect "Vertex shader support" in winecfg, otherwise you won't be able to exit the ship in the beginning of the game.
In winecfg set winver=win98 for best application behavior.
Make following changes in Morrowind.ini file:
;; Reduce CPU load
;; Reduce crashes
;; Improve loading times
;; RAM specific options (1/4 of total RAM for interior, 3/4 for exterior)
;; Examples for 1GB RAM machine
Interior Cell Buffer=256
Exterior Cell Buffer=768
You can get much better water rendering and rid of red inventory person artifacts using 3D acceleration: